0x0000PushFlow(Label_0654);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 2f, LatentActionInfo{0x46, -498144162, FName(ExecuteUbergraph_DE_BlacklockLager), this});0x0045PopFlow();0x0046Character = K2Node_Event_character;0x0059Activate Effects();0x0067CallFunc_IsLocallyControlled_ReturnValue_1 = Character.IsLocallyControlled();0x0095if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) goto Label_0129;0x00A3CallFunc_SpawnFirstPersonEmitterAttached_ReturnValue = SpawnFirstPersonEmitterAttached(/Game/GameElements/Bar/DrinkEffects/P_BlackFogAroundDwarf.P_BlackFogAroundDwarf, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 0, true);0x0116FogParticles = CallFunc_SpawnFirstPersonEmitterAttached_ReturnValue;0x0129Label_0129:0x0129CallFunc_IsLocallyControlled_ReturnValue_3 = Character.IsLocallyControlled();0x0157if (!(CallFunc_IsLocallyControlled_ReturnValue_3)) PopFlow();0x0161CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffect_BlackLockLager_Ambience_Cue.BeerEffect_BlackLockLager_Ambience_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01D9SoundEffect = CallFunc_SpawnSoundAttached_ReturnValue;0x01ECDelay(this, 6f, LatentActionInfo{0x223, 98358869, FName(ExecuteUbergraph_DE_BlacklockLager), this});0x0222PopFlow();0x0223Character.CommunicationComponent.ShoutCustom(/Game/Character/Shouts/NewMarts2020/Shout_Bar_Beer_BlacklockLagerEffect.Shout_Bar_Beer_BlacklockLagerEffect);0x0262PopFlow();0x0263Label_0263:0x0263CallFunc_IsValid_ReturnValue = IsValid(Character);0x0280if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x028ACallFunc_IsLocallyControlled_ReturnValue = Character.IsLocallyControlled();0x02B8if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x02C2if (!(EffectIsActive)) goto Label_03A9;0x02D0CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(K2Node_Event_DeltaSeconds, 0.2f);0x02FACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_1, Effect Power);0x0328CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_FloatFloat_ReturnValue, 0f, 0.4f);0x0357Effect Power = CallFunc_FClamp_ReturnValue;0x0372BlackLock Effect.SetScalarParameterValue(FName(Power), Effect Power);0x03A8PopFlow();0x03A9Label_03A9:0x03A9CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(K2Node_Event_DeltaSeconds, 0.35f);0x03D3CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(Effect Power, CallFunc_Multiply_FloatFloat_ReturnValue);0x0401CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Subtract_FloatFloat_ReturnValue, 0f, 1f);0x0430Effect Power = CallFunc_FClamp_ReturnValue_1;0x044BBlackLock Effect.SetScalarParameterValue(FName(Power), Effect Power);0x0481CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(Effect Power, 0.04f);0x04A3if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x04ADUnapplyPostProcessingBlendablesByID(this, Effect ID);0x04C1PopFlow();0x04C2goto Label_0263;0x04C7Label_04C7:0x04C7CallFunc_IsValid_ReturnValue_1 = IsValid(Character);0x04E4if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x04EEFogParticles.Deactivate();0x0512CallFunc_IsLocallyControlled_ReturnValue_2 = Character.IsLocallyControlled();0x0540if (!(CallFunc_IsLocallyControlled_ReturnValue_2)) PopFlow();0x054ASoundEffect.FadeOut(2f, 0f, 0);0x057APopFlow();0x057Bgoto Label_000F;0x0580CallFunc_IsValid_ReturnValue_2 = IsValid(Character);0x059Dif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x05A7CallFunc_IsLocallyControlled_ReturnValue_4 = Character.IsLocallyControlled();0x05D5if (!(CallFunc_IsLocallyControlled_ReturnValue_4)) PopFlow();0x05DFCallFunc_ApplyPostProcessingMaterial_ReturnValue = ApplyPostProcessingMaterial(this, 0, /Game/GameElements/Bar/DrinkEffects/PP_BlackLockVisualEffect.PP_BlackLockVisualEffect, 1f, Effect ID);0x060DCallFunc_ApplyPostProcessingMaterial_ReturnValue_1 = ApplyPostProcessingMaterial(this, 1, /Game/GameElements/Bar/DrinkEffects/PP_BlackLockVisualEffect.PP_BlackLockVisualEffect, 1f, Effect ID);0x063BBlackLock Effect = CallFunc_ApplyPostProcessingMaterial_ReturnValue_1;0x064EPopFlow();0x064Fgoto Label_04C7;0x0654Label_0654:0x0654return;