Zdexby TheHolyOneZ
5,372 classes
Class

UDE_RandoWeisser_C

: UDrinkEffectComponent : UActorComponent : UObject
/Game/GameElements/Bar/DrinkEffects/DE_RandoWeisser.DE_RandoWeisser_C 0x00D0 (208 B) align 8 inherited 0x00C0 3 scripted vtable /Game/GameElements/Bar/DrinkEffects/DE_RandoWeisser
0x00x00D0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CharacterAPlayerCharacter*8 flagsnullptr
Inherited from UDrinkEffectComponent 4
OffsetSizeNameTypeFlagsDefault
0x04BeerEffectDurationSecondsfloatProtected+6 flags15
0x01AutoDestroyboolProtected+6 flagstrue
0x01EffectIsActiveboolProtected+7 flagsfalse
0x01ActivatesOnlyOnceWhenDrinkingboolProtected+6 flagsfalse
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 3

SignatureFlagsNativeParams
void OnStartEffect(APlayerCharacter* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_character = Character;0x0012ExecuteUbergraph_DE_RandoWeisser(135);0x0021return;0x0023// end of script
EventProtected0x08
void OnStopEffect()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_DE_RandoWeisser(860);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_DE_RandoWeisser(int32 EntryPoint)
Script25 statements · 864 bytes of bytecode
0x0000PushFlow(Label_035D);0x0005goto [EntryPoint];0x000FCallFunc_IsLocallyControlled_ReturnValue_1 = Character.IsLocallyControlled();0x003Dif (!(CallFunc_IsLocallyControlled_ReturnValue_1)) PopFlow();0x0047Character.CommunicationComponent.ShoutCustom(/Game/Character/Shouts/SpaceRig/Bar/Shout_BeerBuffGenericYeah.Shout_BeerBuffGenericYeah);0x0086PopFlow();0x0087Character = K2Node_Event_character;0x009APushFlow(Label_01BB);0x009FCallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffect_BuffGeneric_BuildUp_Cue.BeerEffect_BuffGeneric_BuildUp_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0117CallFunc_IsLocallyControlled_ReturnValue = Character.IsLocallyControlled();0x0145if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x014FCallFunc_GetPlayerController_ReturnValue = Character.GetPlayerController();0x0179CallFunc_GetPlayerController_ReturnValue.ClientStartCameraShake(/Game/Character/Camera/CameraShakes/CameraShake_BuffBeerGeneric.CameraShake_BuffBeerGeneric_C, 1f, 0, FRotator(0, 0, 0));0x01BAPopFlow();0x01BBLabel_01BB:0x01BBCallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/GameElements/Bar/DrinkEffects/NS_RandoWeisser_Smoke_Burst.NS_RandoWeisser_Smoke_Burst, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x0225CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffectPuff_Generic_Cue.BeerEffectPuff_Generic_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x029DCallFunc_GetAnimInstance_ReturnValue = Character.Mesh.GetAnimInstance();0x02DDCallFunc_Montage_Play_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.Montage_Play(/Game/CharacterStructure/Gear_Unarmed/TP/3P_Armor_Loadout_Equip_A_Montage.3P_Armor_Loadout_Equip_A_Montage, 1f, 0, 0f, true);0x0325Delay(this, 3.5f, LatentActionInfo{0xF, 1551820213, FName(ExecuteUbergraph_DE_RandoWeisser), this});0x035BPopFlow();0x035CPopFlow();0x035DLabel_035D:0x035Dreturn;0x035F// end of script
Final0x04