Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.FSDPlayerController 0x0718 (1,816 B) align 8 inherited 0x05D8 vtable /Script/FSD
0x00x0718

Members 24

OffsetSizeNameTypeFlagsDefault
0x10OnEndLevelReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnReceiveVoiceChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnTransmitVoiceChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLevelFinishedFMulticastScriptDelegate4 flags<delegate>
0x10OnShowTutorialHintFMulticastScriptDelegate4 flags<delegate>
0x10OnShowTutorialWidgetFMulticastScriptDelegate4 flags<delegate>
0x10OnChangeTutorialHintDurationFMulticastScriptDelegate4 flags<delegate>
0x10OnHideCurrentTutorialHintFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerCharacterPossesedFMulticastScriptDelegate4 flags<delegate>
0x06680x10padding / unreflected
0x10OnChatOpenedFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x08DebugEnemyADeepPathfinderCharacter*Net+5 flagsnullptr
0x0CDebugEnemyLocationFVectorNetRepNotify+5 flags{X=0, Y=0, Z=0}
0x04DebugEnemySpeedfloatNet+5 flags-1
0x04DebugEnemySpeedModfloatNet+5 flags-1
0x06A40x0Cpadding / unreflected
0x08DebugEnemyLastADeepPathfinderCharacter*5 flagsnullptr
0x06B80x10padding / unreflected
0x08PerkUsageComponentUPerkUsageComponent*Protected+11 flags/Script/FSD.Default__FSDPlayerController.PerkUsageCompent
0x08LateJoinComponentUTerrainLatejoinComponent*Protected+11 flags/Script/FSD.Default__FSDPlayerController.TerrainLateJoin
0x01IsOnSpaceRigboolProtected+6 flagsfalse
0x01bReceivedEndLevelboolProtected+8 flagsfalse
0x06DA0x06padding / unreflected
0x10InitialSoundMixesTArray<USoundMix*>Protected+3 flags[]
0x01ServerTravelDoneboolTransientProtected+7 flagstrue
0x06F10x07padding / unreflected
0x08WidgetEffectsUFSDWidgetEffectsComponent*Protected+8 flags/Script/FSD.Default__FSDPlayerController.WidgetEffects
0x01SpacerigSpawnTypeESpacerigStartTypeTransientProtected+7 flagsPlayerHub
0x07010x13padding / unreflected
0x01bDetectGravityChangesboolProtected+6 flagsfalse
0x07150x03unreflected bytes to end of AFSDPlayerController
Inherited from AFSDPlayerControllerBase 5
OffsetSizeNameTypeFlagsDefault
0x08GlobalMaterialParameterCollectionUMaterialParameterCollection*6 flags/Game/Art/Materials/MPC_GlobalMaterialParameters.MPC_Global…
0x10OnPlayerVoiceStatusChangedFMulticastScriptDelegate4 flags<delegate>
0x05880x03padding / unreflected
0x01bStartWithBlackScreenboolProtected+6 flagstrue
0x058C0x14padding / unreflected
0x08WindowManagerUWindowManager*Protected+11 flags/Script/FSD.Default__FSDPlayerControllerBase.WindowManager
0x10PlatformComponentClassesTArray<FPlatformComponent>Protected+3 flags[]
Inherited from APlayerController 47
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08ControllingDirTrackInstUInterpTrackInstDirector*Transient+5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>9 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x02C90x03padding / unreflected
0x0CTargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x02D80x0Cpadding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x02E80x08padding / unreflected
0x10HiddenActorsTArray<AActor*>2 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03100x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x0CLastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03340x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>10 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x03600x70padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x03D10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x03D50x3Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x04200x0Cpadding / unreflected
0x04InputYawScalefloat8 flags2.5
0x04InputPitchScalefloat8 flags-2.5
0x04InputRollScalefloat8 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x04390x03padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursoruint88 flags1
0x01CurrentMouseCursoruint86 flags0
0x01DefaultClickTraceChanneluint88 flags3
0x01CurrentClickTraceChanneluint86 flags0
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x045C0x74padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x04D90x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x04F80x50padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x05500x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x05550x03padding / unreflected
0x0CSpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02300x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02580x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02700x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 57

SignatureFlagsNativeParams
void TriggerUserTraceBookmark()FinalNative+1 flags0x00
void ToggleVoiceOn(bool Enabled)FinalNative+1 flags0x01
void SpawnHUDLocal(TSubclassOf<AHUD> hudClass)FinalNative+1 flags0x08
void SpawnHUDAsync()EventPublic0x00
void ShowTutorialWidget(TSubclassOf<UTutorialContentWidget> TutorialWidget, bool ignoreQueue)FinalNative+1 flags0x09
void ShowTutorialHint(FText& Text, FText& Title, FText& TaskText, UTexture2D* Image, float Duration)FinalNative+1 flags0x54
void SetPlayerStart(AActor* Start)FinalNative+1 flags0x08
void SetAchievementProgressFromServer(UFSDAchievement* AchievementToSet, float Progress)NativeEvent+1 flags0x0C
void ServerSetUserHoldToRun(bool Value)NativeEvent+1 flags0x01
void Server_TravelDone()NativeEvent+1 flags0x00
void Server_TakeDamageFrom(UDamageComponent* Damage, const FVector& Location)NativeEvent+1 flags0x14
void Server_SetLateJoinDone()NativeEvent+1 flags0x00
void Server_SetGenerationStatus(const FString& Status, float Fraction)NativeEvent+1 flags0x14
void Server_SetGenerationFraction(float Fraction)NativeEvent+1 flags0x04
void Server_SetGenerationDone()NativeEvent+1 flags0x00
void Server_SetExtraEndScreenTime(float extraTime)NativeEvent+1 flags0x04
void Server_SetDebugEnemy(ADeepPathfinderCharacter* NewDebugEnemy)NativeEvent+1 flags0x08
void Server_SetControllerReady()NativeEvent+1 flags0x00
void Server_ResetHUD()NativeEvent+1 flags0x00
void Server_Relay_SetArmorIndexDestroyed(USimpleArmorDamageComponent* ArmorComponent, int32 Index, const EArmorDamageType& DamageType)NativeEvent+1 flags0x0D
void Server_NewMessage(const FString& Sender, const FString& Text, const EChatSenderType& SenderType)NativeEvent+1 flags0x21
void Server_DrawProjectileDebugPath(bool bDraw)NativeEvent+1 flags0x01
void SendLevelUpStatistics(int32 currentRank)FinalNative+1 flags0x04
void RecievePawnDestroyed()EventProtected0x00
void RecieveOnControllerReady()EventProtected0x00
void ReceivingVoiceSignature__DelegateSignature(bool isRecieving)Public0x01
void ReceiveEndLevel()EventProtected0x00
void ReceivedEndLevelDelegate__DelegateSignature()Public0x00
void Receive_EndLevel_WaitForData(bool areObjectivesCompleted, int32 numberOfPlayersInPod)EventProtected0x08
void ReadyToContinueFromEndScreen()NativeEvent+1 flags0x00
void OnShowTutorialHint__DelegateSignature(FText& Text, FText& Title, FText& TaskText, UTexture2D* Image, float Duration)Public0x54
void OnSaveGamePlayerProgressChanged(int32 Rank, int32 Stars)FinalNative+1 flags0x08
void OnSaveGameCreditsChanged(int32 Credits)FinalNative+1 flags0x04
void OnSaveGameCharacterProgressChanged(TSubclassOf<APlayerCharacter> CharacterClass, int32 Level, float Progress)FinalNative+1 flags0x10
void OnRep_DebugEnemyLocation()FinalNative+1 flags0x00
void OnPlayerStateSelectedCharacterChanged(TSubclassOf<APlayerCharacter> CharacterClass)FinalNative+1 flags0x08
void OnPlayerSpawnBegin(int32 PlayerId)EventPublic0x04
void OnHideTutorialHint__DelegateSignature(bool wasWatched)Public0x01
void OnGenerationDone()EventPublic0x00
void OnChangeTutorialWidget__DelegateSignature(TSubclassOf<UTutorialContentWidget> TutorialWidget, bool bIgnoreQueue)Public0x09
void OnChangeTutorialHintDuration__DelegateSignature(float NewDuration)Public0x04
void LevelFinishedSignature__DelegateSignature()Public0x00
void HideTutorialHint(bool watched)FinalNative+1 flags0x01
bool GetUseToggleTerrainScanner()FinalNative+1 flags0x01
bool GetUseToggleLaserpointer()FinalNative+1 flags0x01
bool GetUseHoldToRun()FinalNative+1 flags0x01
AActor* GetPlayerStart()FinalNative+1 flags0x08
AFSDPlayerState* GetFSDPlayerState()FinalNative+1 flags0x08
void FlushRender()FinalNative+1 flags0x00
AActor* FindPlayerStart(UPlayerCharacterID* characterID)FinalNative+1 flags0x10
void EndLevel()FinalNative+1 flags0x00
void Client_PlayCue(USoundCue* SoundCue)NativeEvent+1 flags0x08
void Client_EndLevel_WaitForData(bool areObjectivesCompleted, int32 numberOfPlayersInPod)NativeEvent+1 flags0x08
void Client_CollectVanityItem(UTreasureRewarder* rewarder, UVanityItem* targetItem, UPlayerCharacterID* targetCharacter)NativeEvent+1 flags0x18
void Client_CollectTreasureVictoryPose(UTreasureRewarder* rewarder, UVictoryPose* targetPose, UPlayerCharacterID* targetCharacter)NativeEvent+1 flags0x18
void Client_CollectTreasureSkin(USkinTreasureRewarder* rewarder, UItemSkin* targetSkin, UItemID* targetItem)NativeEvent+1 flags0x18
void Client_CollectPickaxePart(UTreasureRewarder* rewarder, UPickaxePart* targetPart)NativeEvent+1 flags0x10

Subclasses 1

Used by 28

types with a member, parameter or interface of this type