Zdexby TheHolyOneZ
5,372 classes
Class

UCharacterVanityComponent

: UActorComponent : UObject
/Script/FSD.CharacterVanityComponent 0x0248 (584 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0248

Members 13

OffsetSizeNameTypeFlagsDefault
0x00B00x10padding / unreflected
0x08AvailableVanityItemsUCharacterVanityItems*Protected+6 flagsnullptr
0x08ShownBeardColorUBeardColorVanityItem*TransientProtected+5 flagsnullptr
0x08ArmorMaterialUMaterialInterface*TransientProtected+5 flagsnullptr
0x08ArmorClothMaterialUMaterialInterface*TransientProtected+5 flagsnullptr
0x08DynamicSkinMaterialUMaterialInstanceDynamic*TransientProtected+5 flagsnullptr
0x01HeadVanityTypeEHeadVanityTypeTransientProtected+5 flagsHairOnly
0x00E90x07padding / unreflected
0x20EquippedVanityFEquippedVanityNetTransient+5 flags{Vanity=[], SelectedArmorMaterial=nullptr, UsingSlevedArmor…
0x08PreviewedItemUVanityItem*TransientProtected+5 flagsnullptr
0x08PreviewedArmorMaterialUArmorMaterialVanityItem*TransientProtected+5 flagsnullptr
0x08SkinMaterialUMaterialInterface*TransientProtected+5 flagsnullptr
0x10TattoosTArray<FTattooArmorItem>TransientProtected+2 flags[]
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x01480x60padding / unreflected
0x50VanityMeshesTMap<EVanitySlot, USkeletalMeshComponent*>TransientProtected+3 flags<TMap>
0x01F80x50unreflected bytes to end of UCharacterVanityComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 18

SignatureFlagsNativeParams
void UpdateMeshes()FinalNative+1 flags0x00
void UpdateEquippedVanity(bool applyItems)FinalNative+1 flags0x01
void SetEquippedVanityInViewer(FEquippedVanity& equippedVanityItems)FinalNative+1 flags0x20
void SetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character, bool inDesireSleeveless)FinalNative+2 flags0x11
void Server_SetEquippedVanity(const FEquippedVanity& equippedItems)NativeEvent+1 flags0x20
void RemoveMedicalGown()FinalNative+1 flags0x00
UVanityItem* Receive_GetEquippedVanityItem(UObject* WorldContextObject, UPlayerCharacterID* Character, const EVanitySlot& Slot)FinalNative+2 flags0x20
bool Receive_GetDesireSleevelessArmor(UObject* WorldContextObject, UPlayerCharacterID* Character)FinalNative+2 flags0x11
void OnRep_EquippedVanity()FinalNative+1 flags0x00
bool HasSpawnedInMedbay()FinalNative+1 flags0x01
UVanityItem* GetEquippedVanityItem(const EVanitySlot& Slot, bool ignorePreviewItems)FinalNative+1 flags0x10
bool GetDesireSleevelessArmor()FinalNative+1 flags0x01
UCharacterVanityItems* GetAvailableVanityItems()FinalNative+1 flags0x08
void EquipMedicalGown()FinalNative+1 flags0x00
void EnforceValidPaintjob()FinalNative+1 flags0x00
void CreateEquippedGear()FinalNative+1 flags0x00
void Client_RemoveMedicalGown()NativeEvent+1 flags0x00
void Client_EquipMedicalGown()NativeEvent+1 flags0x00

Used by 2

types with a member, parameter or interface of this type