Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.ConvertedRobot 0x06D0 (1,744 B) align 8 inherited 0x03B0 vtable /Script/FSD
implements IWeaponFireOwner
0x00x06D0

Members 82

OffsetSizeNameTypeFlagsDefault
0x03B00x08padding / unreflected
0x08EnemyComponentUEnemyComponent*9 flags/Script/FSD.Default__ConvertedRobot.enemy
0x08PawnStatsUPawnStatsComponent*9 flags/Script/FSD.Default__ConvertedRobot.PawnStats
0x08outlineUOutlineComponent*9 flags/Script/FSD.Default__ConvertedRobot.outline
0x08HitScanUHitscanComponent*9 flags/Script/FSD.Default__ConvertedRobot.HitScan
0x08UsableUSingleUsableComponent*9 flags/Script/FSD.Default__ConvertedRobot.Usable
0x08TurretRootUSceneComponent*9 flags/Script/FSD.Default__ConvertedRobot.TurretRoot
0x08TurretMeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__ConvertedRobot.TurretMesh
0x08MuzzleFlashUPointLightComponent*9 flags/Script/FSD.Default__ConvertedRobot.MuzzleFlash
0x08SpotLightUSpotLightComponent*9 flags/Script/FSD.Default__ConvertedRobot.FloodLight
0x08LightConeUStaticMeshComponent*9 flags/Script/FSD.Default__ConvertedRobot.LightCone
0x08LaserBeamUStaticMeshComponent*9 flags/Script/FSD.Default__ConvertedRobot.LaserBeam
0x08ShieldRootUSceneComponent*9 flags/Script/FSD.Default__ConvertedRobot.ShieldRoot
0x08InnerShieldUStaticMeshComponent*9 flags/Script/FSD.Default__ConvertedRobot.InnerShield
0x08OuterShieldUStaticMeshComponent*9 flags/Script/FSD.Default__ConvertedRobot.OuterShieldLayer
0x08PulsatingSoundCompUAudioComponent*9 flags/Script/FSD.Default__ConvertedRobot.PulsatingSoundComponent
0x08LaserWarningSoundUAudioComponent*9 flagsnullptr
0x08DamageUDamageComponent*9 flags/Script/FSD.Default__ConvertedRobot.DamageComponent
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnShieldChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnIntroductionStartFMulticastScriptDelegate4 flags<delegate>
0x04700x10padding / unreflected
0x01ForceSitboolNetTransient+6 flagsfalse
0x04810x07padding / unreflected
0x08LaserSoundUSoundBase*Protected+9 flagsnullptr
0x08LastPowerDownSoundUSoundBase*Protected+9 flagsnullptr
0x08PowerUpSoundUSoundBase*Protected+9 flagsnullptr
0x08LaserSoundCompTWeakObjectPtr<UAudioComponent>Protected+8 flags<0xffffffff>
0x04A80x18padding / unreflected
0x04IntroductionTimefloatProtected+6 flags1
0x01IsIntroducingboolNetTransient+7 flagsfalse
0x01IntroductionDoneboolNetTransient+6 flagsfalse
0x01IsGrowingShieldboolNetTransient+6 flagsfalse
0x04C70x01padding / unreflected
0x04AimDownwardsOffsetfloatProtected+9 flags40
0x04BigShieldScalefloatProtected+9 flags4.5
0x04SmallShieldScalefloatProtected+9 flags1.2
0x04ShieldGrowthRatefloatProtected+9 flags1
0x04LerpExpfloatProtected+9 flags0.2
0x04MinimumShieldSizefloatProtected+9 flags0.2
0x04TargetShieldSizefloatNetTransient+6 flags0
0x04IdleRotationSpeedfloatProtected+8 flags0
0x04LaserScaleRatefloatProtected+8 flags0
0x04EC0x04padding / unreflected
0x04MaxSearchAnglefloatProtected+8 flags45
0x04F40x1Cpadding / unreflected
0x01DoSpecialWhenEnemyboolProtected+7 flagstrue
0x01DoSpecialWhenFriendlyboolProtected+7 flagstrue
0x01PerfectTrackingWhenEnemyboolProtected+7 flagstrue
0x01PerfectTrackingWhenFriendlyboolProtected+7 flagstrue
0x05140x02padding / unreflected
0x01ReplaceBurstAttackboolTransientProtected+5 flagsfalse
0x05170x01padding / unreflected
0x08GrenadeFireSoundUSoundBase*Protected+7 flagsnullptr
0x08GrenadeFireParticleUParticleSystem*Protected+7 flagsnullptr
0x01IsFiringboolNetTransient+7 flagsfalse
0x05290x03padding / unreflected
0x04TurretSpinSpeedfloatProtected+9 flags0
0x10ParasitesTArray<AActor*>NetTransient+3 flags[]
0x04SpawnParasiteNumerint32Protected+7 flags2
0x04MaxParasiteSlotsint32Protected+7 flags3
0x04ChanceToSpawnParasitefloatProtected+7 flags0
0x054C0x04padding / unreflected
0x08ParasiteClassTSubclassOf<AParasiteEnemy>Protected+10 flagsnullptr
0x05580x06padding / unreflected
0x01SpinTurretboolNetTransient+7 flagsfalse
0x055F0x11padding / unreflected
0x08SpecialAttackProjectileTSubclassOf<AProjectile>Protected+10 flagsnullptr
0x08FriendlyProjectileTSubclassOf<AProjectile>Protected+10 flagsnullptr
0x05800x0Cpadding / unreflected
0x01HasLockedOnboolNetTransient+6 flagsfalse
0x058D0x03padding / unreflected
0x08TargetingSoundUSoundBase*Protected+9 flagsnullptr
0x08GrenadeShotAnimationUAnimSequenceBase*Protected+9 flagsnullptr
0x04LockOnTimefloatProtected+9 flags0.5
0x05A40x04padding / unreflected
0x08ShootSoundUSoundCue*Protected+9 flagsnullptr
0x04ShootSoundFadeoutfloatProtected+6 flags0.2
0x05B40x04padding / unreflected
0x08ShootSoundInstanceUAudioComponent*TransientProtected+7 flagsnullptr
0x08ShootSoundTailUSoundCue*Protected+6 flagsnullptr
0x08MuzzleEffectUParticleSystem*Protected+9 flagsnullptr
0x08TracerEffectUParticleSystem*Protected+9 flagsnullptr
0x88MuzzleLightCurveFRuntimeFloatCurveProtected+3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x06600x08padding / unreflected
0x04GunRangefloatProtected+9 flags0
0x04FireRatefloatProtected+9 flags0
0x04GrenadeFireRatefloatProtected+9 flags0
0x06740x04padding / unreflected
0x04BurstCooldownfloatProtected+9 flags0
0x067C0x04padding / unreflected
0x04MinBurstint32Protected+9 flags0
0x04MaxBurstint32Protected+9 flags0
0x04TurretLerpSpeedfloatProtected+9 flags3
0x04DamageWhenFriendlyfloatProtected+9 flags1
0x04FriendlyFriendlyFireMultiplierfloatProtected+9 flags1
0x06940x04padding / unreflected
0x01StartedSpecialAttackboolNetTransient+6 flagsfalse
0x01TeamStateERobotStateNetRepNotify+8 flagsEnemy
0x069A0x0Epadding / unreflected
0x01IsWalkingboolNetTransient+5 flagsfalse
0x01IsDoingSpecialAttackboolNetTransient+6 flagsfalse
0x06AA0x06padding / unreflected
0x08TurretRotationUStaticMeshComponent*Transient+7 flagsnullptr
0x06B80x08padding / unreflected
0x08CurrentTargetAActor*NetTransient+6 flagsnullptr
0x06C80x08unreflected bytes to end of AConvertedRobot
Inherited from AEnemyDeepPathfinderCharacter 2
OffsetSizeNameTypeFlagsDefault
0x08HealthComponentUEnemyHealthComponent*Protected+11 flags/Script/FSD.Default__EnemyDeepPathfinderCharacter.HealthCom…
0x10QueuedMontageFQueuedMontageNetTransient+4 flags{Montage=nullptr, ForceUpdate=false}
Inherited from ADeepPathfinderCharacter 17
OffsetSizeNameTypeFlagsDefault
0x08PathfinderMovementUDeepPathfinderMovement*11 flags/Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove…
0x08MeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__DeepPathfinderCharacter.Mesh
0x08CenterMassSocketNameFName8 flagsNone
0x08AfflictionUDeepPatherFinderCharacterAfflictionComponent*Protected+11 flags/Script/FSD.Default__DeepPathfinderCharacter.Affliction
0x04AnimationOffsetfloatTransientProtected+7 flags0
0x01CanPlayerStandOnboolProtected+6 flagsfalse
0x01UseDormancyboolProtected+6 flagsfalse
0x032E0x02padding / unreflected
0x04StaggerDurationMultiplierfloatProtected+6 flags1
0x04StaggerImunityWindowfloatProtected+6 flags0
0x03380x01padding / unreflected
0x01StaggerPauseLogicboolProtected+6 flagsfalse
0x01IsHiddenboolTransientProtected+7 flagsfalse
0x01IsStaggeredboolTransientProtected+7 flagsfalse
0x01FrozenPauseLogicboolProtected+6 flagsfalse
0x033D0x0Bpadding / unreflected
0x08CurrentStaggerAfflictionUPawnAffliction*TransientProtected+5 flagsnullptr
0x03500x10padding / unreflected
0x04AttackerRadiusfloatProtected+8 flags65
0x03640x04padding / unreflected
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x04AllowedInFormationChancefloatProtected+6 flags0.75
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 22

SignatureFlagsNativeParams
void UpdateGunsInsideTerrain()FinalNative+1 flags0x00
void StartBossFight()FinalNative+1 flags0x00
void ParasiteDamaged(float aDamage)FinalNative+1 flags0x04
void OnWeaponsFired(const FVector& aHitResult)FinalNative+1 flags0x0C
void OnUsed(APlayerCharacter* aUser, const EInputKeys& Key)FinalNative+1 flags0x09
void OnSeePawn(APawn* APawn)FinalNative+1 flags0x08
void OnRep_TeamState()NativeProtected0x00
void OnRep_Target()NativeProtected0x00
void OnRep_SpinTurret()FinalNative+1 flags0x00
void OnRep_IsIntroducting()FinalNative+1 flags0x00
void OnRep_IsFiring()FinalNative+1 flags0x00
void OnRep_IsDoingSpecialAttack()FinalNative+1 flags0x00
void OnParasiteDeath(AActor* AParasiteEnemy)FinalNative+1 flags0x08
ERobotState GetTeamState()FinalNative+1 flags0x01
FVector GetPlayerMediumPoint()FinalNative+1 flags0x0C
TArray<AActor*> GetParasites()FinalNative+1 flags0x10
bool GetHasPoweredDown()FinalNative+1 flags0x01
void DestroyAttatchPoint(USceneComponent* aComponent)NativeEvent+1 flags0x08
void CannonEffects()NativeEvent+1 flags0x00
void BP_OnStateChanged(const ERobotState& TeamState)EventPublic0x01
void BP_OnShieldChanged(bool isGrowing)EventPublic0x01
void BP_OnInstroduce()EventPublic0x00