| UItemID* GetPreviousUnlockedItem(UObject* WorldContextObject, const EItemCategory& Category, UItemID* currentItem) | FinalNative+1 flags | | 0x20 |
| UItemID* GetPreviousItem(const EItemCategory& Category, UItemID* currentItem) | FinalNative+1 flags | | 0x18 |
| int32 GetNumberOfItems(const EItemCategory& Category) | FinalNative+1 flags | | 0x08 |
| UItemID* GetNextUnlockedItem(UObject* WorldContextObject, const EItemCategory& Category, UItemID* currentItem) | FinalNative+1 flags | | 0x20 |
| UItemID* GetNextItem(const EItemCategory& Category, UItemID* currentItem) | FinalNative+1 flags | | 0x18 |
| TArray<TSubclassOf<AActor>> GetLoadedItemListFiltered(const EItemCategory& Category, const FScriptDelegate& Filter) | FinalNative+1 flags | | 0x28 |
| TArray<TSubclassOf<AActor>> GetLoadedItemList(const EItemCategory& Category) | FinalNative+1 flags | | 0x18 |
| TArray<UItemID*> GetItemList(const EItemCategory& Category) | FinalNative+1 flags | | 0x18 |
| int32 GetItemIndex(const EItemCategory& Category, UItemID* Item) | FinalNative+1 flags | | 0x14 |
| TArray<UItemID*> GetAllItemsList() | FinalNative+1 flags | | 0x10 |
| void CheckForInventoryAchievements(UObject* WorldContextObject) | FinalNative+1 flags | | 0x08 |