0x00x0248
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00B0 | 0x10 | padding / unreflected | |||
| 0x08 | AvailableVanityItems | UCharacterVanityItems* | Protected+6 flags | nullptr | |
| 0x08 | ShownBeardColor | UBeardColorVanityItem* | TransientProtected+5 flags | nullptr | |
| 0x08 | ArmorMaterial | UMaterialInterface* | TransientProtected+5 flags | nullptr | |
| 0x08 | ArmorClothMaterial | UMaterialInterface* | TransientProtected+5 flags | nullptr | |
| 0x08 | DynamicSkinMaterial | UMaterialInstanceDynamic* | TransientProtected+5 flags | nullptr | |
| 0x01 | HeadVanityType | EHeadVanityType | TransientProtected+5 flags | HairOnly | |
| 0x00E9 | 0x07 | padding / unreflected | |||
| 0x20 | EquippedVanity | FEquippedVanity | NetTransient+5 flags | {Vanity=[], SelectedArmorMaterial=nullptr, UsingSlevedArmor… | |
| 0x08 | PreviewedItem | UVanityItem* | TransientProtected+5 flags | nullptr | |
| 0x08 | PreviewedArmorMaterial | UArmorMaterialVanityItem* | TransientProtected+5 flags | nullptr | |
| 0x08 | SkinMaterial | UMaterialInterface* | TransientProtected+5 flags | nullptr | |
| 0x10 | Tattoos | TArray<FTattooArmorItem> | TransientProtected+2 flags | [] | |
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x60 | padding / unreflected | |||
| 0x50 | VanityMeshes | TMap<EVanitySlot, USkeletalMeshComponent*> | TransientProtected+3 flags | <TMap> | |
| 0x01F8 | 0x50 | unreflected bytes to end of UCharacterVanityComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 18
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateMeshes() | FinalNative+1 flags | 0x00 | |
| void UpdateEquippedVanity(bool applyItems) | FinalNative+1 flags | 0x01 | |
| void SetEquippedVanityInViewer(FEquippedVanity& equippedVanityItems) | FinalNative+1 flags | 0x20 | |
| void SetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character, bool inDesireSleeveless) | FinalNative+2 flags | 0x11 | |
| void Server_SetEquippedVanity(const FEquippedVanity& equippedItems) | NativeEvent+1 flags | 0x20 | |
| void RemoveMedicalGown() | FinalNative+1 flags | 0x00 | |
| UVanityItem* Receive_GetEquippedVanityItem(UObject* WorldContextObject, UPlayerCharacterID* Character, const EVanitySlot& Slot) | FinalNative+2 flags | 0x20 | |
| bool Receive_GetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character) | FinalNative+2 flags | 0x11 | |
| void OnRep_EquippedVanity() | FinalNative+1 flags | 0x00 | |
| bool HasSpawnedInMedbay() | FinalNative+1 flags | 0x01 | |
| UVanityItem* GetEquippedVanityItem(const EVanitySlot& Slot, bool ignorePreviewItems) | FinalNative+1 flags | 0x10 | |
| bool GetDesireSleevelessArmor() | FinalNative+1 flags | 0x01 | |
| UCharacterVanityItems* GetAvailableVanityItems() | FinalNative+1 flags | 0x08 | |
| void EquipMedicalGown() | FinalNative+1 flags | 0x00 | |
| void EnforceValidPaintjob() | FinalNative+1 flags | 0x00 | |
| void CreateEquippedGear() | FinalNative+1 flags | 0x00 | |
| void Client_RemoveMedicalGown() | NativeEvent+1 flags | 0x00 | |
| void Client_EquipMedicalGown() | NativeEvent+1 flags | 0x00 |