0x00x0278
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Useable | USphereComponent* | 7 flags | nullptr | |
| 0x08 | InstantUsable | UInstantUsable* | 7 flags | nullptr | |
| 0x08 | GravityChanged | UGravityChangedComponent* | 7 flags | nullptr | |
| 0x08 | Sphere | USphereComponent* | 7 flags | nullptr | |
| 0x08 | GlassMesh | USkeletalMeshComponent* | 7 flags | nullptr | |
| 0x08 | collider | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x01 | Thrown | bool | NetRepNotify+6 flags | false | |
| 0x0261 | 0x07 | padding / unreflected | |||
| 0x08 | itemClass | TSubclassOf<ADrinkableItem> | 7 flags | nullptr | |
| 0x08 | CurrentUser | APlayerCharacter* | 8 flags | nullptr | |
Inherited from ABar_Glass_Physics_Base_C 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | nullptr |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnRep_Drinkable()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | 0x00 | ||
void OnRep_Thrown()Script3 statements · 37 bytes of bytecode0x0000GlassMesh.SetHiddenInGame(false, true);0x0022return;0x0024// end of script | 0x00 | ||
void UserConstructionScript()Script3 statements · 44 bytes of bytecode0x0000InstantUsable.RestrictToCollider = Useable;0x0029return;0x002B// end of script | EventPublic | 0x00 | |
void BndEvt__Sphere_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Bar_Glass_Physics(960);0x007Breturn;0x007D// end of script | 0xA8 | ||
void BndEvt__StaticMesh_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)Script8 statements · 108 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_Bar_Glass_Physics(1866);0x0069return;0x006B// end of script | 0xAC | ||
void PlayKickSound()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Bar_Glass_Physics(2117);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__InstantUsable_K2Node_ComponentBoundEvent_1_UsedBySignature__DelegateSignature(APlayerCharacter* User, const EInputKeys& Key)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_user = User;0x0012PersistentFrame.K2Node_ComponentBoundEvent_key = Key;0x0024ExecuteUbergraph_Bar_Glass_Physics(2122);0x0033return;0x0035// end of script | 0x09 | ||
void Throw(const FVector& fromLocation, const FRotator& NewRotation, AActor* Thrower)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_FromLocation = fromLocation;0x0012PersistentFrame.K2Node_CustomEvent_NewRotation = NewRotation;0x0024PersistentFrame.K2Node_CustomEvent_Thrower = Thrower;0x0036ExecuteUbergraph_Bar_Glass_Physics(2252);0x0045return;0x0047// end of script | 0x20 | ||
void ExecuteUbergraph_Bar_Glass_Physics(int32 EntryPoint)Script137 statements · 3,158 bytes of bytecode0x0000PushFlow(Label_0C53);0x0005goto [EntryPoint];0x000FSphere.SetGenerateOverlapEvents(true);0x0030InstantUsable.SetCanUse(true);0x0055PopFlow();0x0056Temp_bool_IsClosed_Variable = false;0x0061Temp_bool_Has_Been_Initd_Variable_1 = true;0x006CPopFlow();0x006DTemp_bool_IsClosed_Variable_1 = false;0x0078Temp_bool_Has_Been_Initd_Variable = true;0x0083PopFlow();0x0084CallFunc_PickupItem_ReturnValue = K2Node_ComponentBoundEvent_user.InventoryComponent.PickupItem(itemClass);0x00CDK2Node_DynamicCast_AsITM_Bar_Glass_Item = Cast<ITM_BarGlass_Item_C>(CallFunc_PickupItem_ReturnValue);0x00F1K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsITM_Bar_Glass_Item);0x010Eif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0118K2Node_DynamicCast_AsITM_Bar_Glass_Item.SetEmpty();0x013CPopFlow();0x013DLabel_013D:0x013DOnRep_Thrown();0x014BDelay(this, 0.1f, LatentActionInfo{0xF, -1066041593, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x0181PopFlow();0x0182Label_0182:0x0182MarkPropertyDirtyFromRepIndex(this, 10, FName(Thrown));0x019Fgoto Label_013D;0x01A4Label_01A4:0x01A4FlushNetDormancy();0x01AEThrown = true;0x01B9goto Label_0182;0x01BELabel_01BE:0x01BEPushFlow(Label_01D2);0x01C3if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0357;0x01D1PopFlow();0x01D2Label_01D2:0x01D2if (!(Temp_bool_IsClosed_Variable_1)) goto Label_01E1;0x01E0PopFlow();0x01E1Label_01E1:0x01E1Temp_bool_IsClosed_Variable_1 = true;0x01ECCallFunc_K2_GetComponentLocation_ReturnValue = collider.K2_GetComponentLocation();0x021ECallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/SFX/SpaceRig/CupDrop_Cue.CupDrop_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0264CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAtLocation_ReturnValue);0x0281if (!(CallFunc_IsValid_ReturnValue)) goto Label_0320;0x028FCallFunc_GetComponentVelocity_ReturnValue = collider.GetComponentVelocity();0x02C5CallFunc_VSize_ReturnValue = VSize(CallFunc_GetComponentVelocity_ReturnValue);0x02EACallFunc_SpawnSoundAtLocation_ReturnValue.SetFloatParameter(FName(Cup_Speed), CallFunc_VSize_ReturnValue);0x0320Label_0320:0x0320Delay(this, 0.2f, LatentActionInfo{0x6D, -688887456, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x0356PopFlow();0x0357Label_0357:0x0357Temp_bool_Has_Been_Initd_Variable = true;0x0362if (!(false)) PopFlow();0x0364Temp_bool_IsClosed_Variable_1 = true;0x036FPopFlow();0x0370Label_0370:0x0370if (!(false)) PopFlow();0x0372Temp_bool_IsClosed_Variable = true;0x037DPopFlow();0x037ELabel_037E:0x037ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0392if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x039Cgoto Label_01A4;0x03A1Label_03A1:0x03A1Temp_bool_Has_Been_Initd_Variable_1 = true;0x03ACgoto Label_0370;0x03B1Label_03B1:0x03B1if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_03A1;0x03BFPopFlow();0x03C0PushFlow(Label_03CA);0x03C5goto Label_03B1;0x03CALabel_03CA:0x03CAif (!(Temp_bool_IsClosed_Variable)) goto Label_03D9;0x03D8PopFlow();0x03D9Label_03D9:0x03D9Temp_bool_IsClosed_Variable = true;0x03E4PushFlow(Label_073B);0x03E9K2Node_DynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(K2Node_ComponentBoundEvent_OtherActor_1);0x040DK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Character);0x042Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0434CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(FVector(0, 0, 1), 60f);0x0462CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(300f, 400f);0x0488CallFunc_K2_GetActorLocation_ReturnValue = K2Node_ComponentBoundEvent_OtherActor_1.K2_GetActorLocation();0x04BABreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x04E8CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0f);0x051BCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0537BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0565CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, 0f);0x0598CallFunc_GetDirectionUnitVector_ReturnValue = GetDirectionUnitVector(CallFunc_MakeVector_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x05C6CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_GetDirectionUnitVector_ReturnValue);0x05F4CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_Add_VectorVector_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue);0x0622collider.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue, FName(None), true);0x065DCallFunc_RandomUnitVector_ReturnValue_1 = RandomUnitVector();0x0679CallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(500f, 800f);0x069FCallFunc_Multiply_VectorFloat_ReturnValue_2 = Multiply_VectorFloat(CallFunc_RandomUnitVector_ReturnValue_1, CallFunc_RandomFloatInRange_ReturnValue_3);0x06CDcollider.AddAngularImpulseInDegrees(CallFunc_Multiply_VectorFloat_ReturnValue_2, FName(None), true);0x0704Delay(this, 0.5f, LatentActionInfo{0x56, 1947221296, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x073APopFlow();0x073BLabel_073B:0x073BPlayKickSound();0x0749PopFlow();0x074ACallFunc_GetComponentVelocity_ReturnValue = collider.GetComponentVelocity();0x0780CallFunc_VSize_ReturnValue = VSize(CallFunc_GetComponentVelocity_ReturnValue);0x07A5CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_VSize_ReturnValue, 25f);0x07C7if (!(CallFunc_Greater_FloatFloat_ReturnValue)) PopFlow();0x07D1goto Label_01BE;0x07D6Label_07D6:0x07D6CallFunc_K2_GetComponentLocation_ReturnValue = collider.K2_GetComponentLocation();0x0808PlaySoundAtLocation(this, /Game/Audio/SFX/SpaceRig/CupKick_Cue.CupKick_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x0844PopFlow();0x0845goto Label_07D6;0x084ACurrentUser = K2Node_ComponentBoundEvent_user;0x085DInstantUsable.SetCanUse(false);0x0882SetLifeSpan(0.4f);0x0895Delay(this, 0.4f, LatentActionInfo{0x84, -1316230592, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x08CBPopFlow();0x08CCcollider.SetCollisionEnabled(3);0x08F2collider.SetSimulatePhysics(true);0x0917collider.K2_SetWorldLocationAndRotation(K2Node_CustomEvent_FromLocation, K2Node_CustomEvent_NewRotation, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, true);0x0954CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(550f, 750f);0x097ACallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_CustomEvent_Thrower);0x0997Temp_bool_Variable = CallFunc_IsValid_ReturnValue_1;0x09AACallFunc_GetVelocity_ReturnValue_1 = K2Node_CustomEvent_Thrower.GetVelocity();0x09E0CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(K2Node_CustomEvent_NewRotation);0x0A05CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, FVector(0, 0, 0.5));0x0A37CallFunc_Normal_ReturnValue = Normal(CallFunc_Add_VectorVector_ReturnValue_2, 1e-04f);0x0A61CallFunc_Multiply_VectorFloat_ReturnValue_3 = Multiply_VectorFloat(CallFunc_Normal_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1);0x0A8FTemp_struct_Variable = FVector(0, 0, 0);0x0AAECallFunc_Add_VectorVector_ReturnValue_3 = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue_3, Switch(Temp_bool_Variable, false => Temp_struct_Variable, true => CallFunc_GetVelocity_ReturnValue_1, default => K2Node_Select_Default));0x0B08collider.AddImpulse(CallFunc_Add_VectorVector_ReturnValue_3, FName(None), true);0x0B43CallFunc_RandomUnitVector_ReturnValue = RandomUnitVector();0x0B5FCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(600f, 800f);0x0B85CallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_RandomUnitVector_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2);0x0BB3CallFunc_GetVelocity_ReturnValue = K2Node_CustomEvent_Thrower.GetVelocity();0x0BE9CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_GetVelocity_ReturnValue, CallFunc_Multiply_VectorFloat_ReturnValue_1);0x0C17collider.AddAngularImpulseInDegrees(CallFunc_Add_VectorVector_ReturnValue_1, FName(None), true);0x0C4Egoto Label_037E;0x0C53Label_0C53:0x0C53return;0x0C55// end of script | Final | 0x04 |