Zdexby TheHolyOneZ
5,372 classes
/Game/Character/ABP_FP_Dwarf.ABP_FP_Dwarf_C 0x2BD0 (11,216 B) align 16 inherited 0x04C0 8 scripted vtable /Game/Character/ABP_FP_Dwarf
0x00x2BD0

Members 103

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x30AnimGraphNode_RootFAnimNode_Root{Result={}, Name=AnimGraph, Group=None}
0x48AnimGraphNode_Slot_1FAnimNode_Slot{Source={}, slotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x28AnimGraphNode_TransitionResult_26FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_25FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_24FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_23FAnimNode_TransitionResult{bCanEnterTransition=true}
0x28AnimGraphNode_TransitionResult_22FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_21FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_20FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_19FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_18FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_17FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_16FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_15FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_14FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_13FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_12FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_11FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_10FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_9FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_8FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_7FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_6FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_5FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_4FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x20AnimGraphNode_ComponentToLocalSpace_6FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x108AnimGraphNode_ModifyBone_10FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_RootBone}, Translation={X=0, …
0x20AnimGraphNode_LocalToComponentSpace_6FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x80AnimGraphNode_SequencePlayer_21FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/1P_Unarm…
0x30AnimGraphNode_StateResult_13FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_20FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResult_12FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_19FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResult_11FAnimNode_StateResult{}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=true}
0x80AnimGraphNode_SequencePlayer_18FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_10FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_17FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_9FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_16FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_8FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_15FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_7FAnimNode_StateResult{}
0xA0AnimGraphNode_BlendListByBool_6FAnimNode_BlendListByBool{bActiveValue=false}
0x80AnimGraphNode_SequencePlayer_14FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x108AnimGraphNode_ModifyBone_9FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0x20AnimGraphNode_ComponentToLocalSpace_5FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpace_5FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x80AnimGraphNode_SequencePlayer_13FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResult_6FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_12FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_5FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_11FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x30AnimGraphNode_StateResult_4FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_10FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0xA0AnimGraphNode_BlendListByBool_5FAnimNode_BlendListByBool{bActiveValue=false}
0x80AnimGraphNode_SequencePlayer_9FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResult_3FAnimNode_StateResult{}
0x108AnimGraphNode_ModifyBone_8FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0x20AnimGraphNode_ComponentToLocalSpace_4FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpace_4FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x80AnimGraphNode_SequencePlayer_8FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0xA0AnimGraphNode_BlendListByBool_4FAnimNode_BlendListByBool{bActiveValue=false}
0x80AnimGraphNode_SequencePlayer_7FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0xC8AnimGraphNode_TwoWayBlendFAnimNode_TwoWayBlend{A={}, B={}, AlphaInputType=Float, bAlphaBoolEnabled=true, …
0x80AnimGraphNode_SequencePlayer_6FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x80AnimGraphNode_SequencePlayer_5FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0xA0AnimGraphNode_BlendListByBool_3FAnimNode_BlendListByBool{bActiveValue=false}
0x108AnimGraphNode_ModifyBone_7FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0x20AnimGraphNode_ComponentToLocalSpace_3FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpace_3FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x80AnimGraphNode_SequencePlayer_4FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x80AnimGraphNode_SequencePlayer_3FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0xA0AnimGraphNode_BlendListByBool_2FAnimNode_BlendListByBool{bActiveValue=false}
0x30AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x80AnimGraphNode_SequencePlayer_2FAnimNode_SequencePlayer{Sequence=nullptr, PlayRateBasis=1, PlayRate=1, PlayRateSca…
0x30AnimGraphNode_StateResultFAnimNode_StateResult{}
0xB0AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, bSki…
0x20AnimGraphNode_LocalToComponentSpace_2FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x108AnimGraphNode_ModifyBone_6FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_RootBone}, Translation={X=0, …
0x20AnimGraphNode_ComponentToLocalSpace_2FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x158AnimGraphNode_SaveCachedPoseFAnimNode_SaveCachedPose{pose={}, CachePoseName=Locomotion}
0x28AnimGraphNode_UseCachedPoseFAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=Locomotion}
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, slotName=SaluteSlot, bAlwaysUpdateSourcePose=fa…
0x108AnimGraphNode_ModifyBone_5FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_RootBone}, Translation={X=0, …
0x108AnimGraphNode_ModifyBone_4FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0x108AnimGraphNode_ModifyBone_3FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0x108AnimGraphNode_ModifyBone_2FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_RootBone}, Translation={X=0, …
0xA0AnimGraphNode_BlendListByBool_1FAnimNode_BlendListByBool{bActiveValue=false}
0x80AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/FP_Unarm…
0x20AnimGraphNode_ComponentToLocalSpace_1FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpace_1FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x108AnimGraphNode_ModifyBone_1FAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_Camera_Attach}, Translation={…
0xA0AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{bActiveValue=false}
0x80AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/CharacterStructure/Gear_Unarmed/FP/1P_Unarm…
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x108AnimGraphNode_ModifyBoneFAnimNode_ModifyBone{BoneToModify={BoneName=Dwarf_RootBone}, Translation={X=0, …
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
Inherited from UPlayerFPAnimInstance 21
OffsetSizeNameTypeFlagsDefault
0x0CWeaponRecoilFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04HeadBobScalefloatProtected+8 flags1
0x04WeaponSwayRecoverySpeedfloatProtected+6 flags10
0x04WeaponSwayAlphaRecoverySpeedfloatProtected+6 flags25
0x0CWeaponSwayAngleFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04WeaponSwayMaxAnglefloatProtected+6 flags10
0x0CCameraAntiSwayAngleFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04WeaponSwayAlphafloatProtected+8 flags1
0x04WeaponSwayToApplyfloatTransientProtected+5 flags0
0x0CCameraOffsetFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x04480x10padding / unreflected
0x0CNegativeCameraOffsetFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x01HeadOnlyModeboolTransientProtected+7 flagsfalse
0x04650x03padding / unreflected
0x0CHeadRotationFRotatorTransient+6 flags{Pitch=0, Yaw=0, Roll=0}
0x04740x04padding / unreflected
0x08FP_IdleUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_WalkUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_SprintUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpStartUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLoopUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLandUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLand_AimUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_DownedUAnimSequence*TransientProtected+7 flagsnullptr
Inherited from UPlayerAnimInstance 57
OffsetSizeNameTypeFlagsDefault
0x01IsFirstPersonboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x04WalkTreshholdfloatProtected+8 flags200
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08DefaultFootstepParticleUParticleSystem*Protected+6 flagsnullptr
0x08DefaultFootStepSoundUSoundCue*Protected+6 flagsnullptr
0x08AnimationSetAUItemCharacterAnimationSet*TransientProtected+7 flagsnullptr
0x08AnimationSetBUItemCharacterAnimationSet*TransientProtected+7 flagsnullptr
0x01AnimationSetAIsPrimaryboolTransientProtected+7 flagstrue
0x01CharacterStateECharacterStateTransientProtected+8 flagsWalking
0x02F20x02padding / unreflected
0x04SpeedfloatTransientProtected+8 flags0
0x04WalkAnimationSpeedfloatProtected+6 flags140
0x04RunAnimationSpeedfloatProtected+6 flags400
0x04WalkRatefloatTransientProtected+7 flags0
0x04RunRatefloatTransientProtected+7 flags0
0x04DirectionfloatTransientProtected+8 flags0
0x0CAimRotationFRotatorTransientProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x01IsInitializedboolTransientProtected+7 flagsfalse
0x03190x03padding / unreflected
0x04PitchfloatTransientProtected+8 flags0
0x01IsStandingDownboolTransientProtected+8 flagsfalse
0x01IsInAirboolTransientProtected+8 flagsfalse
0x01IsMovingboolTransientProtected+8 flagsfalse
0x01IsWalkingboolTransientProtected+8 flagsfalse
0x01IsSprintingboolTransientProtected+8 flagsfalse
0x01IsAimingboolTransientProtected+8 flagsfalse
0x01IsAliveboolTransientProtected+8 flagsfalse
0x01IsLyingDownboolTransientProtected+8 flagsfalse
0x01OnZiplineboolTransientProtected+8 flagsfalse
0x01IsGrindingboolTransientProtected+8 flagsfalse
0x01IsParalyzedboolTransientProtected+8 flagsfalse
0x01IsGrabbedboolTransientProtected+8 flagsfalse
0x01IsAttachedboolTransientProtected+8 flagsfalse
0x01BeingRevivedboolTransientProtected+8 flagsfalse
0x01IsLookingAtMapboolTransientProtected+8 flagsfalse
0x01IsControllingEnemyboolTransientProtected+8 flagsfalse
0x01IsUsingJetBootsboolTransientProtected+8 flagsfalse
0x01IsUsingTraversalToolboolTransientProtected+8 flagsfalse
0x03320x02padding / unreflected
0x04TraversalToolTargetHorizontalOffsetfloatTransientProtected+8 flags0
0x04TraversalToolTargetVerticalOffsetfloatTransientProtected+8 flags0
0x04TraversalToolSpeedRatefloatTransientProtected+8 flags0
0x0CControllingEnemyRootOffsetFVectorTransientProtected+8 flags{X=0, Y=0, Z=0}
0x0CControllingEnemyDirectionAlphaFVectorTransientProtected+8 flags{X=0, Y=0, Z=0}
0x04GliderAnimationLengthfloatProtected+6 flags1
0x20GliderAnimSyncFGliderAnimSyncTransientProtected+4 flags{Time=0, AnimAlphaSync=0, VelocityPercent={X=0, Y=0, Z=0}, …
0x01IsAllowedToPlayMovementAnimboolTransientProtected+7 flagsfalse
0x037D0x03padding / unreflected
0x04CropBeardfloatTransientProtected+7 flags0
0x03840x04padding / unreflected
0x08ActiveUseMontageUAnimMontage*TransientProtected+8 flagsnullptr
0x03900x08padding / unreflected
0x08CurrentUseSettingUUseAnimationSetting*TransientProtected+5 flagsnullptr
0x03A00x08padding / unreflected
0x08EndUseMontageToPlayUAnimMontage*TransientProtected+8 flagsnullptr
0x04AimDurationfloatProtected+8 flags1
0x04ReviveProgressfloatProtected+8 flags0
0x04ReviveExplicitTimefloatProtected+8 flags0
0x03BC0x0Cpadding / unreflected
0x04IdleTimeForInspectfloatProtected+8 flags3
0x04RepeatDealayForInspectfloatProtected+8 flags10
0x01CharacterMoveDirectionECharacterMoveDirectionTransientProtected+8 flagsNone
0x03D10x03padding / unreflected
0x04MoveAdjustmentAnglefloatTransientProtected+8 flags0
0x08CarryAnimationSetUItemCharacterAnimationSet*Protected+6 flagsnullptr
0x08DefaultAnimationSetUItemCharacterAnimationSet*Protected+6 flagsnullptr
Inherited from UAnimInstance 13
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]

Functions 8

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void AnimNotify_Mine()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(65);0x000Freturn;0x0011// end of script
0x00
void StartInspectWeapon()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(124);0x000Freturn;0x0011// end of script
EventProtected0x00
void StopInspectWeapon()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(221);0x000Freturn;0x0011// end of script
EventProtected0x00
void AnimNotify_BeginBuild()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(292);0x000Freturn;0x0011// end of script
0x00
void AnimNotify_EndBuild()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(352);0x000Freturn;0x0011// end of script
0x00
void AnimNotify_Generic()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_FP_Dwarf(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ABP_FP_Dwarf(int32 EntryPoint)
Script17 statements · 409 bytes of bytecode
0x0000goto [EntryPoint];0x000ACharacter.OnGenericAnimNotify.Broadcast(Character);0x003Cgoto Label_0196;0x0041Character.InventoryComponent.AnimationNotify1();0x0077goto Label_0196;0x007CCallFunc_GetAnimationSet_ReturnValue = GetAnimationSet();0x0090CallFunc_Montage_Play_ReturnValue = Montage_Play(CallFunc_GetAnimationSet_ReturnValue.FP_InspectWeapon, 1f, 0, 0f, true);0x00D8goto Label_0196;0x00DDCallFunc_GetAnimationSet_ReturnValue = GetAnimationSet();0x00F1Montage_Stop(0.2f, CallFunc_GetAnimationSet_ReturnValue.FP_InspectWeapon);0x011Fgoto Label_0196;0x0124Character.InventoryComponent.Equip(nullptr);0x015Bgoto Label_0196;0x0160Character.InventoryComponent.EquipLast();0x0196Label_0196:0x0196return;0x0198// end of script
Final0x04