0x00x0E90
Members 197
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04C0 | 0x18 | padding / unreflected | |||
| 0x10 | OnStartedUsingItem | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnStoppedUsingItem | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFirePressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFireReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGrenadePressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPerkInitialized | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInstantRevivePossibleEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGenericAnimNotify | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x08 | HeightenedSenseComponent | UHeightenedSenseComponent* | Transient+7 flags | nullptr | |
| 0x10 | OnCollectedEverything | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedSchematic | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedSkin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedDrink | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedVictoryPose | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedPickaxePart | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedVanityItem | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCameraModeChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDownCameraTargetChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActionHoldProgress | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnThrowCarriableProgress | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpPressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSecondaryFirePressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSecondaryFireReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnManualMiningBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnManualMiningEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLaserPointerPressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLaserPointerReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTerrainScannerPressed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTerrainScannerReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFlareThrown | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnUpdateMeshes | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnOpenChat | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAcceptInvite | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRejectInvite | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnIgnoreInvite | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnToggleMapTool | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnToggleScanTool | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDepthChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterDeathChange | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDamagedEnemy | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLaserPointerEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSecondaryLaserPointerEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSaluteEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerShout | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBoscoSalute | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x07C0 | 0x10 | padding / unreflected | |||
| 0x10 | OnRevivedEvent | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnReviveCallEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRevivedOtherCharacter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHeadlightOnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCallDonkey | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x20 | GameplayTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | AttentionShoutOverride | UDialogDataAsset* | 5 flags | nullptr | |
| 0x28 | JetBootsComponentSpawnable | TSoftClassPtr<UJetBootsMovementComponent> | 5 flags | <SoftClassProperty> | |
| 0x28 | JetBootsComponentMK2Spawnable | TSoftClassPtr<UJetBootsMovementComponent> | 5 flags | <SoftClassProperty> | |
| 0x08 | ZipLineStateComponent | UZipLineStateComponent* | Transient+7 flags | nullptr | |
| 0x10 | EscapableGrabberEnemies | TArray<TSubclassOf<AActor>> | Transient+3 flags | [] | |
| 0x10 | OnKilledGrabber | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPerkActivationTimerFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | BoundPerkActivationW | UPerkHUDActivationWidget* | 9 flags | nullptr | |
| 0x04 | PerkActivationTimer | float | 6 flags | -1 | |
| 0x08DC | 0x04 | padding / unreflected | |||
| 0x10 | OnCanEscapeGrabberChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x08 | GrabbedByClass | TSubclassOf<AActor> | TransientProtected+8 flags | nullptr | |
| 0x10 | OnCoolDownProgress | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x01 | bIsBeingBittenByCaveLeech | bool | TransientProtected+7 flags | false | |
| 0x01 | bIsBeingBittenByPitJaw | bool | TransientProtected+7 flags | false | |
| 0x090A | 0x06 | padding / unreflected | |||
| 0x08 | WidgetInteraction | UWidgetInteractionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.WidgetInteraction | |
| 0x10 | PlatformComponentClasses | TArray<FPlatformComponent> | Protected+3 flags | [] | |
| 0x0928 | 0x14 | padding / unreflected | |||
| 0x18 | DownCameraSettings | FDownCameraSettings | Protected+3 flags | {Target=<0xffffffff>, TargetIndex=0, MinPitch=-45, MaxPitch… | |
| 0x0954 | 0x14 | padding / unreflected | |||
| 0x10 | ActiveShieldGenerators | TArray<TWeakObjectPtr<AShieldGeneratorActor>> | TransientProtected+3 flags | [] | |
| 0x0978 | 0x04 | padding / unreflected | |||
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x0C | EstimatedVelocity | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0998 | 0x10 | padding / unreflected | |||
| 0x28 | FlareHeadlightButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} | |
| 0x28 | CycleItemButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} | |
| 0x09F8 | 0x08 | padding / unreflected | |||
| 0x28 | ToggleHUDButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} | |
| 0x04 | EquipLaserpointerHoldDuration | float | Protected+6 flags | 0.33 | |
| 0x01 | IsPressingMovementInputKey | bool | NetTransient+6 flags | false | |
| 0x0A2D | 0x1B | padding / unreflected | |||
| 0x08 | characterID | UPlayerCharacterID* | Protected+8 flags | nullptr | |
| 0x28 | TutorialManagerType | TSoftClassPtr<ATutorialManager> | Protected+4 flags | <SoftClassProperty> | |
| 0x28 | TutorialManagerSpacerig | TSoftClassPtr<ATutorialManager> | Protected+4 flags | <SoftClassProperty> | |
| 0x08 | FPMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FPMesh | |
| 0x08 | FirstPersonCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FirstPersonCamera | |
| 0x08 | FirstPersonRoot | USceneComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FPRoot | |
| 0x08 | ActorTracking | UActorTrackingComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ActorTracking | |
| 0x08 | IntoxicationComponent | UCharacterIntoxicationComponent* | TransientProtected+9 flags | nullptr | |
| 0x08 | MissionStatsCollector | UMissionStatsCollector* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.MissionStatsCollector | |
| 0x08 | ThirdPersonSpringArm | USpringArmComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonSpringArm | |
| 0x08 | ThirdPersonCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonCamera | |
| 0x08 | ThirdPersonLight | UPointLightComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonLight | |
| 0x08 | FollowSpringArm | USpringArmComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FollowSpringArm | |
| 0x08 | FollowCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FollowCamera | |
| 0x08 | DownCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.DownCamera | |
| 0x08 | CameraController | UCharacterCameraController* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.CameraController | |
| 0x08 | HealthComponent | UPlayerHealthComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Health | |
| 0x08 | SightComponent | UCharacterSightComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.SightComponent | |
| 0x08 | InventoryComponent | UInventoryComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Inventory | |
| 0x08 | UseComponentNew | UCharacterUseComponent* | Protected+9 flags | /Script/FSD.Default__PlayerCharacter.UseComponentNew | |
| 0x08 | UsableComponent | USingleUsableComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.UsableComponent | |
| 0x08 | OutlineComponent | UOutlineComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.OutlineComponent | |
| 0x08 | RecoilComponent | UCharacterRecoilComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.RecoilComponent | |
| 0x08 | StatusEffectsComponent | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.StatusEffects | |
| 0x08 | PawnStatsComponent | UPawnStatsComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PawnStats | |
| 0x08 | PawnAfflictionComponent | UPlayerAfflictionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PawnAfflictions | |
| 0x08 | PlayerInfoComponent | UPlayerInfoComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PlayerInfoComponent | |
| 0x08 | AttackerPositioningComponent | UPlayerAttackPositionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.AttackerPositioning | |
| 0x08 | CommunicationComponent | UCommunicationComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Communication | |
| 0x08 | TemperatureComponent | UPlayerTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.TemperatureComponent | |
| 0x08 | InfectionComponent | UPlayerInfectionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.InfectionComponent | |
| 0x08 | ReactiveTerrainTracker | UPlayerReactiveTerrainTrackerComponent* | Protected+9 flags | /Script/FSD.Default__PlayerCharacter.TerrainTracker | |
| 0x08 | TrackGrindUsableComponent | UInstantUsable* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.TrackGrindUsable | |
| 0x04 | RunningSpeed | float | Protected+6 flags | 0 | |
| 0x04 | RunBoost | float | Protected+6 flags | 0 | |
| 0x04 | RunBoostChargeTime | float | Protected+6 flags | 0 | |
| 0x0B9C | 0x04 | padding / unreflected | |||
| 0x08 | RunBoostActivationSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | RunBoostParticles | UParticleSystem* | Protected+6 flags | nullptr | |
| 0x0BB0 | 0x08 | padding / unreflected | |||
| 0x08 | RunBoostAffliction | UPawnAffliction* | Protected+6 flags | nullptr | |
| 0x08 | HangingPhysicsAsset | UPhysicsAsset* | Protected+6 flags | nullptr | |
| 0x04 | HangingSimulationBlend | float | Protected+6 flags | 1 | |
| 0x0BCC | 0x08 | padding / unreflected | |||
| 0x01 | IsPlayableCharacter | bool | Protected+6 flags | true | |
| 0x0BD5 | 0x03 | padding / unreflected | |||
| 0x08 | SprintSoundComponent | UAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x08 | SpringSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x48 | AimSettings | FAnalogAimSettings | Protected+5 flags | {AimRate={X=90, Y=75}, SensitivityCurve=nullptr, LookAtStic… | |
| 0x04 | DownedCameraMinPitch | float | Protected+8 flags | -75 | |
| 0x04 | DownedCameraMaxPitch | float | Protected+8 flags | 0 | |
| 0x04 | TurnToFaceScannerAngularSpeed | float | Protected+6 flags | 180 | |
| 0x04 | Turn180Time | float | Protected+6 flags | 0.5 | |
| 0x04 | CarryingMovementSpeedPenalty | float | Protected+8 flags | 0.5 | |
| 0x04 | CarryingMaxFallVelocity | float | Protected+8 flags | 1200 | |
| 0x04 | MaxThrowProgress | float | Protected+8 flags | 1 | |
| 0x04 | MaxThrowHoldDuration | float | Protected+6 flags | 2 | |
| 0x0C50 | 0x04 | padding / unreflected | |||
| 0x04 | CarryingThrowMinForce | float | Protected+6 flags | 100 | |
| 0x04 | CarryingThrowMaxForce | float | Protected+6 flags | 600 | |
| 0x04 | PlayerVelocityToThrowFactor | float | Protected+6 flags | 0 | |
| 0x0C60 | 0x10 | padding / unreflected | |||
| 0x08 | CarryingThrowingStatusEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr | |
| 0x0C78 | 0x04 | padding / unreflected | |||
| 0x04 | ThrowCarriableProgress | float | TransientProtected+7 flags | 0 | |
| 0x50 | CharacterStates | TMap<uint8, UCharacterStateComponent*> | TransientProtected+3 flags | <TMap> | |
| 0x08 | TutorialManager | TWeakObjectPtr<ATutorialManager> | TransientProtected+6 flags | <0xffffffff> | |
| 0x08 | ActiveCharacterState | UCharacterStateComponent* | NetTransient+9 flags | nullptr | |
| 0x0CE0 | 0x03 | padding / unreflected | |||
| 0x01 | IsInDropPod | bool | TransientProtected+6 flags | false | |
| 0x01 | IsInEscapePod | bool | TransientProtected+6 flags | false | |
| 0x0CE5 | 0x03 | padding / unreflected | |||
| 0x04 | ButtonMemoryDuration | float | Protected+8 flags | 0.25 | |
| 0x01 | IsRunning | bool | NetTransient+8 flags | false | |
| 0x01 | CanDash | bool | Protected+6 flags | false | |
| 0x0CEE | 0x06 | padding / unreflected | |||
| 0x04 | DashInputWindow | float | Protected+6 flags | 0.3 | |
| 0x04 | DashFowardMovementMinRequirement | float | Protected+6 flags | 0.9 | |
| 0x04 | DashRightMovementMaxRequirement | float | Protected+6 flags | 0.1 | |
| 0x04 | DashControllerMinValueRequired | float | Protected+6 flags | 0.5 | |
| 0x04 | DashCooldown | float | TransientProtected+6 flags | 1 | |
| 0x08 | DashStatusEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr | |
| 0x04 | ForwardInput | float | TransientProtected+5 flags | 0 | |
| 0x04 | RightInput | float | TransientProtected+5 flags | 0 | |
| 0x04 | ControllerForwardInput | float | TransientProtected+5 flags | 0 | |
| 0x04 | ControllerRightInput | float | TransientProtected+5 flags | 0 | |
| 0x0D20 | 0x0C | padding / unreflected | |||
| 0x04 | StoppedRunningTime | float | TransientProtected+5 flags | -1 | |
| 0x04 | ShoutPressedTime | float | TransientProtected+5 flags | -1 | |
| 0x01 | bIsUsingItemPressed | bool | TransientProtected+5 flags | false | |
| 0x01 | bIsUsingPressed | bool | TransientProtected+5 flags | false | |
| 0x0D36 | 0x02 | padding / unreflected | |||
| 0x04 | UsingDelay | float | TransientProtected+5 flags | 0 | |
| 0x01 | HeadLightOn | bool | NetTransient+9 flags | true | |
| 0x01 | isUsing | bool | NetTransient+8 flags | false | |
| 0x0D3E | 0x02 | padding / unreflected | |||
| 0x04 | JumpPressedTime | float | TransientProtected+7 flags | 0 | |
| 0x01 | CanMove | bool | TransientProtected+6 flags | true | |
| 0x01 | CanAim | bool | TransientProtected+6 flags | true | |
| 0x01 | CanUseItem | bool | TransientProtected+6 flags | true | |
| 0x01 | CanUseLaserpointer | bool | TransientProtected+6 flags | true | |
| 0x01 | CanChangeItems | bool | TransientProtected+6 flags | true | |
| 0x01 | CanMine | bool | TransientProtected+6 flags | true | |
| 0x01 | CanSalute | bool | TransientProtected+6 flags | true | |
| 0x01 | IsStandingDown | bool | NetTransient+8 flags | false | |
| 0x0D4C | 0x01 | padding / unreflected | |||
| 0x01 | InDanceRange | bool | TransientProtected+6 flags | false | |
| 0x01 | isDancing | bool | NetTransient+9 flags | false | |
| 0x0D4F | 0x01 | padding / unreflected | |||
| 0x04 | DanceStartTime | float | TransientProtected+7 flags | 0 | |
| 0x0D54 | 0x04 | padding / unreflected | |||
| 0x08 | HappyFeetAchievement | UFSDAchievement* | Protected+6 flags | nullptr | |
| 0x04 | danceMove | int32 | NetTransient+7 flags | 0 | |
| 0x01 | CameraMode | ECharacterCameraMode | TransientProtected+7 flags | FirstPerson | |
| 0x01 | IsInCharacterSelectionWorld | bool | TransientProtected+7 flags | false | |
| 0x01 | bShouldSpawnAnimEffects | bool | TransientProtected+5 flags | true | |
| 0x0D67 | 0x01 | padding / unreflected | |||
| 0x04 | IdleTime | float | TransientProtected+7 flags | 0 | |
| 0x0D6C | 0x04 | padding / unreflected | |||
| 0x08 | FPDrinkSalute | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | TPDrinkSalute | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | CurrentSaluteMontage | UAnimMontage* | TransientProtected+5 flags | nullptr | |
| 0x0D88 | 0x08 | padding / unreflected | |||
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] | |
| 0x01 | BlockTrackGrindOnLanded | bool | TransientProtected+5 flags | false | |
| 0x0DA1 | 0x17 | padding / unreflected | |||
| 0x10 | SteamClassID | FString | Protected+6 flags | "" | |
| 0x08 | RadarMaterialInstance | UMaterialInstanceDynamic* | TransientProtected+5 flags | nullptr | |
| 0x04 | RadarMaterialAngleParameterIndex | int32 | TransientProtected+5 flags | 0 | |
| 0x0C | LastUpdateVisibiltyPos | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | SpawnLocation | FVector | TransientProtected+6 flags | {X=0, Y=0, Z=0} | |
| 0x0DEC | 0x04 | padding / unreflected | |||
| 0x08 | FallbackPhysicalMaterial | UFSDPhysicalMaterial* | TransientProtected+5 flags | nullptr | |
| 0x0DF8 | 0x01 | padding / unreflected | |||
| 0x01 | ClientReady | bool | TransientProtected+7 flags | false | |
| 0x0DFA | 0x06 | padding / unreflected | |||
| 0x08 | NextCharacterState | UCharacterStateComponent* | TransientProtected+7 flags | nullptr | |
| 0x0E08 | 0x08 | padding / unreflected | |||
| 0x01 | PlayerIsLeavingInDroppod | bool | NetTransient+7 flags | false | |
| 0x0E11 | 0x0B | padding / unreflected | |||
| 0x01 | CanInstantRevive | bool | TransientProtected+6 flags | false | |
| 0x0E1D | 0x01 | padding / unreflected | |||
| 0x01 | HasInitializedPerks | bool | TransientProtected+7 flags | false | |
| 0x0E1F | 0x19 | padding / unreflected | |||
| 0x08 | CharacterVanity | UCharacterVanityComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.CharacterVanity | |
| 0x0E40 | 0x0C | padding / unreflected | |||
| 0x3C | CameraSpringSettings | FCameraSpringSettings | Protected+3 flags | {SpringEnabled=true, StepThreshold=5, SpringExtend={X=-100,… | |
| 0x0E88 | 0x08 | unreflected bytes to end of APlayerCharacter | |||
Inherited from ACharacter 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x032A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0332 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0350 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0368 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0x98 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 191
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseZipLine(AZipLineProjectile* ZipLine, const FVector& Start, const FVector& End) | FinalNative+1 flags | 0x20 | |
| void Unparalyze() | FinalNative+1 flags | 0x00 | |
| void ToggleScanTool(bool Visible) | FinalNative+1 flags | 0x01 | |
| void ToggleHUDReleased() | FinalNative+1 flags | 0x00 | |
| void ToggleHUDPressed() | FinalNative+1 flags | 0x00 | |
| void ToggleHeadLight() | FinalNative+1 flags | 0x00 | |
| void ThrowFlareReleased() | FinalNative+1 flags | 0x00 | |
| void ThrowFlarePressed() | FinalNative+1 flags | 0x00 | |
| void ThrowFlare() | FinalNative+1 flags | 0x00 | |
| void StopUsingItem() | FinalNative+1 flags | 0x00 | |
| void StartTutorials(bool ResetTutorials) | FinalNative+1 flags | 0x01 | |
| void StartPerkActivation(UPerkHUDActivationWidget* PerkActivationWidget, float HoldTime) | FinalNative+1 flags | 0x0C | |
| UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, float PriorityOverride, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, uint8 LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool SendVibration) | FinalNative+1 flags | 0x68 | |
| UAudioComponent* SpawnSoundAtLocation(USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy, bool SendVibration) | FinalNative+1 flags | 0x50 | |
| UAudioComponent* SpawnSound2D(USoundBase* Sound, float PriorityOverride, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy, bool SendVibration) | FinalNative+1 flags | 0x30 | |
| void ShowSimpleHoldProgress(APlayerController* PlayerController, FText& InDescription, float InProgress) | FinalNative+2 flags | 0x24 | |
| void SetStandingDown(bool standingDown) | FinalNative+1 flags | 0x01 | |
| void SetRadarMaterialInstance(UMaterialInstanceDynamic* matInstance) | FinalNative+1 flags | 0x08 | |
| void SetOutsideShieldGenerator(AShieldGeneratorActor* Shield) | FinalNative+1 flags | 0x08 | |
| void SetIsCharacterSelectionModel() | FinalNative+1 flags | 0x00 | |
| void SetInstantUsables(bool Value) | NativeEvent+1 flags | 0x01 | |
| void SetInsideShieldGenerator(AShieldGeneratorActor* Shield) | FinalNative+1 flags | 0x08 | |
| void SetInCharacterSelectionWorld() | FinalNative+1 flags | 0x00 | |
| void SetHeadLight(bool On) | FinalNative+1 flags | 0x01 | |
| void SetFallbackPhysicalMaterial(UFSDPhysicalMaterial* PhysMat) | FinalNative+1 flags | 0x08 | |
| void SetCameraMode(const ECharacterCameraMode& NewCameraMode) | FinalNative+1 flags | 0x01 | |
| void SetAttached(USceneComponent* AttachTo, bool DelayUntilLanded) | FinalNative+1 flags | 0x09 | |
| void Server_TriggerDash() | NativeEvent+1 flags | 0x00 | |
| void Server_TeleportToPlayer(APlayerCharacter* InPlayerToTeleport, int32 InTarget) | NativeEvent+1 flags | 0x0C | |
| void Server_TeleportPlayerTo(int32 InPlayerIndexToTeleport, APlayerCharacter* InTarget) | NativeEvent+1 flags | 0x10 | |
| void Server_StartSalute(UAnimMontage* startSalute) | NativeEvent+1 flags | 0x08 | |
| void Server_SpawnEnemies(UEnemyDescriptor* descriptor, int32 Count) | NativeEvent+1 flags | 0x0C | |
| void Server_SpawnCritters(UBaseCritterDescriptor* descriptor, int32 Count) | NativeEvent+1 flags | 0x0C | |
| void Server_Shouted() | NativeEvent+1 flags | 0x00 | |
| void Server_SetUsing(bool characterIsUsing) | NativeEvent+1 flags | 0x01 | |
| void Server_SetStandingDown(bool standingDown) | NativeEvent+1 flags | 0x01 | |
| void Server_SetRunning(bool characterIsRunning) | NativeEvent+1 flags | 0x01 | |
| void Server_SetRunBoostActive(bool IsActive) | NativeEvent+1 flags | 0x01 | |
| void Server_SetIsThrowingCarriable(bool isThrowing) | NativeEvent+1 flags | 0x01 | |
| void Server_SetIsPressingMovementInput(bool aIsPushingInput) | NativeEvent+1 flags | 0x01 | |
| void Server_SetIsJumpPressed(bool InJumpPressed) | NativeEvent+1 flags | 0x01 | |
| void Server_SetIsDancing(bool isDancing, int32 danceMove) | NativeEvent+1 flags | 0x08 | |
| void Server_SetHeadLight(bool On) | NativeEvent+1 flags | 0x01 | |
| void Server_SetDispenserReward(AEventRewardDispenser* Dispenser, USchematic* Reward) | NativeEvent+1 flags | 0x10 | |
| void Server_SetClientReady() | NativeEvent+1 flags | 0x00 | |
| void Server_InstantRevive(APlayerCharacter* ReviveTarget, const EInputKeys& Key) | NativeEvent+1 flags | 0x09 | |
| void Server_EscapeFromGrabber() | NativeEvent+1 flags | 0x00 | |
| void Server_ClearBiomeEffects() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatStartCountDown() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatSpawnDropPodOnSelf(float Delay) | NativeEvent+1 flags | 0x04 | |
| void Server_CheatRevive() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatPreventMeteors() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatKillAllNeutral() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatKillAllFriendly() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatKillAll() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatJetBoots_MK2() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatJetBoots() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatGodMode() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatFlyMode(bool Active) | NativeEvent+1 flags | 0x01 | |
| void Server_CheatFlareInfiniteDuration(bool Enabled) | NativeEvent+1 flags | 0x01 | |
| void Server_CheatDestroyAllVanityCharacters() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatDebugFastMode(bool fast) | NativeEvent+1 flags | 0x01 | |
| void Server_CheatDancingCharacterOnSelf(int32 InDanceIndex) | NativeEvent+1 flags | 0x04 | |
| void Server_CheatClearAllDecalsAll() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatBreakAllEnemyArmor() | NativeEvent+1 flags | 0x00 | |
| void Server_CheatAddAllResourcesToInventory(float amount) | NativeEvent+1 flags | 0x04 | |
| void Server_CancelThrowingCarriable() | NativeEvent+1 flags | 0x00 | |
| void Server_CallDonkey() | NativeEvent+1 flags | 0x00 | |
| void Server_AddToTraceQueue(ADamageEnhancer* Target, const FEnhancedTrace& Item) | NativeEvent+1 flags | 0x3C | |
| void Server_AddImpulseToActor(AFSDPhysicsActor* Target, const FVector_NetQuantize& Impulse, const FVector_NetQuantize& Location, const FVector_NetQuantize& AngularImpulse) | NativeEvent+1 flags | 0x2C | |
| void Server_AddImpulse(const FVector_NetQuantizeNormal& Direction, float force) | NativeEvent+1 flags | 0x10 | |
| void Server_ActivateTemporaryBuff(UTemporaryBuff* buff) | NativeEvent+1 flags | 0x08 | |
| void SendLevelUpStatistics(int32 currentRank) | FinalNative+1 flags | 0x04 | |
| void ReviveProgress(float Progress) | FinalNative+1 flags | 0x04 | |
| void RequestChangeInGravityScale(float newGravityScale) | NativeEvent+1 flags | 0x04 | |
| void RejectInvite() | FinalNative+1 flags | 0x00 | |
| void ReceiveOnHeadlightOn() | EventProtected | 0x00 | |
| void ReceiveEscapedFromGrabber() | EventProtected | 0x00 | |
| void Receive_ShowFieldMedicInstantReviveEffects() | EventPublic | 0x00 | |
| void PrepareForEndScreen() | EventPublic | 0x00 | |
| void PilotVehicle(AActor* Vehicle) | FinalNative+1 flags | 0x08 | |
| void Paralyze(AActor* ParalyzedBy) | FinalNative+1 flags | 0x08 | |
| void OpenChat() | FinalNative+1 flags | 0x00 | |
| void OnResourceFull(UCappedResource* Resource) | FinalNative+1 flags | 0x08 | |
| void OnRep_IsStandingDown() | FinalNative+1 flags | 0x00 | |
| void OnRep_IsDancing() | FinalNative+1 flags | 0x00 | |
| void OnRep_HeadLightOn() | FinalNative+1 flags | 0x00 | |
| void OnRep_DanceMove() | FinalNative+1 flags | 0x00 | |
| void OnRep_CharacterState(UCharacterStateComponent* oldState) | FinalNative+1 flags | 0x08 | |
| void OnPerkActivationFinished() | EventPublic | 0x00 | |
| void OnItemEquipped(AItem* Item) | FinalNative+1 flags | 0x08 | |
| void OnCharacterUsed(APlayerCharacter* User, const EInputKeys& Key) | FinalNative+1 flags | 0x09 | |
| void OnCharacterBeginUse(APlayerCharacter* User, const EInputKeys& Key) | FinalNative+1 flags | 0x09 | |
| void MouseWheelUp() | FinalNative+1 flags | 0x00 | |
| void MouseWheelDown() | FinalNative+1 flags | 0x00 | |
| bool LockIfState(const ECharacterState& LockIf, const ECharacterState& LockTo, bool canMoveAndAim) | FinalNative+1 flags | 0x04 | |
| void KilledGrabber__DelegateSignature(AActor* Grabber) | Public | 0x08 | |
| void JumpRelease() | FinalNative+1 flags | 0x00 | |
| void JumpPress() | FinalNative+1 flags | 0x00 | |
| void ItemUseDelegate__DelegateSignature(AItem* Item) | Public | 0x08 | |
| bool IsWithinDistance(AActor* Source, float Distance) | FinalNative+1 flags | 0x0D | |
| bool IsWalking() | FinalNative+1 flags | 0x01 | |
| bool IsUsingPressed() | FinalNative+1 flags | 0x01 | |
| bool IsUsingItemPressed() | FinalNative+1 flags | 0x01 | |
| bool IsStateActive(const ECharacterState& State) | FinalNative+1 flags | 0x02 | |
| bool IsSaluting() | FinalNative+1 flags | 0x01 | |
| bool IsParalyzed() | FinalNative+1 flags | 0x01 | |
| bool IsMovementInputPressed() | FinalNative+1 flags | 0x01 | |
| bool IsMining() | FinalNative+1 flags | 0x01 | |
| bool IsLyingDown() | FinalNative+1 flags | 0x01 | |
| bool IsJumpPressed() | FinalNative+1 flags | 0x01 | |
| bool IsInState(const ECharacterState& aState) | FinalNative+1 flags | 0x02 | |
| bool IsFrozen() | FinalNative+1 flags | 0x01 | |
| bool IsFirstPerson() | FinalNative+1 flags | 0x01 | |
| bool IsEquipepdActor(AActor* Actor) | FinalNative+1 flags | 0x09 | |
| bool IsDown() | FinalNative+1 flags | 0x01 | |
| bool IsAlive() | FinalNative+1 flags | 0x01 | |
| void InstantRevive(APlayerCharacter* ReviveTarget, const EInputKeys& Key) | FinalNative+1 flags | 0x09 | |
| void IgnoreInvite() | FinalNative+1 flags | 0x00 | |
| bool HasBeenRevived() | FinalNative+1 flags | 0x01 | |
| UCharacterUseComponent* GetUseComponent() | FinalNative+1 flags | 0x08 | |
| UPlayerTPAnimInstance* GetTPAnimInstance() | FinalNative+1 flags | 0x08 | |
| float GetTimeSinceLastRevival() | FinalNative+1 flags | 0x04 | |
| bool GetSuperRapidFireActive() | FinalNative+1 flags | 0x01 | |
| ECharacterState GetPreviousState() | FinalNative+1 flags | 0x01 | |
| AFSDPlayerState* GetPlayerState() | FinalNative+1 flags | 0x08 | |
| FString GetPlayerName() | FinalNative+1 flags | 0x10 | |
| AFSDPlayerController* GetPlayerController() | FinalNative+1 flags | 0x08 | |
| UInventoryList* GetInventoryList() | FinalNative+1 flags | 0x08 | |
| FText GetHeroSwitchToMessage() | FinalNative+1 flags | 0x18 | |
| FText GetHeroName() | FinalNative+1 flags | 0x18 | |
| FHeroInfo GetHeroInfo() | FinalNative+1 flags | 0x88 | |
| UTexture2D* GetHeroIcon() | FinalNative+1 flags | 0x08 | |
| FLinearColor GetHeroColor() | FinalNative+1 flags | 0x10 | |
| UPlayerFPAnimInstance* GetFPAnimInstance() | FinalNative+1 flags | 0x08 | |
| AItem* GetEquippedItem() | FinalNative+1 flags | 0x08 | |
| float GetDownTime() | FinalNative+1 flags | 0x04 | |
| APlayerCharacter* GetDownCameraTarget() | FinalNative+1 flags | 0x08 | |
| USceneComponent* GetDownCameraRotationPoint() | EventPublic | 0x08 | |
| USceneComponent* GetDownCameraAttachPoint() | EventPublic | 0x08 | |
| ULightComponent* GetDebugPointLightComponent() | EventPublic | 0x08 | |
| ECharacterState GetCurrentState() | FinalNative+1 flags | 0x01 | |
| UCommunicationComponent* GetCommunicationComponent() | FinalNative+1 flags | 0x08 | |
| float GetClassXP() | FinalNative+1 flags | 0x04 | |
| UCharacterVanityComponent* GetCharacterVanity() | FinalNative+1 flags | 0x08 | |
| UCharacterStateComponent* GetCharacterStateComponent(const ECharacterState& State) | FinalNative+1 flags | 0x10 | |
| float GetBeginRevivedProgress() | FinalNative+1 flags | 0x04 | |
| UUsableComponent* GetBeastMasterUsableComponent() | EventPublic | 0x08 | |
| FString GetAnalyticsClass() | FinalNative+1 flags | 0x10 | |
| FRotator GetAimRotation() | FinalNative+1 flags | 0x0C | |
| FVector GetActorGroundLocation() | FinalNative+1 flags | 0x0C | |
| TArray<AShieldGeneratorActor*> GetActiveShieldGenerators() | FinalNative+1 flags | 0x10 | |
| UPlayerAnimInstance* GetActiveAnimInstance() | FinalNative+1 flags | 0x08 | |
| void GenericAnimNotifyDelegate__DelegateSignature(APlayerCharacter* Player) | Public | 0x08 | |
| void ForceIsPressingMovementInputKey() | FinalNative+1 flags | 0x00 | |
| void FirePressedDelegate__DelegateSignature() | Public | 0x00 | |
| void ExitVehicle() | FinalNative+1 flags | 0x00 | |
| void CycleItemUp() | FinalNative+1 flags | 0x00 | |
| void CycleItemReleased() | FinalNative+1 flags | 0x00 | |
| void CycleItemPressed() | FinalNative+1 flags | 0x00 | |
| void CycleItemDown() | FinalNative+1 flags | 0x00 | |
| void ConsumeCycleItemButton() | FinalNative+1 flags | 0x00 | |
| void Client_UseDashCharge() | NativeEvent+1 flags | 0x00 | |
| void Client_TargetDamaged(UObject* Health, float Damage, float DamageModifier, bool IsWeakPoint, bool IsRadial) | NativeEvent+1 flags | 0x12 | |
| void Client_OpenMinersManual() | NativeEvent+1 flags | 0x00 | |
| void Client_AddImpulse(const FVector_NetQuantizeNormal& Direction, float force) | NativeEvent+1 flags | 0x10 | |
| void Client_ActivateTemporaryBuff(UTemporaryBuff* buff) | NativeEvent+1 flags | 0x08 | |
| void CheckWithoutAPaddleAchievement() | NativeEvent+1 flags | 0x00 | |
| void Cheat_CreateCountdownHUD() | EventPublic | 0x00 | |
| void ChangeState(const ECharacterState& NewState) | FinalNative+1 flags | 0x01 | |
| void ChangeIfDifferentState(const ECharacterState& NewState) | FinalNative+1 flags | 0x01 | |
| void CanEscapeGrabberDelegate__DelegateSignature(bool bCanEscape) | Public | 0x01 | |
| bool CanEscapeFromGrabber() | FinalNative+1 flags | 0x01 | |
| void CallDonkeyReleased() | FinalNative+1 flags | 0x00 | |
| void CallDonkeyPressed() | FinalNative+1 flags | 0x00 | |
| void BP_OnUpdateMeshes() | EventProtected | 0x00 | |
| void BP_OnControllerReady() | EventProtected | 0x00 | |
| void AnnounceSchematicCollected(USchematic* InSchematic) | FinalNative+1 flags | 0x08 | |
| void All_StartSalute(UAnimMontage* saluteMontage) | NativeEvent+1 flags | 0x08 | |
| void All_ShowImpactEffects(UParticleSystem* Particles, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Orientation) | NativeEvent+1 flags | 0x20 | |
| void All_ShowFieldMedicInstantReviveEffects() | NativeEvent+1 flags | 0x00 | |
| void All_CheatStartCountDown() | NativeEvent+1 flags | 0x00 | |
| void All_CheatSetDanceForVanityCharacter(int32 InDanceIndex) | NativeEvent+1 flags | 0x04 | |
| void All_CheatFlareInfiniteDuration(bool Enabled) | NativeEvent+1 flags | 0x01 | |
| void All_CheatDestroyAllVanityCharacters() | NativeEvent+1 flags | 0x00 | |
| void All_CheatClearAllDecalsAll() | NativeEvent+1 flags | 0x00 | |
| void AddImpulseToActor(AFSDPhysicsActor* Target, const FVector_NetQuantize& Impulse, const FVector_NetQuantize& Location, const FVector_NetQuantize& AngularImpulse) | FinalNative+1 flags | 0x2C | |
| void AddImpulseFromVector(const FVector& Vector) | FinalNative+1 flags | 0x0C | |
| void AddImpulseFromDirectionAndForce(const FVector& Direction, float force) | FinalNative+1 flags | 0x10 | |
| void AcknowledgeCharacterState(const ECharacterState& eState) | NativeEvent+1 flags | 0x01 | |
| void AcceptInvite() | FinalNative+1 flags | 0x00 |
Subclasses 1
Used by 210
types with a member, parameter or interface of this typeAActivationObjectUActorFunctionLibraryAAdicPuddleUAIFunctionLibraryUAmmoCountWidgetABar_Glass_Physics_CABasicThrowableItemUBatchObjectiveABatchSubObjectiveUBeastMasterComponentABoscoControllerUBP_AudioControl_LowHealth_CUBP_AutoReloadPerkActivation_CABP_BarGlass_CABP_BaseSpaceRigConsole_CUBP_BerzerkComp_CUBP_BloodSugar_CUBP_DashActivation_CABP_DiscordConsole_CUBP_DiscordInstantUsable_CUBP_DownedBomb_CABP_FSDCameraManager_CABP_HUD_SpaceRig_CUBP_ImpactCompensators_CUBP_IronWillActivation_CUBP_JumpBoots_CUBP_MarathonGuy_SprintBoost_CUBP_MarathonGuy_SprintBoostTime_CUBP_OxygenRich_CABP_PlayerCharacter_CABP_PlayerController_SpaceRig_CABP_PlayerControllerBase_CABP_SpaceRig_Bartender_CABP_WormholeLocation_Base_CUBPInstantUsableFBumpPlayerHitACableUCableUsableUCarriableComponentACarriableItemUCharacterCameraControllerUCharacterIntoxicationComponentFCharacterSaveACharacterSelectionSwitcherACharacterSelectionSwitcher_CUCharacterSettingsUCharacterShowroomControllerUCharacterSightComponentUCharacterStateComponentFCharacterViewInfoUCommunicationComponentAConvertedRobotUCrossbowProjectileRecallableACrossbowProjectileStuckUDE_ArkenStout_CUDE_BlacklockLager_CUDE_BlackoutStout_CUDE_BurningLove_CUDE_DiscoLight_CUDE_FlintLockesDelight_CUDE_GenericBuffEffect_CUDE_GutWrecker_CUDE_LeafLoverDisableAllEffects_CUDE_MacteraBrew_CUDE_MaltRockBearer_CUDE_RandoWeisser_CUDE_SeasonedMoonrider_CUDE_SmartStout_CUDE_UnderhillDeluxe_CUDE_WormholeSpecial_CUDeepScanObjectiveBaseADefensePointActorADetPackFDownCameraSettingsADrinkableActorUDrinkableDataAssetUDrinkEffectComponentADroneControllerBaseUDroneUseComponentUDSTelemetryWrapper+130 more