Class
UAHLicenseSubsystem
: UAHGameInstanceSubsystem : UGameInstanceSubsystem : USubsystem : UObject0x00x0208
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnEntitlementDiscovered | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEntitlementsQueryComplete | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLicenseRequestComplete | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bUseDebugDlcs | bool | 7 flags | false | |
| 0x01 | bAllDLCs | bool | 7 flags | false | |
| 0x00D2 | 0x06 | padding / unreflected | |||
| 0x50 | DebugDlcs | TSet<EEntitlements> | 3 flags | <TSet> | |
| 0x0128 | 0xE0 | unreflected bytes to end of UAHLicenseSubsystem | |||
Inherited from UAHGameInstanceSubsystem 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeCreated | bool | Protected+7 flags | false | |
| 0x0041 | 0x07 | padding / unreflected | |||
| 0x30 | SubsystemTickFunction | FGameInstanceSubsystemTickFunction | Protected+3 flags | {} | |
| 0x10 | ChannelsToSubscribe | TArray<bool> | Protected+4 flags | [] | |
| 0x0088 | 0x08 | padding / unreflected | |||
| 0x01 | bShouldListenToSublevelLoaded | bool | Protected+7 flags | false | |
Inherited from USubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeSaved : 1bit 0 | bool | 5 flags | false |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void RevokeInGamePurchase(const EEntitlements& Entitlement) | FinalNative+1 flags | 0x01 | |
| void OnLicenseSubsystemEvent__DelegateSignature() | Public | 0x00 | |
| void OnLicenseSubsystemEntitlementDiscovered__DelegateSignature(const EEntitlements& Entitlement) | Public | 0x01 | |
| void OnLicenseRequestComplete__DelegateSignature(bool bHasLicense) | Public | 0x01 | |
| bool IsLicenseValid() | FinalNative+1 flags | 0x01 | |
| bool IsLicenseRequestComplete() | FinalNative+1 flags | 0x01 | |
| bool IsEntitlementsQueryComplete() | FinalNative+1 flags | 0x01 | |
| bool HasEntitlement(const EEntitlements& Entitlement) | FinalNative+1 flags | 0x02 | |
| TSet<EEntitlements> GetAllEntitlements() | FinalNative+1 flags | 0x50 | |
| void AddInGamePurchase(const EEntitlements& Entitlement) | FinalNative+1 flags | 0x01 |