Zdexby TheHolyOneZ
5,372 classes
Class

UPlayerHealthComponent

: UHealthComponent : UHealthComponentBase : UActorComponent : UObject
/Script/FSD.PlayerHealthComponent 0x03B8 (952 B) align 8 inherited 0x0270 vtable /Script/FSD
implements IRejoinListener
0x00x03B8

Members 26

OffsetSizeNameTypeFlagsDefault
0x02700x08padding / unreflected
0x10OnFullHealthCannotHealFMulticastScriptDelegate4 flags<delegate>
0x10OnHealedFromCrystalEventFMulticastScriptDelegate4 flags<delegate>
0x10OnHealthRegeneratingChangedFMulticastScriptDelegate4 flags<delegate>
0x02A80x10padding / unreflected
0x10OnPlayerHitFMulticastScriptDelegate4 flags<delegate>
0x04MaxHealthfloatNetRepNotify+9 flags100
0x04MaxArmorfloatNetRepNotify+9 flags0
0x04ArmorDamagefloatNetTransient+9 flags0
0x02D40x04padding / unreflected
0x04ReviveHealthReturnRatiofloatProtected+6 flags1
0x04ReviveArmorReturnRatiofloatProtected+6 flags1
0x04HealthPerCrystalVolumefloatProtected+6 flags0.25
0x10HealthRegenerationFHealthRegenerationParamsProtected+3 flags{bIsRegenerating=false, DelayAfterDamage=8, HealthPerSecond…
0x02F40x04padding / unreflected
0x08ArmorRegenCurveUCurveFloat*Protected+8 flagsnullptr
0x04ShieldRegenDelayfloatProtected+6 flags5
0x03040x04padding / unreflected
0x08CharacterAPlayerCharacter*TransientProtected+5 flagsnullptr
0x08GenericImpactParticlesUParticleSystem*Protected+6 flagsnullptr
0x08ShieldLinkEffectUParticleSystem*Protected+6 flagsnullptr
0x10AudioFriendlyFireFAudioWithCooldownProtected+3 flags{Audio=nullptr, CoolDown=0}
0x08ShieldLinkInstanceUParticleSystemComponent*TransientProtected+7 flagsnullptr
0x03380x04padding / unreflected
0x04InvulnerabilityDurationfloatProtected+6 flags0.25
0x04ReviveInvulnerabilityTimefloatProtected+6 flags3
0x03440x3Cpadding / unreflected
0x08DamageTakenMutatorUPlayerDamageTakenMutator*TransientProtected+5 flagsnullptr
0x03880x08padding / unreflected
0x08IronWillStatusEffectClassTSubclassOf<UStatusEffect>TransientProtected+6 flagsnullptr
0x08IronWillStatusEffectUStatusEffect*TransientProtected+5 flagsnullptr
0x01IronWillActiveboolNetTransient+6 flagsfalse
0x03A10x03padding / unreflected
0x04IronWillTimeToActivatefloatProtected+8 flags0
0x03A80x08padding / unreflected
0x08SharedHealthMutatorUSharedHealthMutator*TransientProtected+7 flagsnullptr
Inherited from UHealthComponent 18
OffsetSizeNameTypeFlagsDefault
0x10OnArmorChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnArmorDamagedFMulticastScriptDelegate4 flags<delegate>
0x10OnArmorHealedFMulticastScriptDelegate4 flags<delegate>
0x10OnDeathDetailedFMulticastScriptDelegate5 flags<delegate>
0x10OnNewHealthSegmentFMulticastScriptDelegate4 flags<delegate>
0x04DamagefloatNetTransient+9 flags0
0x01B40x04padding / unreflected
0x10HealthSegmentSizesTArray<float>Protected+5 flags[]
0x01CanDamageThroughSegmentsboolProtected+6 flagstrue
0x01C90x0Fpadding / unreflected
0x08LastDamageCauserAActor*TransientProtected+5 flagsnullptr
0x10SubHealthComponentsTArray<USubHealthComponent*>TransientProtected+4 flags[]
0x01ShouldUseLargestSubhealthDamageTakenboolProtected+6 flagsfalse
0x01AlwaysReportHitEventsboolProtected+8 flagsfalse
0x01InvulnerableToNonDefinedResistancesboolProtected+8 flagsfalse
0x01F30x05padding / unreflected
0x50ResistancesTMap<UPawnStat*, float>Protected+4 flags<TMap>
0x04EnvironmentalDamageResistancefloatProtected+8 flags1
0x01AffectedByGlobalWeakpointDamageMultiplierboolProtected+7 flagstrue
0x01UseDormancyboolProtected+6 flagsfalse
0x024E0x02padding / unreflected
0x08PawnStatsUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from UHealthComponentBase 12
OffsetSizeNameTypeFlagsDefault
0x10OnHealthChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnDamageHealedFMulticastScriptDelegate4 flags<delegate>
0x10OnDamageTakenFMulticastScriptDelegate4 flags<delegate>
0x10OnHitFMulticastScriptDelegate4 flags<delegate>
0x10OnBodypartHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDeathFMulticastScriptDelegate4 flags<delegate>
0x10OnRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnHitByHitScanFMulticastScriptDelegate4 flags<delegate>
0x10OnCanTakeDamageChangedFMulticastScriptDelegate4 flags<delegate>
0x01480x04padding / unreflected
0x01ShowLaserPointMarkerWhenDeadboolProtected+8 flagsfalse
0x01canTakeDamageboolProtected+6 flagstrue
0x01PassthroughTemperatureDamageboolProtected+6 flagsfalse
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 14

SignatureFlagsNativeParams
UStatusEffect* SetIronWillStatusEffect(TSubclassOf<UStatusEffect> steClass)FinalNative+1 flags0x10
void Server_TryActivateIronWill()NativeEvent+1 flags0x00
void OnRep_MaxHealth()FinalNative+1 flags0x00
void OnRep_MaxArmor()FinalNative+1 flags0x00
void OnRep_ArmorDamage(float oldDamage)FinalNative+1 flags0x04
bool IsLowHealth()FinalNative+1 flags0x01
float GetRemainingIronWillActivationTime()FinalNative+1 flags0x04
bool GetIsHealthRegenerating()FinalNative+1 flags0x01
bool GetIronWillActive()FinalNative+1 flags0x01
float GetHealthRegeneratingTargetRatio()FinalNative+1 flags0x04
void Client_SetHealthRegenerating(bool isRegenerating)NativeEvent+1 flags0x01
void Client_OnFriendlyFire(AController* EventInstigator, AActor* DamageCauser)NativeEvent+1 flags0x10
void Client_HealthFullCannotHeal()NativeEvent+1 flags0x00
bool CanActivateIronWill()FinalNative+1 flags0x01

Used by 2

types with a member, parameter or interface of this type