Zdexby TheHolyOneZ
4,763 classes
Class

UWorld

: UObject
/Script/Engine.World 0x0870 (2,160 B) align 16 inherited 0x0030 vtable /Script/Engine
0x00x0870

Members 35

OffsetSizeNameTypeFlagsDefault
0x00300x08padding / unreflected
0x08PersistentLevelULevel*Transient+5 flagsnullptr
0x08NetDriverUNetDriver*Transient+5 flagsnullptr
0x08LineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08PersistentLineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08ForegroundLineBatcherULineBatchComponent*Transient+7 flagsnullptr
0x08NetworkManagerAGameNetworkManager*Transient+5 flagsnullptr
0x08PhysicsCollisionHandlerUPhysicsCollisionHandler*Transient+5 flagsnullptr
0x10ExtraReferencedObjectsTArray<TArray<TArray<FStreamingLevelsToConsider>>>Transient+2 flags[]
0x10PerModuleDataObjectsTArray<TArray<FStreamingLevelsToConsider>>Transient+2 flags[1 item]
0x10StreamingLevelsTArray<FStreamingLevelsToConsider>Transient+2 flags[]
0x00A00x50padding / unreflected
0x28StreamingLevelsToConsiderFStreamingLevelsToConsiderTransient+2 flags{StreamingLevels=[]}
0x10StreamingLevelsPrefixFString3 flags""
0x08CurrentLevelPendingVisibilityULevel*Transient+5 flagsnullptr
0x08CurrentLevelPendingInvisibilityULevel*Transient+5 flagsnullptr
0x08DemoNetDriverUDemoNetDriver*5 flagsnullptr
0x08MyParticleEventManagerAParticleEventManager*5 flagsnullptr
0x08DefaultPhysicsVolumeAPhysicsVolume*Transient+5 flagsnullptr
0x01500x16padding / unreflected
0x01bAreConstraintsDirty : 1bit 2boolTransient+3 flagsfalse
0x01670x01padding / unreflected
0x08AuthorityGameModeAGameModeBase*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08AISystemUAISystemBase*Transient+5 flagsnullptr
0x08AvoidanceManagerUAvoidanceManager*Transient+5 flagsnullptr
0x10LevelsTArray<TArray<UGameInstance*>>Transient+2 flags[]
0x10LevelCollectionsTArray<UGameInstance*>Transient+3 flags[]
0x01B00x28padding / unreflected
0x08OwningGameInstanceUGameInstance*Transient+5 flagsnullptr
0x10ParameterCollectionInstancesTArray<UCanvas*>Transient+2 flags[]
0x08CanvasForRenderingToTargetUCanvas*Transient+5 flagsnullptr
0x08CanvasForDrawMaterialToRenderTargetUCanvas*Transient+5 flagsnullptr
0x02000x70padding / unreflected
0x08PhysicsFieldUPhysicsFieldComponent*Transient+7 flagsnullptr
0x50ComponentsThatNeedPreEndOfFrameSyncTSet<UActorComponent*>Transient+4 flags<TSet>
0x10ComponentsThatNeedEndOfFrameUpdateTArray<TArray<UWorldComposition*>>Transient+5 flags[]
0x10ComponentsThatNeedEndOfFrameUpdate_OnGameThreadTArray<UWorldComposition*>Transient+5 flags[]
0x02E80x3C8padding / unreflected
0x08WorldCompositionUWorldComposition*5 flagsnullptr
0x06B80x90padding / unreflected
0x58PSCPoolFWorldPSCPool2 flags{WorldParticleSystemPools=<TMap>}
0x07A00xD0unreflected bytes to end of UWorld

Functions 2

SignatureFlagsNativeParams
AWorldSettings* K2_GetWorldSettings()FinalNative+1 flags0x08
void HandleTimelineScrubbed()FinalNative+1 flags0x00

Used by 25

types with a member, parameter or interface of this type