Zdexby TheHolyOneZ
5,372 classes
Class

UPlayerFPAnimInstance

: UPlayerAnimInstance : UAnimInstance : UObject
/Script/FSD.PlayerFPAnimInstance 0x04C0 (1,216 B) align 16 inherited 0x0400 vtable /Script/FSD
0x00x04C0

Members 21

OffsetSizeNameTypeFlagsDefault
0x0CWeaponRecoilFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04HeadBobScalefloatProtected+8 flags1
0x04WeaponSwayRecoverySpeedfloatProtected+6 flags10
0x04WeaponSwayAlphaRecoverySpeedfloatProtected+6 flags25
0x0CWeaponSwayAngleFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04WeaponSwayMaxAnglefloatProtected+6 flags10
0x0CCameraAntiSwayAngleFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04WeaponSwayAlphafloatProtected+8 flags1
0x04WeaponSwayToApplyfloatTransientProtected+5 flags0
0x0CCameraOffsetFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x04480x10padding / unreflected
0x0CNegativeCameraOffsetFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x01HeadOnlyModeboolTransientProtected+7 flagsfalse
0x04650x03padding / unreflected
0x0CHeadRotationFRotatorTransient+6 flags{Pitch=0, Yaw=0, Roll=0}
0x04740x04padding / unreflected
0x08FP_IdleUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_WalkUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_SprintUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpStartUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLoopUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLandUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_JumpLand_AimUAnimSequence*TransientProtected+7 flagsnullptr
0x08FP_DownedUAnimSequence*TransientProtected+7 flagsnullptr
0x04B80x08unreflected bytes to end of UPlayerFPAnimInstance
Inherited from UPlayerAnimInstance 57
OffsetSizeNameTypeFlagsDefault
0x01IsFirstPersonboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x04WalkTreshholdfloatProtected+8 flags200
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08DefaultFootstepParticleUParticleSystem*Protected+6 flagsnullptr
0x08DefaultFootStepSoundUSoundCue*Protected+6 flagsnullptr
0x08AnimationSetAUItemCharacterAnimationSet*TransientProtected+7 flagsnullptr
0x08AnimationSetBUItemCharacterAnimationSet*TransientProtected+7 flagsnullptr
0x01AnimationSetAIsPrimaryboolTransientProtected+7 flagstrue
0x01CharacterStateECharacterStateTransientProtected+8 flagsWalking
0x02F20x02padding / unreflected
0x04SpeedfloatTransientProtected+8 flags0
0x04WalkAnimationSpeedfloatProtected+6 flags140
0x04RunAnimationSpeedfloatProtected+6 flags400
0x04WalkRatefloatTransientProtected+7 flags0
0x04RunRatefloatTransientProtected+7 flags0
0x04DirectionfloatTransientProtected+8 flags0
0x0CAimRotationFRotatorTransientProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x01IsInitializedboolTransientProtected+7 flagsfalse
0x03190x03padding / unreflected
0x04PitchfloatTransientProtected+8 flags0
0x01IsStandingDownboolTransientProtected+8 flagsfalse
0x01IsInAirboolTransientProtected+8 flagsfalse
0x01IsMovingboolTransientProtected+8 flagsfalse
0x01IsWalkingboolTransientProtected+8 flagsfalse
0x01IsSprintingboolTransientProtected+8 flagsfalse
0x01IsAimingboolTransientProtected+8 flagsfalse
0x01IsAliveboolTransientProtected+8 flagsfalse
0x01IsLyingDownboolTransientProtected+8 flagsfalse
0x01OnZiplineboolTransientProtected+8 flagsfalse
0x01IsGrindingboolTransientProtected+8 flagsfalse
0x01IsParalyzedboolTransientProtected+8 flagsfalse
0x01IsGrabbedboolTransientProtected+8 flagsfalse
0x01IsAttachedboolTransientProtected+8 flagsfalse
0x01BeingRevivedboolTransientProtected+8 flagsfalse
0x01IsLookingAtMapboolTransientProtected+8 flagsfalse
0x01IsControllingEnemyboolTransientProtected+8 flagsfalse
0x01IsUsingJetBootsboolTransientProtected+8 flagsfalse
0x01IsUsingTraversalToolboolTransientProtected+8 flagsfalse
0x03320x02padding / unreflected
0x04TraversalToolTargetHorizontalOffsetfloatTransientProtected+8 flags0
0x04TraversalToolTargetVerticalOffsetfloatTransientProtected+8 flags0
0x04TraversalToolSpeedRatefloatTransientProtected+8 flags0
0x0CControllingEnemyRootOffsetFVectorTransientProtected+8 flags{X=0, Y=0, Z=0}
0x0CControllingEnemyDirectionAlphaFVectorTransientProtected+8 flags{X=0, Y=0, Z=0}
0x04GliderAnimationLengthfloatProtected+6 flags1
0x20GliderAnimSyncFGliderAnimSyncTransientProtected+4 flags{Time=0, AnimAlphaSync=0, VelocityPercent={X=0, Y=0, Z=0}, …
0x01IsAllowedToPlayMovementAnimboolTransientProtected+7 flagsfalse
0x037D0x03padding / unreflected
0x04CropBeardfloatTransientProtected+7 flags0
0x03840x04padding / unreflected
0x08ActiveUseMontageUAnimMontage*TransientProtected+8 flagsnullptr
0x03900x08padding / unreflected
0x08CurrentUseSettingUUseAnimationSetting*TransientProtected+5 flagsnullptr
0x03A00x08padding / unreflected
0x08EndUseMontageToPlayUAnimMontage*TransientProtected+8 flagsnullptr
0x04AimDurationfloatProtected+8 flags1
0x04ReviveProgressfloatProtected+8 flags0
0x04ReviveExplicitTimefloatProtected+8 flags0
0x03BC0x0Cpadding / unreflected
0x04IdleTimeForInspectfloatProtected+8 flags3
0x04RepeatDealayForInspectfloatProtected+8 flags10
0x01CharacterMoveDirectionECharacterMoveDirectionTransientProtected+8 flagsNone
0x03D10x03padding / unreflected
0x04MoveAdjustmentAnglefloatTransientProtected+8 flags0
0x08CarryAnimationSetUItemCharacterAnimationSet*Protected+6 flagsnullptr
0x08DefaultAnimationSetUItemCharacterAnimationSet*Protected+6 flagsnullptr
Inherited from UAnimInstance 13
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Subclasses 1

Used by 1

types with a member, parameter or interface of this type