| void RecordTreeOfVanityClaim(int32 NodeID) | FinalNative+1 flags | | 0x04 |
| void RecordSpecialEventHappening(const FString& EventName, bool SuccessfullySpawned) | FinalNative+1 flags | | 0x11 |
| void RecordSeasonXpGained(int32 Gained, int32 LastLevel, bool Positive) | FinalNative+1 flags | | 0x09 |
| void RecordSeasonLevelUp() | FinalNative+1 flags | | 0x00 |
| void RecordSeasonChallengeReroll(int32 ChallengeIndex, USeasonChallenge* Challenge) | FinalNative+1 flags | | 0x10 |
| void RecordOpenScreen(const FString& ScreenName, bool RecordRank) | FinalNative+1 flags | | 0x11 |
| void RecordMissionStart() | FinalNative+1 flags | | 0x00 |
| void RecordMissionEnd(int32 XPReward, int32 CreditReward) | FinalNative+1 flags | | 0x08 |
| void RecordMachineEventEnd(const FString& EventName, bool WasCompleted, int32 completionTime) | FinalNative+1 flags | | 0x18 |
| void RecordKickPlayer(const FString& reason, APlayerController* KickedPlayer) | FinalNative+1 flags | | 0x18 |
| void RecordDeepDiveStageEnd(const FString& MissionName, int32 StageTime, int32 TimeSinceStartOfDive, int32 TotalTime, int32 NitraLeft) | FinalNative+1 flags | | 0x20 |
| void RecordContinuousDamage(AActor* DamageCauser) | FinalNative+1 flags | | 0x08 |
| void RecordBossFightEnd(const FString& BossName, bool WasBossKilled, int32 NumBossKills) | FinalNative+1 flags | | 0x18 |
| void OnNewProceduralSetup() | FinalNative+1 flags | | 0x00 |
| void OnNewPlayer(AFSDPlayerController* Controller) | FinalNative+1 flags | | 0x08 |
| void OnNewMission(UGeneratedMission* mission) | FinalNative+1 flags | | 0x08 |
| void OnNewCharacter() | FinalNative+1 flags | | 0x00 |
| void OnCharacterSaveChanged(TSubclassOf<APlayerCharacter> CharacterClass, int32 Level, float Progress) | FinalNative+1 flags | | 0x10 |
| void OnCharacterPromoted(TSubclassOf<APlayerCharacter> CharacterClass, int32 RetirementCount) | FinalNative+1 flags | | 0x0C |