| 0x10 | RankedHeroClasses | TArray<TSoftClassPtr<APlayerCharacter>> | 4 flags | [] |
| 0x10 | PlayerRankNames | TArray<FText> | 3 flags | [] |
| 0x50 | InventoryLists | TMap<UPlayerCharacterID*, UInventoryList*> | 2 flags | <TMap> |
| 0x10 | CharacterXPLevels | TArray<int32> | 3 flags | [] |
| 0x50 | PlayerCharacterIDMap | TMap<FGuid, UPlayerCharacterID*> | 3 flags | <TMap> |
| 0x10 | PlayerCharacterIDs | TArray<UPlayerCharacterID*> | 6 flags | [] |
| 0x08 | BoscoID | UPlayerCharacterID* | 8 flags | nullptr |
| 0x08 | DefaultCharacterID | UPlayerCharacterID* | 8 flags | nullptr |
| 0x08 | DefaultEditorCharacterID | UPlayerCharacterID* | 8 flags | nullptr |
| 0x08 | NoHead | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | DefaultHead | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | HeadForMasks | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | ThickNeck | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | ThinNeck | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | FlatEars | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | FaceOnly | USkeletalMesh* | 6 flags | nullptr |
| 0x08 | EyesOnly | USkeletalMesh* | 6 flags | nullptr |
| 0x28 | CarriableBagClass | TSoftClassPtr<ACarriableItem> | 4 flags | <SoftClassProperty> |
| 0x08 | ThrowItemAnimSettings | UUseAnimationSetting* | 6 flags | nullptr |
| 0x28 | CampaignManagerClass | TSoftClassPtr<UCampaignManager> | 4 flags | <SoftClassProperty> |
| 0x50 | CharacterVanityItems | TMap<UPlayerCharacterID*, UCharacterVanityItems*> | 4 flags | <TMap> |
| 0x08 | AutoReloadShout | UDialogDataAsset* | 6 flags | nullptr |
| 0x08 | TeleportPositioning | UDebrisPositioning* | 6 flags | nullptr |
| 0x08 | TeleportPlacement | TSubclassOf<UTerrainPlacementComponent> | 7 flags | nullptr |
| 0x50 | CharacterData | TMap<UPlayerCharacterID*, UPlayerCharacterData*> | TransientProtected+1 flags | <TMap> |