Class
UAHWwiseSubsystem
: UAHEngineSubsystem : UEngineSubsystem : UDynamicSubsystem : USubsystem : UObject0x00x02A0
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnListenerCreatedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnListenerTransformUpdateDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | Asset | UDA_WwiseSubsystem* | Transient+5 flags | nullptr | |
| 0x50 | ComponentPools | TMap<FEngineSubsystemTickFunction, FGameplayTag> | Transient+1 flags | <TMap> | |
| 0x0100 | 0x1A0 | unreflected bytes to end of UAHWwiseSubsystem | |||
Inherited from UAHEngineSubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x38 | SubsystemTickFunction | FEngineSubsystemTickFunction | Protected+1 flags | {bTickInEditor=false} |
Inherited from USubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeSaved : 1bit 0 | bool | 5 flags | false |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WwiseEventCallback(const EAkCallbackType& CallbackType, UAkCallbackInfo* CallbackInfo) | FinalNative+1 flags | 0x10 | |
| void OnPlayerCharacterGameplayEvent(FGameplayEvent& Event) | FinalNative+1 flags | 0xA8 | |
| void OnListenerCurrentRoomChanged(UAkRoomComponent* RoomComponent) | FinalNative+1 flags | 0x08 | |
| void InitializeAHListenerComponent(UAkComponent* Listener) | FinalNative+1 flags | 0x08 | |
| UDA_AHWwiseGlobalData* GetWwiseGlobalData() | FinalNative+1 flags | 0x08 | |
| UAHWwiseComponentPool* GetComponentPool(FGameplayTag& PoolTag) | FinalNative+1 flags | 0x10 |