Zdexby TheHolyOneZ
5,372 classes
Class

UBP_IronWillActivation_C

: UFloatPerkActivation : UDataAsset : UObject
/Game/GameElements/KPI/Perks/BP_IronWillActivation.BP_IronWillActivation_C 0x0038 (56 B) align 8 inherited 0x0030 2 scripted vtable /Game/GameElements/KPI/Perks/BP_IronWillActivation
0x00x0038

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>7 flags/Script/Engine.DataAsset

Functions 2

SignatureFlagsNativeParams
void Receive_ActivatePerk(APlayerCharacter* Character, float Value)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_character = Character;0x0012PersistentFrame.K2Node_Event_Value = Value;0x0024ExecuteUbergraph_BP_IronWillActivation(10);0x0033return;0x0035// end of script
EventProtected0x0C
void ExecuteUbergraph_BP_IronWillActivation(int32 EntryPoint)
Script8 statements · 178 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_SetIronWillStatusEffect_ReturnValue = K2Node_Event_character.HealthComponent.SetIronWillStatusEffect(/Game/GameElements/KPI/Perks/STE_IronWill.STE_IronWill_C);0x0053CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SetIronWillStatusEffect_ReturnValue);0x0070if (!(CallFunc_IsValid_ReturnValue)) goto Label_00AF;0x007ECallFunc_SetIronWillStatusEffect_ReturnValue.Duration = K2Node_Event_Value;0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
Final0x04