Zdexby TheHolyOneZ
5,372 classes
Class

UCommunicationComponent

: UActorComponent : UObject
/Script/FSD.CommunicationComponent 0x0258 (600 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0258

Members 22

OffsetSizeNameTypeFlagsDefault
0x10OnSubtitleShoutFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerShoutFMulticastScriptDelegate4 flags<delegate>
0x10OnMissionShoutFMulticastScriptDelegate4 flags<delegate>
0x10OnMissionShoutEndFMulticastScriptDelegate4 flags<delegate>
0x10OnMissionControlFinishedFMulticastScriptDelegate4 flags<delegate>
0x01000x10padding / unreflected
0x01ShoutingEnabledboolTransientProtected+6 flagstrue
0x01110x07padding / unreflected
0x08ShoutWidgetTypeTSubclassOf<UShoutWidget>Protected+7 flagsnullptr
0x08CharacterShoutsUCharacterShoutsData*Protected+6 flagsnullptr
0x04PitchMultiplierfloatProtected+7 flags1
0x04MinShoutDelayfloatProtected+6 flags1
0x04CloseRangeShoutDistancefloatProtected+8 flags1500
0x01340x04padding / unreflected
0x50DelayedShoutsTMap<UDialogDataAsset*, float>TransientProtected+1 flags<TMap>
0x20KillShoutAllowedTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x01bMissionControlPausedboolProtected+7 flagsfalse
0x01A90x07padding / unreflected
0x08MissionControlAudioComponentUAudioComponent*Protected+7 flagsnullptr
0x10ActiveShoutsTArray<UShoutWidget*>Transient+4 flags[]
0x10ActiveOutlinesTArray<FActiveOutline>Transient+2 flags[]
0x08CharacterAPlayerCharacter*Transient+5 flagsnullptr
0x08LastShoutUDialogDataAsset*Transient+5 flagsnullptr
0x08ShoutAudioComponentTWeakObjectPtr<UAudioComponent>Transient+8 flags<0xffffffff>
0x50ShoutHistoryTMap<UDialogDataAsset*, float>Transient+1 flags<TMap>
0x02400x08padding / unreflected
0x10MissionShoutQueueTArray<FMissionShoutQueueItem>Transient+2 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 17

SignatureFlagsNativeParams
void ShoutDelegate__DelegateSignature(APlayerCharacter* InSender, const FText& InText, float InDuration)Public0x24
void ShoutCustomOrDefault(UDialogDataAsset* CustomShout, const EShoutType& DefaultShout)FinalNative+1 flags0x09
void ShoutCustomLocalOnly(UDialogDataAsset* Shout)FinalNative+1 flags0x08
void ShoutCustomClosestDwarf(UObject* WorldContext, UDialogDataAsset* Shout, const FVector& TargetLocation)FinalNative+2 flags0x1C
void ShoutCustom(UDialogDataAsset* Shout)FinalNative+1 flags0x08
void Shout(const EShoutType& Shout)FinalNative+1 flags0x01
void SetMissionControlPaused(bool IsPaused)FinalNative+1 flags0x01
void ServerShout(UDialogDataAsset* Shout)NativeEvent+1 flags0x08
void ServerMissionShout(UDialogDataAsset* Shout, int32 Index, bool bPriority)NativeEvent+1 flags0x0D
UAudioComponent* PlayPitchedByClass(UObject* WorldContextObject, TSubclassOf<APlayerCharacter> CharacterClass, USoundBase* Sound, UDialogDataAsset* Shout, const EShoutType& ShoutType, UAudioComponent* AudioComponent)FinalNative+2 flags0x38
void PlayPitchedAsync(UDialogDataAsset* Shout, const EShoutType& ShoutType, bool IgnoreCoolDown, UAudioComponent* AudioComponent, UObject* WorldContextObject, float shoutVolumeMultiplier, const EAsyncLoadPriority& Priority)FinalNative+1 flags0x25
UAudioComponent* PlayPitched(USoundBase* Sound, UDialogDataAsset* Shout, const EShoutType& ShoutType, bool IgnoreCoolDown, UAudioComponent* AudioComponent, UObject* WorldContextObject)FinalNative+1 flags0x30
int32 MissionShoutLocally(UObject* WorldContext, UDialogDataAsset* Shout)FinalNative+2 flags0x14
void MissionShout(UObject* WorldContext, UDialogDataAsset* Shout, bool bPriority)FinalNative+2 flags0x11
bool IsMissionControlSpeaking()FinalNative+1 flags0x01
void ClientShout(APlayerCharacter* Sender, UDialogDataAsset* Shout, int32 Index)NativeEvent+1 flags0x14
void ClientMissionShout(UDialogDataAsset* Shout, int32 Index, bool bPriority)NativeEvent+1 flags0x0D

Used by 3

types with a member, parameter or interface of this type