0x0000PushFlow(Label_1237);0x0005goto [EntryPoint];0x000FCharacter.CommunicationComponent.PitchMultiplier = OriginalPitchValue;0x0056PopFlow();0x0057Label_0057:0x0057MarkPropertyDirtyFromRepIndex(this, 2, FName(StartScale));0x0074BreakVector(Character.FirstPersonCamera.RelativeLocation, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x00CECurrentCameraOffset = CallFunc_BreakVector_Y_2;0x00E9MarkPropertyDirtyFromRepIndex(this, 6, FName(CurrentCameraOffset));0x0106OnRep_CurrentCameraOffset();0x0114StartCameraOffset = CurrentCameraOffset;0x012FMarkPropertyDirtyFromRepIndex(this, 5, FName(StartCameraOffset));0x014CTargetCameraOffset = -7f;0x0163IsScalingActive = true;0x016EMarkPropertyDirtyFromRepIndex(this, 4, FName(IsScalingActive));0x018BTemp_int_Loop_Counter_Variable_1 = 0;0x01A2Temp_int_Array_Index_Variable = 0;0x01B9Label_01B9:0x01B9CallFunc_K2_GetComponentsByClass_ReturnValue = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_UnderhillDeluxe.DE_UnderhillDeluxe_C);0x01F4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x022FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0255if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0453;0x0263Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x027EPushFlow(Label_06C3);0x0283CallFunc_K2_GetComponentsByClass_ReturnValue = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_UnderhillDeluxe.DE_UnderhillDeluxe_C);0x02BE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02F9CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x0317if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x0321CallFunc_K2_GetComponentsByClass_ReturnValue = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_UnderhillDeluxe.DE_UnderhillDeluxe_C);0x035C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0397CallFunc_Array_Get_Item.Reset Voice();0x03BBCallFunc_K2_GetComponentsByClass_ReturnValue = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_UnderhillDeluxe.DE_UnderhillDeluxe_C);0x03F6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0431CallFunc_Array_Get_Item.K2_DestroyComponent(this);0x0452PopFlow();0x0453Label_0453:0x0453Temp_int_Loop_Counter_Variable = 0;0x046ATemp_int_Array_Index_Variable_1 = 0;0x0481Label_0481:0x0481CallFunc_K2_GetComponentsByClass_ReturnValue_1 = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_MaltRockBearer.DE_MaltRockBearer_C);0x04BCCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue_1);0x04F7CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x051Dif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0527Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x0542PushFlow(Label_0679);0x0547CallFunc_K2_GetComponentsByClass_ReturnValue_1 = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_MaltRockBearer.DE_MaltRockBearer_C);0x0582/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x05BDCallFunc_Array_Get_Item_1.Reset Voice();0x05E1CallFunc_K2_GetComponentsByClass_ReturnValue_1 = Character.K2_GetComponentsByClass(/Game/GameElements/Bar/DrinkEffects/DE_MaltRockBearer.DE_MaltRockBearer_C);0x061C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0657CallFunc_Array_Get_Item_1.K2_DestroyComponent(this);0x0678PopFlow();0x0679Label_0679:0x0679CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06BEgoto Label_0481;0x06C3Label_06C3:0x06C3CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x06EDTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0708goto Label_01B9;0x070DLabel_070D:0x070DMarkPropertyDirtyFromRepIndex(this, 2, FName(StartScale));0x072ABreakVector(Character.FirstPersonCamera.RelativeLocation, CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x0784CurrentCameraOffset = CallFunc_BreakVector_Y_3;0x079FMarkPropertyDirtyFromRepIndex(this, 6, FName(CurrentCameraOffset));0x07BCOnRep_CurrentCameraOffset();0x07CAStartCameraOffset = CurrentCameraOffset;0x07E5MarkPropertyDirtyFromRepIndex(this, 5, FName(StartCameraOffset));0x0802IsScalingActive = true;0x080DMarkPropertyDirtyFromRepIndex(this, 4, FName(IsScalingActive));0x082ATargetCameraOffset = 0f;0x0841CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffectGrow_Cue.BeerEffectGrow_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x08B9Character.CommunicationComponent.PitchMultiplier = OriginalPitchValue;0x0900PopFlow();0x0901Label_0901:0x0901MarkPropertyDirtyFromRepIndex(this, 4, FName(IsScalingActive));0x091EPopFlow();0x091FLabel_091F:0x091FMarkPropertyDirtyFromRepIndex(this, 4, FName(IsScalingActive));0x093CPopFlow();0x093DLabel_093D:0x093DMarkPropertyDirtyFromRepIndex(this, 3, FName(CurrentScale));0x095AOnRep_CurrentScale();0x0968CallFunc_GetActorScale3D_ReturnValue_1 = Character.GetActorScale3D();0x099ABreakVector(CallFunc_GetActorScale3D_ReturnValue_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x09C8CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CurrentScale, CallFunc_BreakVector_X_1);0x09EEif (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_0A63;0x09FCTraceForScaledCollision(CallFunc_TraceForScaledCollision_IsNextScaleColliding);0x0A13if (!(CallFunc_TraceForScaledCollision_IsNextScaleColliding)) goto Label_0A63;0x0A21Progress = Previous Progress;0x0A3CScale Check Cooldown = 1f;0x0A53IsScalingActive = false;0x0A5Egoto Label_091F;0x0A63Label_0A63:0x0A63CallFunc_MakeVector_ReturnValue_1 = MakeVector(CurrentScale, CurrentScale, CurrentScale);0x0A9ACharacter.SetActorScale3D(CallFunc_MakeVector_ReturnValue_1);0x0AC3Previous Progress = Progress;0x0ADEPopFlow();0x0ADFLabel_0ADF:0x0ADFOnRep_CurrentCameraOffset();0x0AEDCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CurrentCameraOffset, -1f);0x0B17CallFunc_MakeVector_ReturnValue = MakeVector(0f, CurrentCameraOffset, CallFunc_Multiply_FloatFloat_ReturnValue);0x0B4ACharacter.FirstPersonCamera.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0B94CallFunc_Lerp_ReturnValue = Lerp(StartScale, TargetScale, Progress);0x0BCBCurrentScale = CallFunc_Lerp_ReturnValue;0x0BE6goto Label_093D;0x0BEBLabel_0BEB:0x0BEBMarkPropertyDirtyFromRepIndex(this, 6, FName(CurrentCameraOffset));0x0C08goto Label_0ADF;0x0C0DCallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffectShrink_Cue.BeerEffectShrink_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0C85EffectEnabled = true;0x0C90OriginalPitchValue = Character.CommunicationComponent.PitchMultiplier;0x0CD7Character.CommunicationComponent.PitchMultiplier = 1.5f;0x0D1APopFlow();0x0D1BLabel_0D1B:0x0D1BCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(Progress, 1f);0x0D3Dif (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x0D47CallFunc_Lerp_ReturnValue_1 = Lerp(StartCameraOffset, TargetCameraOffset, Progress);0x0D7ECurrentCameraOffset = CallFunc_Lerp_ReturnValue_1;0x0D99goto Label_0BEB;0x0D9ELabel_0D9E:0x0D9ECallFunc_LessEqual_FloatFloat_ReturnValue_1 = LessEqual_FloatFloat(Scale Check Cooldown, 0f);0x0DC0if (!(CallFunc_LessEqual_FloatFloat_ReturnValue_1)) PopFlow();0x0DCAIsScalingActive = true;0x0DD5goto Label_0901;0x0DDACallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CurrentScale, 0.99f);0x0DFCCallFunc_BooleanOR_ReturnValue = BooleanOR(EffectIsActive, CallFunc_Less_FloatFloat_ReturnValue);0x0E22if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0E7C;0x0E30CallFunc_HasAuthority_ReturnValue = Character.HasAuthority();0x0E5Aif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0E64Handle Scaling(K2Node_Event_DeltaSeconds);0x0E7BPopFlow();0x0E7CLabel_0E7C:0x0E7CK2_DestroyComponent(this);0x0E87PopFlow();0x0E88Character = K2Node_Event_character;0x0E9BPushFlow(Label_0FC1);0x0EA0PushFlow(Label_0FF8);0x0EA5CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SFX/BeerEffects/BeerEffect_Stomach_BuildUp_Cue.BeerEffect_Stomach_BuildUp_Cue, Character.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0F1DCallFunc_IsLocallyControlled_ReturnValue = Character.IsLocallyControlled();0x0F4Bif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x0F55CallFunc_GetPlayerController_ReturnValue = Character.GetPlayerController();0x0F7FCallFunc_GetPlayerController_ReturnValue.ClientStartCameraShake(/Game/Character/Camera/CameraShakes/CameraShake_BuffBeerGeneric.CameraShake_BuffBeerGeneric_C, 1f, 0, FRotator(0, 0, 0));0x0FC0PopFlow();0x0FC1Label_0FC1:0x0FC1Delay(this, 1f, LatentActionInfo{0xC0D, -912595014, FName(ExecuteUbergraph_DE_UnderhillDeluxe), this});0x0FF7PopFlow();0x0FF8Label_0FF8:0x0FF8CallFunc_GetActorScale3D_ReturnValue_2 = Character.GetActorScale3D();0x102ABreakVector(CallFunc_GetActorScale3D_ReturnValue_2, CallFunc_BreakVector_X_4, CallFunc_BreakVector_Y_4, CallFunc_BreakVector_Z_4);0x1058StartScale = CallFunc_BreakVector_X_4;0x1073goto Label_0057;0x1078Progress = 0f;0x108FTargetScale = 1f;0x10A6Previous Progress = 0f;0x10BDCallFunc_GetActorScale3D_ReturnValue = Character.GetActorScale3D();0x10EFBreakVector(CallFunc_GetActorScale3D_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x111DStartScale = CallFunc_BreakVector_X;0x1138goto Label_070D;0x113DCallFunc_BooleanAND_ReturnValue = BooleanAND(IsScalingActive, EffectEnabled);0x1163if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_11E9;0x1171CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(K2Node_CustomEvent_DeltaTime, 0.3f);0x119BCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Progress, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x11C9Progress = CallFunc_Add_FloatFloat_ReturnValue;0x11E4goto Label_0D1B;0x11E9Label_11E9:0x11E9CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(Scale Check Cooldown, K2Node_CustomEvent_DeltaTime);0x1217Scale Check Cooldown = CallFunc_Subtract_FloatFloat_ReturnValue;0x1232goto Label_0D9E;0x1237Label_1237:0x1237return;