Class
USkeletalMeshComponent
: USkinnedMeshComponent : UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObjectimplements IInterface_CollisionDataProvider
0x00x0ED0
Members 58
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AnimBlueprintGeneratedClass | TSubclassOf<UObject> | 7 flags | nullptr | |
| 0x08 | AnimClass | TSubclassOf<UAnimInstance> | 9 flags | nullptr | |
| 0x08 | AnimScriptInstance | UAnimInstance* | Transient+6 flags | nullptr | |
| 0x08 | PostProcessAnimInstance | UAnimInstance* | Transient+5 flags | nullptr | |
| 0x18 | AnimationData | FSingleAnimationPlayData | 4 flags | {AnimToPlay=nullptr, bSavedLooping=true, bSavedPlaying=true… | |
| 0x06D8 | 0x10 | padding / unreflected | |||
| 0x0C | RootBoneTranslation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LineCheckBoundsScale | FVector | 5 flags | {X=1, Y=1, Z=1} | |
| 0x0700 | 0x30 | padding / unreflected | |||
| 0x10 | LinkedInstances | TArray<UAnimInstance*> | Transient+2 flags | [] | |
| 0x10 | CachedBoneSpaceTransforms | TArray<FTransform> | Transient+2 flags | [] | |
| 0x10 | CachedComponentSpaceTransforms | TArray<FTransform> | Transient+2 flags | [] | |
| 0x0760 | 0x150 | padding / unreflected | |||
| 0x04 | GlobalAnimRateScale | float | 8 flags | 1 | |
| 0x01 | KinematicBonesUpdateType | uint8 | 8 flags | 0 | |
| 0x01 | PhysicsTransformUpdateMode | uint8 | 7 flags | 0 | |
| 0x08B6 | 0x01 | padding / unreflected | |||
| 0x01 | AnimationMode | uint8 | Protected+8 flags | 0 | |
| 0x08B8 | 0x01 | padding / unreflected | |||
| 0x01 | bDisablePostProcessBlueprint : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUpdateOverlapsOnAnimationFinalize : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bHasValidBodies : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bBlendPhysics : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bEnablePhysicsOnDedicatedServer : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bUpdateJointsFromAnimation : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bDisableClothSimulation : 1bit 0 | bool | 5 flags | false | |
| 0x08BB | 0x05 | padding / unreflected | |||
| 0x01 | bDisableRigidBodyAnimNode : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bAllowAnimCurveEvaluation : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bDisableAnimCurves : 1bit 3 | bool | Deprecated+3 flags | false | |
| 0x01 | bCollideWithEnvironment : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCollideWithAttachedChildren : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bLocalSpaceSimulation : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bResetAfterTeleport : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bDeferKinematicBoneUpdate : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bNoSkeletonUpdate : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bPauseAnims : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bUseRefPoseOnInitAnim : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnablePerPolyCollision : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bForceRefpose : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyAllowAutonomousTickPose : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bIsAutonomousTickPose : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bOldForceRefPose : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bShowPrePhysBones : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bRequiredBonesUpToDate : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bAnimTreeInitialised : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bIncludeComponentLocationIntoBounds : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bEnableLineCheckWithBounds : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bPropagateCurvesToSlaves : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bSkipKinematicUpdateWhenInterpolating : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bSkipBoundsUpdateWhenInterpolating : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bNeedsQueuedAnimEventsDispatched : 1bit 7 | bool | Transient+3 flags | false | |
| 0x08C4 | 0x02 | padding / unreflected | |||
| 0x02 | CachedAnimCurveUidVersion | uint16 | Transient+5 flags | 0 | |
| 0x04 | ClothBlendWeight | float | 8 flags | 1 | |
| 0x01 | bWaitForParallelClothTask | bool | 7 flags | false | |
| 0x08CD | 0x03 | padding / unreflected | |||
| 0x10 | DisallowedAnimCurves | TArray<FName> | Transient+2 flags | [] | |
| 0x08 | BodySetup | UBodySetup* | Transient+5 flags | nullptr | |
| 0x08E8 | 0x08 | padding / unreflected | |||
| 0x10 | OnConstraintBroken | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ClothingSimulationFactory | TSubclassOf<UClothingSimulationFactory> | 7 flags | nullptr | |
| 0x0908 | 0xD0 | padding / unreflected | |||
| 0x04 | TeleportDistanceThreshold | float | 7 flags | 300 | |
| 0x04 | TeleportRotationThreshold | float | 7 flags | 0 | |
| 0x09E0 | 0x08 | padding / unreflected | |||
| 0x04 | LastPoseTickFrame | uint32 | Transient+5 flags | 0 | |
| 0x09EC | 0x54 | padding / unreflected | |||
| 0x08 | ClothingInteractor | UClothingSimulationInteractor* | Transient+5 flags | nullptr | |
| 0x0A48 | 0xC8 | padding / unreflected | |||
| 0x10 | OnAnimInitialized | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0B20 | 0x3B0 | unreflected bytes to end of USkeletalMeshComponent | |||
Inherited from USkinnedMeshComponent 34
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SkeletalMesh | USkeletalMesh* | 8 flags | nullptr | |
| 0x08 | MasterPoseComponent | TWeakObjectPtr<USkinnedMeshComponent> | 10 flags | <0xffffffff> | |
| 0x10 | SkinCacheUsage | TArray<ESkinCacheUsage> | 5 flags | [] | |
| 0x10 | VertexOffsetUsage | TArray<FVertexOffsetUsage> | 5 flags | [] | |
| 0x04B0 | 0xF8 | padding / unreflected | |||
| 0x08 | PhysicsAssetOverride | UPhysicsAsset* | 9 flags | nullptr | |
| 0x04 | ForcedLodModel | int32 | 9 flags | 0 | |
| 0x04 | MinLodModel | int32 | 9 flags | 0 | |
| 0x05B8 | 0x08 | padding / unreflected | |||
| 0x04 | StreamingDistanceMultiplier | float | 8 flags | 1 | |
| 0x05C4 | 0x0C | padding / unreflected | |||
| 0x10 | LODInfo | TArray<FSkelMeshComponentLODInfo> | Transient+2 flags | [] | |
| 0x05E0 | 0x24 | padding / unreflected | |||
| 0x01 | VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 10 flags | AlwaysTickPoseAndRefreshBones | |
| 0x0605 | 0x01 | padding / unreflected | |||
| 0x01 | bOverrideMinLod : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bUseBoundsFromMasterPoseComponent : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bForceWireframe : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bDisplayBones : 1bit 6 | bool | Deprecated+3 flags | false | |
| 0x01 | bDisableMorphTarget : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bHideSkin : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bPerBoneMotionBlur : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bComponentUseFixedSkelBounds : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bConsiderAllBodiesForBounds : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bSyncAttachParentLOD : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bCanHighlightSelectedSections : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bRecentlyRendered : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bCastCapsuleDirectShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastCapsuleIndirectShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCPUSkinning : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bEnableUpdateRateOptimizations : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bDisplayDebugUpdateRateOptimizations : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRenderStatic : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bIgnoreMasterPoseComponentLOD : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCachedLocalBoundsUpToDate : 1bit 0 | bool | TransientProtected+3 flags | false | |
| 0x01 | bForceMeshObjectUpdate : 1bit 2 | bool | Transient+3 flags | false | |
| 0x060A | 0x02 | padding / unreflected | |||
| 0x04 | CapsuleIndirectShadowMinVisibility | float | 9 flags | 0.1 | |
| 0x0610 | 0x10 | padding / unreflected | |||
| 0x1C | CachedWorldSpaceBounds | FBoxSphereBounds | TransientProtected+4 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… | |
| 0x063C | 0x04 | padding / unreflected | |||
| 0x40 | CachedWorldToLocalTransform | FMatrix | TransientProtected+4 flags | {XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}} | |
Inherited from UMeshComponent 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 4 flags | [] | |
| 0x0460 | 0x10 | padding / unreflected | |||
| 0x01 | bEnableMaterialParameterCaching : 1bit 0 | bool | Protected+7 flags | false | |
Inherited from UPrimitiveComponent 94
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | ViewOwnerDepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | IndirectLightingCacheQuality | uint8 | 9 flags | 1 | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bUseMaxLODAsImposter : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bBatchImpostersAsInstances : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 3 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 1 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 2 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 3 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | uint8 | 5 flags | 0 | |
| 0x0219 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | uint8 | 7 flags | 1 | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x021D | 0x03 | padding / unreflected | |||
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x0224 | 0x04 | padding / unreflected | |||
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 3 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x025C | 0x04 | padding / unreflected | |||
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 4 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x0274 | 0x04 | padding / unreflected | |||
| 0x04 | LpvBiasMultiplier | float | 9 flags | 1 | |
| 0x027C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0288 | 0x10 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+3 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+5 flags | [] | |
| 0x02B8 | 0x10 | padding / unreflected | |||
| 0x158 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0425 | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x042E | 0x1A | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | nullptr | |
Inherited from USceneComponent 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+5 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+4 flags | [] | |
| 0x00F0 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x014E | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 92
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x08 | |
| void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace) | FinalNative+1 flags | 0x01 | |
| void ToggleDisablePostProcessBlueprint() | FinalNative+1 flags | 0x00 | |
| void TermBodiesBelow(const FName& ParentBoneName) | FinalNative+1 flags | 0x08 | |
| void SuspendClothingSimulation() | FinalNative+1 flags | 0x00 | |
| void Stop() | FinalNative+1 flags | 0x00 | |
| void SnapshotPose(FPoseSnapshot& Snapshot) | FinalNative+1 flags | 0x38 | |
| void SetUpdateClothInEditor(bool NewUpdateState) | FinalNative+1 flags | 0x01 | |
| void SetUpdateAnimationInEditor(bool NewUpdateState) | FinalNative+1 flags | 0x01 | |
| void SetTeleportRotationThreshold(float Threshold) | FinalNative+1 flags | 0x04 | |
| void SetTeleportDistanceThreshold(float Threshold) | FinalNative+1 flags | 0x04 | |
| void SetPosition(float InPos, bool bFireNotifies) | FinalNative+1 flags | 0x05 | |
| void SetPlayRate(float Rate) | FinalNative+1 flags | 0x04 | |
| void SetPhysicsBlendWeight(float PhysicsBlendWeight) | FinalNative+1 flags | 0x04 | |
| void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf) | NativePublic | 0x0D | |
| void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight) | FinalNative+1 flags | 0x0D | |
| void SetEnablePhysicsBlending(bool bNewBlendPhysics) | FinalNative+1 flags | 0x01 | |
| void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf) | FinalNative+1 flags | 0x0D | |
| void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName) | FinalNative+1 flags | 0x0C | |
| void SetDisablePostProcessBlueprint(bool bInDisablePostProcess) | FinalNative+1 flags | 0x01 | |
| void SetDisableAnimCurves(bool bInDisableAnimCurves) | FinalNative+1 flags | 0x01 | |
| void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound) | FinalNative+1 flags | 0x09 | |
| void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound) | FinalNative+1 flags | 0x11 | |
| void SetClothMaxDistanceScale(float Scale) | FinalNative+1 flags | 0x04 | |
| void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName) | NativePublic | 0x0C | |
| void SetAnimClass(TSubclassOf<UObject> NewClass) | NativePublic | 0x08 | |
| void SetAnimationMode(uint8 InAnimationMode) | FinalNative+1 flags | 0x01 | |
| void SetAnimation(UAnimationAsset* NewAnimToPlay) | FinalNative+1 flags | 0x08 | |
| void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) | FinalNative+1 flags | 0x14 | |
| void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim) | FinalNative+1 flags | 0x02 | |
| void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow) | FinalNative+1 flags | 0x11 | |
| void SetAllowAnimCurveEvaluation(bool bInAllow) | FinalNative+1 flags | 0x01 | |
| void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x03 | |
| void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x03 | |
| void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x0D | |
| void SetAllBodiesSimulatePhysics(bool bNewSimulate) | FinalNative+1 flags | 0x01 | |
| void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x05 | |
| void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) | FinalNative+1 flags | 0x0A | |
| void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) | FinalNative+1 flags | 0x0E | |
| void ResumeClothingSimulation() | FinalNative+1 flags | 0x00 | |
| void ResetClothTeleportMode() | FinalNative+1 flags | 0x00 | |
| void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType) | FinalNative+1 flags | 0x01 | |
| void ResetAllowedAnimCurveEvaluation() | FinalNative+1 flags | 0x00 | |
| void ResetAllBodiesSimulatePhysics() | FinalNative+1 flags | 0x00 | |
| void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping) | FinalNative+1 flags | 0x09 | |
| void Play(bool bLooping) | FinalNative+1 flags | 0x01 | |
| void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate) | FinalNative+1 flags | 0x14 | |
| void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x10 | |
| void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x08 | |
| bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance) | FinalNative+1 flags | 0x31 | |
| bool IsPlaying() | FinalNative+1 flags | 0x01 | |
| bool IsClothingSimulationSuspended() | FinalNative+1 flags | 0x01 | |
| bool IsBodyGravityEnabled(const FName& BoneName) | FinalNative+1 flags | 0x09 | |
| bool HasValidAnimationInstance() | FinalNative+1 flags | 0x01 | |
| float GetTeleportRotationThreshold() | FinalNative+1 flags | 0x04 | |
| float GetTeleportDistanceThreshold() | FinalNative+1 flags | 0x04 | |
| bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x22 | |
| bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x32 | |
| FVector GetSkeletalCenterOfMass() | FinalNative+1 flags | 0x0C | |
| UAnimInstance* GetPostProcessInstance() | FinalNative+1 flags | 0x08 | |
| float GetPosition() | FinalNative+1 flags | 0x04 | |
| float GetPlayRate() | FinalNative+1 flags | 0x04 | |
| float GetMorphTarget(const FName& MorphTargetName) | FinalNative+1 flags | 0x0C | |
| UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup) | FinalNative+1 flags | 0x10 | |
| UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x10 | |
| void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances) | FinalNative+1 flags | 0x18 | |
| UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag) | FinalNative+1 flags | 0x10 | |
| bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x16 | |
| bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x1A | |
| bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x16 | |
| bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x1A | |
| bool GetDisablePostProcessBlueprint() | FinalNative+1 flags | 0x01 | |
| bool GetDisableAnimCurves() | FinalNative+1 flags | 0x01 | |
| void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle) | FinalNative+1 flags | 0x14 | |
| float GetClothMaxDistanceScale() | FinalNative+1 flags | 0x04 | |
| UClothingSimulationInteractor* GetClothingSimulationInteractor() | FinalNative+1 flags | 0x08 | |
| float GetBoneMass(const FName& BoneName, bool bScaleMass) | FinalNative+1 flags | 0x10 | |
| UAnimInstance* GetAnimInstance() | FinalNative+1 flags | 0x08 | |
| TSubclassOf<UObject> GetAnimClass() | FinalNative+1 flags | 0x08 | |
| uint8 GetAnimationMode() | FinalNative+1 flags | 0x01 | |
| bool GetAllowRigidBodyAnimNode() | FinalNative+1 flags | 0x01 | |
| bool GetAllowedAnimCurveEvaluate() | FinalNative+1 flags | 0x01 | |
| void ForceClothNextUpdateTeleportAndReset() | FinalNative+1 flags | 0x00 | |
| void ForceClothNextUpdateTeleport() | FinalNative+1 flags | 0x00 | |
| FName FindConstraintBoneName(int32 ConstraintIndex) | FinalNative+1 flags | 0x0C | |
| void ClearMorphTargets() | FinalNative+1 flags | 0x00 | |
| void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName) | FinalNative+1 flags | 0x20 | |
| void BindClothToMasterPoseComponent() | FinalNative+1 flags | 0x00 | |
| void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow) | FinalNative+1 flags | 0x09 | |
| void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf) | NativePublic | 0x16 | |
| void AddForceToAllBodiesBelow(const FVector& force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf) | NativePublic | 0x16 | |
| void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x0D |
Subclasses 3
Used by 85
types with a member, parameter or interface of this typeAAnchorTurnerAAnimatedItemUAnimatedObjectAfflictionComponentUAnimInstanceFAnimNode_CopyPoseFromMeshUAnimNotifyUAnimNotifyStateUAnimNotifyState_TrailUAnimSharingAdditiveInstanceUAnimSharingTransitionInstanceABar_Glass_Physics_CUBaseArmorDamageComponentABoscoABP_BarGlass_Standard_CABP_DeepDive_SEQ_DropPod_CABP_DrinksBox_CABP_MisComp_FXspawner_CABP_SpaceRig_Bartender_CUBTTask_PlayAnimationACaretakerACaveLeechACharacterACharacterSelectionSwitcher_CUCharacterVanityComponentUControlRigComponentAConvertedRobotUDamageFunctionLibraryUDeathComponentADeepPathfinderCharacterADetPackItemADisplayCaseADrillevatorADrillevatorEngineADualAnimatedItemADualWieldWeaponUEnemyAnimInstanceAEnemyPawnAEscortMuleAExtractorItemAExtruderPlantAFacilityTentacleAFacilityTurretAFSDPawnUGrabberComponentAGuntowerEventAGuntowerModuleAHangingFireCrackerUHitReactionComponentFHolidayMeshItemsAHostileGuntowerModuleAIconGenerationCharacterUJetBootsMovementComponentUKismetAnimationLibraryAMountedGunANeedleSprayerINetMontageAbleUNiagaraDataInterfaceSkeletalMeshUNiagaraFunctionLibraryAParasiteEnemyUParticleSystemComponentAPathfinderVehicleUPhysicalAnimationComponentAPipelineSegmentAPitJawAPlayerCharacterUPlayMontageCallbackProxyUPoseableMeshComponentARedeployableSentryGunARefineryExtractorPodARiftCrystalARockEnemiesEventASentryGunASkeletalMeshActorUSkeletalMeshSocketUSplineHookAttackATerminatorTentacleATetherATetherStationATowerEventModuleATowerModuleBase+5 more