| 0x01 | IsFirstPerson | bool | Protected+6 flags | false |
| 0x02C1 | 0x03 | padding / unreflected |
| 0x04 | WalkTreshhold | float | Protected+8 flags | 200 |
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr |
| 0x08 | DefaultFootstepParticle | UParticleSystem* | Protected+6 flags | nullptr |
| 0x08 | AnimationSetA | UItemCharacterAnimationSet* | TransientProtected+7 flags | nullptr |
| 0x08 | AnimationSetB | UItemCharacterAnimationSet* | TransientProtected+7 flags | nullptr |
| 0x01 | AnimationSetAIsPrimary | bool | TransientProtected+7 flags | true |
| 0x01 | CharacterState | ECharacterState | TransientProtected+8 flags | Walking |
| 0x02F2 | 0x02 | padding / unreflected |
| 0x04 | Speed | float | TransientProtected+8 flags | 0 |
| 0x04 | WalkAnimationSpeed | float | Protected+6 flags | 140 |
| 0x04 | RunAnimationSpeed | float | Protected+6 flags | 400 |
| 0x04 | WalkRate | float | TransientProtected+7 flags | 0 |
| 0x04 | RunRate | float | TransientProtected+7 flags | 0 |
| 0x04 | Direction | float | TransientProtected+8 flags | 0 |
| 0x0C | AimRotation | FRotator | TransientProtected+7 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x01 | IsInitialized | bool | TransientProtected+7 flags | false |
| 0x0319 | 0x03 | padding / unreflected |
| 0x04 | Pitch | float | TransientProtected+8 flags | 0 |
| 0x01 | IsStandingDown | bool | TransientProtected+8 flags | false |
| 0x01 | IsInAir | bool | TransientProtected+8 flags | false |
| 0x01 | IsMoving | bool | TransientProtected+8 flags | false |
| 0x01 | IsWalking | bool | TransientProtected+8 flags | false |
| 0x01 | IsSprinting | bool | TransientProtected+8 flags | false |
| 0x01 | IsAiming | bool | TransientProtected+8 flags | false |
| 0x01 | IsAlive | bool | TransientProtected+8 flags | false |
| 0x01 | IsLyingDown | bool | TransientProtected+8 flags | false |
| 0x01 | OnZipline | bool | TransientProtected+8 flags | false |
| 0x01 | IsGrinding | bool | TransientProtected+8 flags | false |
| 0x01 | IsParalyzed | bool | TransientProtected+8 flags | false |
| 0x01 | IsGrabbed | bool | TransientProtected+8 flags | false |
| 0x01 | IsAttached | bool | TransientProtected+8 flags | false |
| 0x01 | BeingRevived | bool | TransientProtected+8 flags | false |
| 0x01 | IsLookingAtMap | bool | TransientProtected+8 flags | false |
| 0x01 | IsControllingEnemy | bool | TransientProtected+8 flags | false |
| 0x01 | IsUsingJetBoots | bool | TransientProtected+8 flags | false |
| 0x01 | IsUsingTraversalTool | bool | TransientProtected+8 flags | false |
| 0x0332 | 0x02 | padding / unreflected |
| 0x04 | TraversalToolTargetHorizontalOffset | float | TransientProtected+8 flags | 0 |
| 0x04 | TraversalToolTargetVerticalOffset | float | TransientProtected+8 flags | 0 |
| 0x04 | TraversalToolSpeedRate | float | TransientProtected+8 flags | 0 |
| 0x0C | ControllingEnemyRootOffset | FVector | TransientProtected+8 flags | {X=0, Y=0, Z=0} |
| 0x0C | ControllingEnemyDirectionAlpha | FVector | TransientProtected+8 flags | {X=0, Y=0, Z=0} |
| 0x04 | GliderAnimationLength | float | Protected+6 flags | 1 |
| 0x20 | GliderAnimSync | FGliderAnimSync | TransientProtected+4 flags | {Time=0, AnimAlphaSync=0, VelocityPercent={X=0, Y=0, Z=0}, … |
| 0x01 | IsAllowedToPlayMovementAnim | bool | TransientProtected+7 flags | false |
| 0x037D | 0x03 | padding / unreflected |
| 0x04 | CropBeard | float | TransientProtected+7 flags | 0 |
| 0x0384 | 0x04 | padding / unreflected |
| 0x08 | ActiveUseMontage | UAnimMontage* | TransientProtected+8 flags | nullptr |
| 0x0390 | 0x08 | padding / unreflected |
| 0x08 | CurrentUseSetting | UUseAnimationSetting* | TransientProtected+5 flags | nullptr |
| 0x03A0 | 0x08 | padding / unreflected |
| 0x08 | EndUseMontageToPlay | UAnimMontage* | TransientProtected+8 flags | nullptr |
| 0x04 | AimDuration | float | Protected+8 flags | 1 |
| 0x04 | ReviveProgress | float | Protected+8 flags | 0 |
| 0x04 | ReviveExplicitTime | float | Protected+8 flags | 0 |
| 0x03BC | 0x0C | padding / unreflected |
| 0x04 | IdleTimeForInspect | float | Protected+8 flags | 3 |
| 0x04 | RepeatDealayForInspect | float | Protected+8 flags | 10 |
| 0x01 | CharacterMoveDirection | ECharacterMoveDirection | TransientProtected+8 flags | None |
| 0x03D1 | 0x03 | padding / unreflected |
| 0x04 | MoveAdjustmentAngle | float | TransientProtected+8 flags | 0 |
| 0x08 | CarryAnimationSet | UItemCharacterAnimationSet* | Protected+6 flags | nullptr |
| 0x08 | DefaultAnimationSet | UItemCharacterAnimationSet* | Protected+6 flags | nullptr |