Zdexby TheHolyOneZ
4,763 classes
Class

UAIDirectorSubsystem

: UAHWorldSubsystem : UWorldSubsystem : USubsystem : UObject
/Script/AtomicHeart.AIDirectorSubsystem 0x03E0 (992 B) align 16 inherited 0x0090 vtable /Script/AtomicHeart
0x00x03E0

Members 11

OffsetSizeNameTypeFlagsDefault
0x01bEnableGroupFightZonesboolProtected+7 flagsfalse
0x00910x07padding / unreflected
0x08DefaultGroupFightSettingsUDA_GroupFightSettings*Protected+7 flagsnullptr
0x50GroupFightSettingsOverrideTMap<UDataTable*, EEntitlements>Protected+3 flags<TMap>
0x08CharacterTableUDataTable*Protected+7 flagsnullptr
0x04CloseDistanceFromEnemyToSourceActorfloatProtected+7 flags200
0x01bAsyncLoadFightStagingAssetboolProtected+7 flagstrue
0x01AsyncLoadPriorityFightStagingAssetEAsyncLoadPriorityProtected+7 flagsLow
0x00FE0x0Apadding / unreflected
0x10ZoneStaticMeshComponentsTArray<TMap<UGameplayTimerContainer*, FGameplayTag>>Transient+4 flags[]
0x50GroupFightProcessorsTMap<UGameplayTimerContainer*, FGameplayTag>Transient+1 flags<TMap>
0x08TimerContainerUGameplayTimerContainer*Transient+5 flagsnullptr
0x01700x198padding / unreflected
0x50LoadedDeadBlankMeshesTMap<bool, FGameplayTag>Transient+2 flags<TMap>
0x03580x88unreflected bytes to end of UAIDirectorSubsystem
Inherited from UAHWorldSubsystem 4
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeCreatedboolProtected+7 flagsfalse
0x01bShouldBeFullyInitializedAfterGameIsLoadedboolProtected+7 flagsfalse
0x00520x06padding / unreflected
0x30SubsystemTickFunctionFWorldSubsystemTickFunctionProtected+3 flags{}
0x01bShouldListenToSublevelLoadedboolProtected+7 flagsfalse
Inherited from USubsystem 1
OffsetSizeNameTypeFlagsDefault
0x01bShouldBeSaved : 1bit 0bool5 flagsfalse

Functions 7

SignatureFlagsNativeParams
void OnSourceActorEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void OnSourceActorBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
void OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
void OnCharacterDeathEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
UGameplayTimerContainer* GetTimerContainer()FinalNative+1 flags0x08
AAHFightArea* GetCurrentFightArea()FinalNative+1 flags0x08

Subclasses 1

Used by 1

types with a member, parameter or interface of this type