Class
UAIObservationSubsystem
: UAHGameInstanceSubsystem : UGameInstanceSubsystem : USubsystem : UObject0x00x0190
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00A0 | 0xF0 | unreflected bytes to end of UAIObservationSubsystem | |||
Inherited from UAHGameInstanceSubsystem 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeCreated | bool | Protected+7 flags | false | |
| 0x0041 | 0x07 | padding / unreflected | |||
| 0x30 | SubsystemTickFunction | FGameInstanceSubsystemTickFunction | Protected+3 flags | {} | |
| 0x10 | ChannelsToSubscribe | TArray<bool> | Protected+4 flags | [] | |
| 0x0088 | 0x08 | padding / unreflected | |||
| 0x01 | bShouldListenToSublevelLoaded | bool | Protected+7 flags | false | |
Inherited from USubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeSaved : 1bit 0 | bool | 5 flags | false |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnTargetEnemySet(FAHCharacterEvent& Event) | FinalNative+1 flags | 0x28 | |
| void OnTargetEnemyCleared(FAHCharacterEvent& Event) | FinalNative+1 flags | 0x28 |