Zdexby TheHolyOneZ
5,372 classes
Class

ABar_Glass_Physics_C

: ABar_Glass_Physics_Base_C : AActor : UObject
/Game/GameElements/Bar/Bar_Glass_Physics.Bar_Glass_Physics_C 0x0278 (632 B) align 8 inherited 0x0228 9 scripted vtable /Game/GameElements/Bar/Bar_Glass_Physics
0x00x0278

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UseableUSphereComponent*7 flagsnullptr
0x08InstantUsableUInstantUsable*7 flagsnullptr
0x08GravityChangedUGravityChangedComponent*7 flagsnullptr
0x08SphereUSphereComponent*7 flagsnullptr
0x08GlassMeshUSkeletalMeshComponent*7 flagsnullptr
0x08colliderUStaticMeshComponent*7 flagsnullptr
0x01ThrownboolNetRepNotify+6 flagsfalse
0x02610x07padding / unreflected
0x08itemClassTSubclassOf<ADrinkableItem>7 flagsnullptr
0x08CurrentUserAPlayerCharacter*8 flagsnullptr
Inherited from ABar_Glass_Physics_Base_C 1
OffsetSizeNameTypeFlagsDefault
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 9

SignatureFlagsNativeParams
void OnRep_Drinkable()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
0x00
void OnRep_Thrown()
Script3 statements · 37 bytes of bytecode
0x0000GlassMesh.SetHiddenInGame(false, true);0x0022return;0x0024// end of script
0x00
void UserConstructionScript()
Script3 statements · 44 bytes of bytecode
0x0000InstantUsable.RestrictToCollider = Useable;0x0029return;0x002B// end of script
EventPublic0x00
void BndEvt__Sphere_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_Bar_Glass_Physics(960);0x007Breturn;0x007D// end of script
0xA8
void BndEvt__StaticMesh_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_Bar_Glass_Physics(1866);0x0069return;0x006B// end of script
0xAC
void PlayKickSound()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Bar_Glass_Physics(2117);0x000Freturn;0x0011// end of script
0x00
void BndEvt__InstantUsable_K2Node_ComponentBoundEvent_1_UsedBySignature__DelegateSignature(APlayerCharacter* User, const EInputKeys& Key)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_user = User;0x0012PersistentFrame.K2Node_ComponentBoundEvent_key = Key;0x0024ExecuteUbergraph_Bar_Glass_Physics(2122);0x0033return;0x0035// end of script
0x09
void Throw(const FVector& fromLocation, const FRotator& NewRotation, AActor* Thrower)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_FromLocation = fromLocation;0x0012PersistentFrame.K2Node_CustomEvent_NewRotation = NewRotation;0x0024PersistentFrame.K2Node_CustomEvent_Thrower = Thrower;0x0036ExecuteUbergraph_Bar_Glass_Physics(2252);0x0045return;0x0047// end of script
0x20
void ExecuteUbergraph_Bar_Glass_Physics(int32 EntryPoint)
Script137 statements · 3,158 bytes of bytecode
0x0000PushFlow(Label_0C53);0x0005goto [EntryPoint];0x000FSphere.SetGenerateOverlapEvents(true);0x0030InstantUsable.SetCanUse(true);0x0055PopFlow();0x0056Temp_bool_IsClosed_Variable = false;0x0061Temp_bool_Has_Been_Initd_Variable_1 = true;0x006CPopFlow();0x006DTemp_bool_IsClosed_Variable_1 = false;0x0078Temp_bool_Has_Been_Initd_Variable = true;0x0083PopFlow();0x0084CallFunc_PickupItem_ReturnValue = K2Node_ComponentBoundEvent_user.InventoryComponent.PickupItem(itemClass);0x00CDK2Node_DynamicCast_AsITM_Bar_Glass_Item = Cast<ITM_BarGlass_Item_C>(CallFunc_PickupItem_ReturnValue);0x00F1K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsITM_Bar_Glass_Item);0x010Eif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0118K2Node_DynamicCast_AsITM_Bar_Glass_Item.SetEmpty();0x013CPopFlow();0x013DLabel_013D:0x013DOnRep_Thrown();0x014BDelay(this, 0.1f, LatentActionInfo{0xF, -1066041593, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x0181PopFlow();0x0182Label_0182:0x0182MarkPropertyDirtyFromRepIndex(this, 10, FName(Thrown));0x019Fgoto Label_013D;0x01A4Label_01A4:0x01A4FlushNetDormancy();0x01AEThrown = true;0x01B9goto Label_0182;0x01BELabel_01BE:0x01BEPushFlow(Label_01D2);0x01C3if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0357;0x01D1PopFlow();0x01D2Label_01D2:0x01D2if (!(Temp_bool_IsClosed_Variable_1)) goto Label_01E1;0x01E0PopFlow();0x01E1Label_01E1:0x01E1Temp_bool_IsClosed_Variable_1 = true;0x01ECCallFunc_K2_GetComponentLocation_ReturnValue = collider.K2_GetComponentLocation();0x021ECallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/SFX/SpaceRig/CupDrop_Cue.CupDrop_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0264CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAtLocation_ReturnValue);0x0281if (!(CallFunc_IsValid_ReturnValue)) goto Label_0320;0x028FCallFunc_GetComponentVelocity_ReturnValue = collider.GetComponentVelocity();0x02C5CallFunc_VSize_ReturnValue = VSize(CallFunc_GetComponentVelocity_ReturnValue);0x02EACallFunc_SpawnSoundAtLocation_ReturnValue.SetFloatParameter(FName(Cup_Speed), CallFunc_VSize_ReturnValue);0x0320Label_0320:0x0320Delay(this, 0.2f, LatentActionInfo{0x6D, -688887456, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x0356PopFlow();0x0357Label_0357:0x0357Temp_bool_Has_Been_Initd_Variable = true;0x0362if (!(false)) PopFlow();0x0364Temp_bool_IsClosed_Variable_1 = true;0x036FPopFlow();0x0370Label_0370:0x0370if (!(false)) PopFlow();0x0372Temp_bool_IsClosed_Variable = true;0x037DPopFlow();0x037ELabel_037E:0x037ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0392if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x039Cgoto Label_01A4;0x03A1Label_03A1:0x03A1Temp_bool_Has_Been_Initd_Variable_1 = true;0x03ACgoto Label_0370;0x03B1Label_03B1:0x03B1if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_03A1;0x03BFPopFlow();0x03C0PushFlow(Label_03CA);0x03C5goto Label_03B1;0x03CALabel_03CA:0x03CAif (!(Temp_bool_IsClosed_Variable)) goto Label_03D9;0x03D8PopFlow();0x03D9Label_03D9:0x03D9Temp_bool_IsClosed_Variable = true;0x03E4PushFlow(Label_073B);0x03E9K2Node_DynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(K2Node_ComponentBoundEvent_OtherActor_1);0x040DK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Character);0x042Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0434CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(FVector(0, 0, 1), 60f);0x0462CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(300f, 400f);0x0488CallFunc_K2_GetActorLocation_ReturnValue = K2Node_ComponentBoundEvent_OtherActor_1.K2_GetActorLocation();0x04BABreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x04E8CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0f);0x051BCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0537BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0565CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, 0f);0x0598CallFunc_GetDirectionUnitVector_ReturnValue = GetDirectionUnitVector(CallFunc_MakeVector_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x05C6CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_GetDirectionUnitVector_ReturnValue);0x05F4CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_Add_VectorVector_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue);0x0622collider.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue, FName(None), true);0x065DCallFunc_RandomUnitVector_ReturnValue_1 = RandomUnitVector();0x0679CallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(500f, 800f);0x069FCallFunc_Multiply_VectorFloat_ReturnValue_2 = Multiply_VectorFloat(CallFunc_RandomUnitVector_ReturnValue_1, CallFunc_RandomFloatInRange_ReturnValue_3);0x06CDcollider.AddAngularImpulseInDegrees(CallFunc_Multiply_VectorFloat_ReturnValue_2, FName(None), true);0x0704Delay(this, 0.5f, LatentActionInfo{0x56, 1947221296, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x073APopFlow();0x073BLabel_073B:0x073BPlayKickSound();0x0749PopFlow();0x074ACallFunc_GetComponentVelocity_ReturnValue = collider.GetComponentVelocity();0x0780CallFunc_VSize_ReturnValue = VSize(CallFunc_GetComponentVelocity_ReturnValue);0x07A5CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_VSize_ReturnValue, 25f);0x07C7if (!(CallFunc_Greater_FloatFloat_ReturnValue)) PopFlow();0x07D1goto Label_01BE;0x07D6Label_07D6:0x07D6CallFunc_K2_GetComponentLocation_ReturnValue = collider.K2_GetComponentLocation();0x0808PlaySoundAtLocation(this, /Game/Audio/SFX/SpaceRig/CupKick_Cue.CupKick_Cue, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x0844PopFlow();0x0845goto Label_07D6;0x084ACurrentUser = K2Node_ComponentBoundEvent_user;0x085DInstantUsable.SetCanUse(false);0x0882SetLifeSpan(0.4f);0x0895Delay(this, 0.4f, LatentActionInfo{0x84, -1316230592, FName(ExecuteUbergraph_Bar_Glass_Physics), this});0x08CBPopFlow();0x08CCcollider.SetCollisionEnabled(3);0x08F2collider.SetSimulatePhysics(true);0x0917collider.K2_SetWorldLocationAndRotation(K2Node_CustomEvent_FromLocation, K2Node_CustomEvent_NewRotation, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, true);0x0954CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(550f, 750f);0x097ACallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_CustomEvent_Thrower);0x0997Temp_bool_Variable = CallFunc_IsValid_ReturnValue_1;0x09AACallFunc_GetVelocity_ReturnValue_1 = K2Node_CustomEvent_Thrower.GetVelocity();0x09E0CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(K2Node_CustomEvent_NewRotation);0x0A05CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_Conv_RotatorToVector_ReturnValue, FVector(0, 0, 0.5));0x0A37CallFunc_Normal_ReturnValue = Normal(CallFunc_Add_VectorVector_ReturnValue_2, 1e-04f);0x0A61CallFunc_Multiply_VectorFloat_ReturnValue_3 = Multiply_VectorFloat(CallFunc_Normal_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1);0x0A8FTemp_struct_Variable = FVector(0, 0, 0);0x0AAECallFunc_Add_VectorVector_ReturnValue_3 = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue_3, Switch(Temp_bool_Variable, false => Temp_struct_Variable, true => CallFunc_GetVelocity_ReturnValue_1, default => K2Node_Select_Default));0x0B08collider.AddImpulse(CallFunc_Add_VectorVector_ReturnValue_3, FName(None), true);0x0B43CallFunc_RandomUnitVector_ReturnValue = RandomUnitVector();0x0B5FCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(600f, 800f);0x0B85CallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_RandomUnitVector_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2);0x0BB3CallFunc_GetVelocity_ReturnValue = K2Node_CustomEvent_Thrower.GetVelocity();0x0BE9CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_GetVelocity_ReturnValue, CallFunc_Multiply_VectorFloat_ReturnValue_1);0x0C17collider.AddAngularImpulseInDegrees(CallFunc_Add_VectorVector_ReturnValue_1, FName(None), true);0x0C4Egoto Label_037E;0x0C53Label_0C53:0x0C53return;0x0C55// end of script
Final0x04

Subclasses 6

Used by 1

types with a member, parameter or interface of this type