0x00x0200
Members 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00B0 | 0x08 | padding / unreflected | |||
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+5 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+4 flags | [] | |
| 0x00F0 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x014E | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0152 | 0xAE | unreflected bytes to end of USceneComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 62
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ToggleVisibility(bool bPropagateToChildren) | FinalNative+1 flags | 0x01 | |
| bool SnapTo(USceneComponent* InParent, const FName& InSocketName) | FinalNative+1 flags | 0x11 | |
| void SetWorldScale3D(const FVector& NewScale) | FinalNative+1 flags | 0x0C | |
| void SetVisibility(bool bNewVisibility, bool bPropagateToChildren) | FinalNative+1 flags | 0x02 | |
| void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume) | FinalNative+1 flags | 0x01 | |
| void SetRelativeScale3D(const FVector& NewScale3D) | FinalNative+1 flags | 0x0C | |
| void SetMobility(uint8 NewMobility) | NativePublic | 0x01 | |
| void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) | FinalNative+1 flags | 0x02 | |
| void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) | FinalNative+1 flags | 0x03 | |
| void ResetRelativeTransform() | FinalNative+1 flags | 0x00 | |
| void OnRep_Visibility(bool OldValue) | FinalNative+1 flags | 0x01 | |
| void OnRep_Transform() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachSocketName() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachParent() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachChildren() | FinalNative+1 flags | 0x00 | |
| void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xBD | |
| void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xA5 | |
| void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xBD | |
| void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xA5 | |
| void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| FTransform K2_GetComponentToWorld() | FinalNative+1 flags | 0x30 | |
| FVector K2_GetComponentScale() | FinalNative+1 flags | 0x0C | |
| FRotator K2_GetComponentRotation() | FinalNative+1 flags | 0x0C | |
| FVector K2_GetComponentLocation() | FinalNative+1 flags | 0x0C | |
| void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify) | FinalNative+1 flags | 0x04 | |
| bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x15 | |
| bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, uint8 AttachType, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x13 | |
| void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xBD | |
| void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xBD | |
| void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0xBD | |
| void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x99 | |
| bool IsVisible() | NativePublic | 0x01 | |
| bool IsSimulatingPhysics(const FName& BoneName) | NativePublic | 0x09 | |
| bool IsAnySimulatingPhysics() | NativePublic | 0x01 | |
| FVector GetUpVector() | FinalNative+1 flags | 0x0C | |
| FTransform GetSocketTransform(const FName& InSocketName, uint8 TransformSpace) | NativePublic | 0x40 | |
| FRotator GetSocketRotation(const FName& InSocketName) | NativePublic | 0x14 | |
| FQuat GetSocketQuaternion(const FName& InSocketName) | NativePublic | 0x20 | |
| FVector GetSocketLocation(const FName& InSocketName) | NativePublic | 0x14 | |
| bool GetShouldUpdatePhysicsVolume() | FinalNative+1 flags | 0x01 | |
| FVector GetRightVector() | FinalNative+1 flags | 0x0C | |
| FTransform GetRelativeTransform() | FinalNative+1 flags | 0x30 | |
| APhysicsVolume* GetPhysicsVolume() | FinalNative+1 flags | 0x08 | |
| void GetParentComponents(const TArray<USceneComponent*>& Parents) | FinalNative+1 flags | 0x10 | |
| int32 GetNumChildrenComponents() | FinalNative+1 flags | 0x04 | |
| FVector GetForwardVector() | FinalNative+1 flags | 0x0C | |
| FVector GetComponentVelocity() | NativePublic | 0x0C | |
| void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children) | FinalNative+1 flags | 0x18 | |
| USceneComponent* GetChildComponent(int32 ChildIndex) | FinalNative+1 flags | 0x10 | |
| FName GetAttachSocketName() | FinalNative+1 flags | 0x08 | |
| USceneComponent* GetAttachParent() | FinalNative+1 flags | 0x08 | |
| TArray<FName> GetAllSocketNames() | FinalNative+1 flags | 0x10 | |
| bool DoesSocketExist(const FName& InSocketName) | NativePublic | 0x09 | |
| void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) | NativePublic | 0x02 |
Subclasses 53
UActorTrackingComponentUARComponentUARLifeCycleComponentUAtmosphericFogComponentUAudioComponentUBobbingComponentUBP_SelfiePoint_CUCameraComponentUCameraShakeSourceComponentUChaosDestructionListenerUChildActorComponentUCSGBuilderBaseSceneComponentUCSGPreviewComponentUDebrisActorComponentUDecalComponentUDeepPathfinderSceneComponentUDroneDisplayActionComponentUExponentialHeightFogComponentUForceFeedbackComponentUFragileDebrisCleanerUInfluencerSpawnComponentUInstancedNiagaraComponentULightComponentBaseULightmassPortalComponentUMockDataMeshTrackerComponentUNavigationGraphNodeComponentUPhysicsConstraintComponentUPhysicsFieldComponentUPhysicsSpringComponentUPhysicsThrusterComponentUPostProcessComponentUPrimitiveComponentURadialForceComponentURagdollEliminationComponentUReflectionCaptureComponentURoomCarverComponentURotateToFaceURotatingSceneComponentURuntimeVirtualTextureComponentUSceneCaptureComponentUSkyAtmosphereComponentUSplineTrailComponentUSpringArmComponentUStayAwayFromWallsComponentUStereoLayerComponentUSynthComponentUTerrainDetectComponentUTerrainPlacementComponentUTunnelEventActorSpawnerUTunnelEventParentSpawnerUVolumetricCloudComponentUWidgetInteractionComponentUWindDirectionalSourceComponent
Used by 162
types with a member, parameter or interface of this typeAActorUActorFunctionLibraryUActorTrackingWidgetAAmberExcavationAAnchorTurnerUARBlueprintLibraryUARPinUAudioComponentUAvoidCeilingComponentUBodyRotationManagerComponentABouncyBoomerangABP_AsteroidField_CABP_BarGlass_CABP_BarrageInfectorPlacementCarver_CABP_BaseSpaceRigConsole_CABP_CaveLeechPlacementCarver_CABP_CompleteMissionScreen_DorettaHead_CABP_Count_Randoms_CABP_DeepDive_SEQ_DropPod_CABP_DeepScan_DrillevatorLocationSelector_CABP_DepthCount_CABP_DiscordConsole_CUBP_DiscordInstantUsable_CABP_DrinksBox_CABP_E3trailer_AsteroidField_CABP_Endscreen_Lamp_CABP_ForgeScreen_CABP_GameState_CABP_Hologram_Base_CABP_HoverBootsBurnTrigger_CABP_HUD_SpaceRig_CABP_InfectedMulePreplacement_CABP_MisComp_FXspawner_CABP_ModularLamp_CABP_PlayerCharacter_CABP_PlayerState_CABP_Portal_CABP_PostProcessing_CharSelect_CABP_SpaceRig_Bartender_CABP_SpaceRig_Exterior_CABP_SpaceRig_Gamemode_CABP_StartMenu_GameMode_CABP_TentaclePlacementCarver_CABP_TreasureRoom_DeepScan_Basier_CABP_WormholeLocation_Base_CUBPInstantUsableACableUCableComponentUCableUsableACameraActorACameraRig_CraneACameraRig_RailACaretakerACaveLeechUCaveLeechAnimInstanceACaveVineUCharacterMovementComponentACharacterSelectionSwitcher_CACoilgunWeaponTrailAControllerFControlRigComponentMappedComponentFControlRigComponentMappedElementAControlRigControlActorAControlRigGizmoActorAConvertedRobotACoreRiftUCrossbowProjectileControlledACrossbowProjectileStuckUDatasmithSceneComponentTemplateUDestructibleSubHealthComponentADisplayCaseADroneStreamADroneVacuumStreamUDropToTerrainComponentAElectroBeamAElevatorPlantFEscortMuleExtractorSlotAEventStarterButtonAFacilityTurretAFakePhysicsMover+82 more