Class
AFSDPlayerController
: AFSDPlayerControllerBase : APlayerController : AController : AActor : UObject0x00x0718
Members 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnEndLevelReceived | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReceiveVoiceChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTransmitVoiceChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLevelFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnShowTutorialHint | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnShowTutorialWidget | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnChangeTutorialHintDuration | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHideCurrentTutorialHint | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerCharacterPossesed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0668 | 0x10 | padding / unreflected | |||
| 0x10 | OnChatOpened | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x08 | DebugEnemy | ADeepPathfinderCharacter* | Net+5 flags | nullptr | |
| 0x0C | DebugEnemyLocation | FVector | NetRepNotify+5 flags | {X=0, Y=0, Z=0} | |
| 0x04 | DebugEnemySpeed | float | Net+5 flags | -1 | |
| 0x04 | DebugEnemySpeedMod | float | Net+5 flags | -1 | |
| 0x06A4 | 0x0C | padding / unreflected | |||
| 0x08 | DebugEnemyLast | ADeepPathfinderCharacter* | 5 flags | nullptr | |
| 0x06B8 | 0x10 | padding / unreflected | |||
| 0x08 | PerkUsageComponent | UPerkUsageComponent* | Protected+11 flags | /Script/FSD.Default__FSDPlayerController.PerkUsageCompent | |
| 0x08 | LateJoinComponent | UTerrainLatejoinComponent* | Protected+11 flags | /Script/FSD.Default__FSDPlayerController.TerrainLateJoin | |
| 0x01 | IsOnSpaceRig | bool | Protected+6 flags | false | |
| 0x01 | bReceivedEndLevel | bool | Protected+8 flags | false | |
| 0x06DA | 0x06 | padding / unreflected | |||
| 0x10 | InitialSoundMixes | TArray<USoundMix*> | Protected+3 flags | [] | |
| 0x01 | ServerTravelDone | bool | TransientProtected+7 flags | true | |
| 0x06F1 | 0x07 | padding / unreflected | |||
| 0x08 | WidgetEffects | UFSDWidgetEffectsComponent* | Protected+8 flags | /Script/FSD.Default__FSDPlayerController.WidgetEffects | |
| 0x01 | SpacerigSpawnType | ESpacerigStartType | TransientProtected+7 flags | PlayerHub | |
| 0x0701 | 0x13 | padding / unreflected | |||
| 0x01 | bDetectGravityChanges | bool | Protected+6 flags | false | |
| 0x0715 | 0x03 | unreflected bytes to end of AFSDPlayerController | |||
Inherited from AFSDPlayerControllerBase 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GlobalMaterialParameterCollection | UMaterialParameterCollection* | 6 flags | /Game/Art/Materials/MPC_GlobalMaterialParameters.MPC_Global… | |
| 0x10 | OnPlayerVoiceStatusChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0588 | 0x03 | padding / unreflected | |||
| 0x01 | bStartWithBlackScreen | bool | Protected+6 flags | true | |
| 0x058C | 0x14 | padding / unreflected | |||
| 0x08 | WindowManager | UWindowManager* | Protected+11 flags | /Script/FSD.Default__FSDPlayerControllerBase.WindowManager | |
| 0x10 | PlatformComponentClasses | TArray<FPlatformComponent> | Protected+3 flags | [] | |
Inherited from APlayerController 47
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 5 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 5 flags | nullptr | |
| 0x08 | ControllingDirTrackInst | UInterpTrackInstDirector* | Transient+5 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 5 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 7 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 9 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x02C9 | 0x03 | padding / unreflected | |||
| 0x0C | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x02D8 | 0x0C | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x02E8 | 0x08 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<AActor*> | 2 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | 5 flags | [] | |
| 0x0310 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x0C | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x0334 | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+7 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 10 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+5 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<FActiveForceFeedbackEffect> | Transient+2 flags | [] | |
| 0x0360 | 0x70 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x03D1 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x03D5 | 0x3B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 6 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 6 flags | nullptr | |
| 0x0420 | 0x0C | padding / unreflected | |||
| 0x04 | InputYawScale | float | 8 flags | 2.5 | |
| 0x04 | InputPitchScale | float | 8 flags | -2.5 | |
| 0x04 | InputRollScale | float | 8 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x0439 | 0x03 | padding / unreflected | |||
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x10 | ClickEventKeys | TArray<FKey> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | uint8 | 8 flags | 1 | |
| 0x01 | CurrentMouseCursor | uint8 | 6 flags | 0 | |
| 0x01 | DefaultClickTraceChannel | uint8 | 8 flags | 3 | |
| 0x01 | CurrentClickTraceChannel | uint8 | 6 flags | 0 | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x045C | 0x74 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+7 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x04D9 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+5 flags | nullptr | |
| 0x04F8 | 0x50 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 5 flags | nullptr | |
| 0x0550 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x0555 | 0x03 | padding / unreflected | |||
| 0x0C | SpawnLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0230 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0258 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0270 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 57
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TriggerUserTraceBookmark() | FinalNative+1 flags | 0x00 | |
| void ToggleVoiceOn(bool Enabled) | FinalNative+1 flags | 0x01 | |
| void SpawnHUDLocal(TSubclassOf<AHUD> hudClass) | FinalNative+1 flags | 0x08 | |
| void SpawnHUDAsync() | EventPublic | 0x00 | |
| void ShowTutorialWidget(TSubclassOf<UTutorialContentWidget> TutorialWidget, bool ignoreQueue) | FinalNative+1 flags | 0x09 | |
| void ShowTutorialHint(FText& Text, FText& Title, FText& TaskText, UTexture2D* Image, float Duration) | FinalNative+1 flags | 0x54 | |
| void SetPlayerStart(AActor* Start) | FinalNative+1 flags | 0x08 | |
| void SetAchievementProgressFromServer(UFSDAchievement* AchievementToSet, float Progress) | NativeEvent+1 flags | 0x0C | |
| void ServerSetUserHoldToRun(bool Value) | NativeEvent+1 flags | 0x01 | |
| void Server_TravelDone() | NativeEvent+1 flags | 0x00 | |
| void Server_TakeDamageFrom(UDamageComponent* Damage, const FVector& Location) | NativeEvent+1 flags | 0x14 | |
| void Server_SetLateJoinDone() | NativeEvent+1 flags | 0x00 | |
| void Server_SetGenerationStatus(const FString& Status, float Fraction) | NativeEvent+1 flags | 0x14 | |
| void Server_SetGenerationFraction(float Fraction) | NativeEvent+1 flags | 0x04 | |
| void Server_SetGenerationDone() | NativeEvent+1 flags | 0x00 | |
| void Server_SetExtraEndScreenTime(float extraTime) | NativeEvent+1 flags | 0x04 | |
| void Server_SetDebugEnemy(ADeepPathfinderCharacter* NewDebugEnemy) | NativeEvent+1 flags | 0x08 | |
| void Server_SetControllerReady() | NativeEvent+1 flags | 0x00 | |
| void Server_ResetHUD() | NativeEvent+1 flags | 0x00 | |
| void Server_Relay_SetArmorIndexDestroyed(USimpleArmorDamageComponent* ArmorComponent, int32 Index, const EArmorDamageType& DamageType) | NativeEvent+1 flags | 0x0D | |
| void Server_NewMessage(const FString& Sender, const FString& Text, const EChatSenderType& SenderType) | NativeEvent+1 flags | 0x21 | |
| void Server_DrawProjectileDebugPath(bool bDraw) | NativeEvent+1 flags | 0x01 | |
| void SendLevelUpStatistics(int32 currentRank) | FinalNative+1 flags | 0x04 | |
| void RecievePawnDestroyed() | EventProtected | 0x00 | |
| void RecieveOnControllerReady() | EventProtected | 0x00 | |
| void ReceivingVoiceSignature__DelegateSignature(bool isRecieving) | Public | 0x01 | |
| void ReceiveEndLevel() | EventProtected | 0x00 | |
| void ReceivedEndLevelDelegate__DelegateSignature() | Public | 0x00 | |
| void Receive_EndLevel_WaitForData(bool areObjectivesCompleted, int32 numberOfPlayersInPod) | EventProtected | 0x08 | |
| void ReadyToContinueFromEndScreen() | NativeEvent+1 flags | 0x00 | |
| void OnShowTutorialHint__DelegateSignature(FText& Text, FText& Title, FText& TaskText, UTexture2D* Image, float Duration) | Public | 0x54 | |
| void OnSaveGamePlayerProgressChanged(int32 Rank, int32 Stars) | FinalNative+1 flags | 0x08 | |
| void OnSaveGameCreditsChanged(int32 Credits) | FinalNative+1 flags | 0x04 | |
| void OnSaveGameCharacterProgressChanged(TSubclassOf<APlayerCharacter> CharacterClass, int32 Level, float Progress) | FinalNative+1 flags | 0x10 | |
| void OnRep_DebugEnemyLocation() | FinalNative+1 flags | 0x00 | |
| void OnPlayerStateSelectedCharacterChanged(TSubclassOf<APlayerCharacter> CharacterClass) | FinalNative+1 flags | 0x08 | |
| void OnPlayerSpawnBegin(int32 PlayerId) | EventPublic | 0x04 | |
| void OnHideTutorialHint__DelegateSignature(bool wasWatched) | Public | 0x01 | |
| void OnGenerationDone() | EventPublic | 0x00 | |
| void OnChangeTutorialWidget__DelegateSignature(TSubclassOf<UTutorialContentWidget> TutorialWidget, bool bIgnoreQueue) | Public | 0x09 | |
| void OnChangeTutorialHintDuration__DelegateSignature(float NewDuration) | Public | 0x04 | |
| void LevelFinishedSignature__DelegateSignature() | Public | 0x00 | |
| void HideTutorialHint(bool watched) | FinalNative+1 flags | 0x01 | |
| bool GetUseToggleTerrainScanner() | FinalNative+1 flags | 0x01 | |
| bool GetUseToggleLaserpointer() | FinalNative+1 flags | 0x01 | |
| bool GetUseHoldToRun() | FinalNative+1 flags | 0x01 | |
| AActor* GetPlayerStart() | FinalNative+1 flags | 0x08 | |
| AFSDPlayerState* GetFSDPlayerState() | FinalNative+1 flags | 0x08 | |
| void FlushRender() | FinalNative+1 flags | 0x00 | |
| AActor* FindPlayerStart(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x10 | |
| void EndLevel() | FinalNative+1 flags | 0x00 | |
| void Client_PlayCue(USoundCue* SoundCue) | NativeEvent+1 flags | 0x08 | |
| void Client_EndLevel_WaitForData(bool areObjectivesCompleted, int32 numberOfPlayersInPod) | NativeEvent+1 flags | 0x08 | |
| void Client_CollectVanityItem(UTreasureRewarder* rewarder, UVanityItem* targetItem, UPlayerCharacterID* targetCharacter) | NativeEvent+1 flags | 0x18 | |
| void Client_CollectTreasureVictoryPose(UTreasureRewarder* rewarder, UVictoryPose* targetPose, UPlayerCharacterID* targetCharacter) | NativeEvent+1 flags | 0x18 | |
| void Client_CollectTreasureSkin(USkinTreasureRewarder* rewarder, UItemSkin* targetSkin, UItemID* targetItem) | NativeEvent+1 flags | 0x18 | |
| void Client_CollectPickaxePart(UTreasureRewarder* rewarder, UPickaxePart* targetPart) | NativeEvent+1 flags | 0x10 |
Subclasses 1
Used by 28
types with a member, parameter or interface of this typeABP_PlayerState_CABP_SpaceRig_Gamemode_CUCampaignUCampaignManagerUCampaignRequirementUDSTelemetryWrapperUFSDAchievementUFSDGameInstanceAFSDGameModeAFSDGameModeSpaceRigAFSDPlayerStartAFSDPlayerStateUGeneratedMissionAHoopsGameFNetworkConnectionInfoAPlayerCharacterAPLS_Base_CAProceduralSetupARessuplyPodSpawnURewardsSubSystemUSeasonsSubsystemASpacerigStartUTutorialComponentATutorialManagerUUI_NetInfo_CUUpgradableGearComponentUWeeklyResourceRewardUWeeklyTimerCampaignRequirement