0x00x04B8
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnPlayerCharacterSpawned | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerTalkingChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSelectedCharacterChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | FractionLevelGenerated | float | NetTransient+8 flags | 0 | |
| 0x0354 | 0x04 | padding / unreflected | |||
| 0x10 | LevelGenerationState | FString | NetTransient+6 flags | "" | |
| 0x10 | OnSupplyStatusChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnemyKilledEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x20 | LatestEquipedVanity | FEquippedVanity | NetTransient+3 flags | {Vanity=[], SelectedArmorMaterial=nullptr, UsingSlevedArmor… | |
| 0x08 | SelectedCharacter | TSubclassOf<APlayerCharacter> | NetRepNotify+10 flags | nullptr | |
| 0x01 | bIsServer | bool | NetTransient+8 flags | false | |
| 0x01 | ShouldCopyProperties | bool | Protected+6 flags | false | |
| 0x01 | gameOwnerStatus | uint8 | NetTransient+7 flags | 0 | |
| 0x01 | IsOnSpaceRig | bool | Protected+8 flags | false | |
| 0x03B4 | 0x04 | padding / unreflected | |||
| 0x08 | PlayerStatsComponent | UPlayerStatsComponent* | Protected+11 flags | /Script/FSD.Default__FSDPlayerState.PlayerStatsComponent | |
| 0x08 | RejoinState | UPlayerRejoinState* | Protected+9 flags | /Script/FSD.Default__FSDPlayerState.RejoinState | |
| 0x08 | SaveGameStateComponent | USaveGameStateComponent* | Protected+11 flags | /Script/FSD.Default__FSDPlayerState.SaveGameStateComponent | |
| 0x08 | PlayerCharacter | APlayerCharacter* | NetTransient+9 flags | nullptr | |
| 0x01 | IsInMission | bool | TransientProtected+7 flags | false | |
| 0x01 | IsTalking | bool | TransientProtected+7 flags | false | |
| 0x01 | HasGeneratedLevel | bool | TransientProtected+6 flags | false | |
| 0x01 | HasSelectedCharacter | bool | NetTransient+7 flags | false | |
| 0x04 | PlayerSortId | int32 | NetTransient+6 flags | 0 | |
| 0x10 | OnPlayerNameChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x10 | OnFractionLevelGenerated | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x10 | OnLevelGenerationStateChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x08 | PlayerResources | UPlayerResourceComponent* | TransientProtected+9 flags | nullptr | |
| 0x01 | SupplyAmmoStatus | uint8 | NetTransient+7 flags | 0 | |
| 0x01 | SupplyHealthStatus | uint8 | NetTransient+7 flags | 0 | |
| 0x041A | 0x06 | padding / unreflected | |||
| 0x90 | RewardTexts | FRewardTexts | Protected+2 flags | {PrimaryObjective=<FText>, SecondaryObjective=<FText>, Coun… | |
| 0x04B0 | 0x08 | unreflected bytes to end of AFSDPlayerState | |||
Inherited from APlayerState 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Score | float | NetRepNotify+7 flags | 0 | |
| 0x04 | PlayerId | int32 | NetRepNotify+7 flags | 0 | |
| 0x01 | Ping | uint8 | Net+7 flags | 0 | |
| 0x0229 | 0x01 | padding / unreflected | |||
| 0x01 | bShouldUpdateReplicatedPing : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsSpectator : 1bit 1 | bool | Net+5 flags | false | |
| 0x01 | bOnlySpectator : 1bit 2 | bool | Net+3 flags | false | |
| 0x01 | bIsABot : 1bit 3 | bool | Net+5 flags | false | |
| 0x01 | bIsInactive : 1bit 5 | bool | NetRepNotify+3 flags | false | |
| 0x01 | bFromPreviousLevel : 1bit 6 | bool | Net+3 flags | false | |
| 0x022B | 0x01 | padding / unreflected | |||
| 0x04 | StartTime | int32 | Net+5 flags | 0 | |
| 0x08 | EngineMessageClass | TSubclassOf<ULocalMessage> | 6 flags | /Script/Engine.EngineMessage | |
| 0x0238 | 0x08 | padding / unreflected | |||
| 0x10 | SavedNetworkAddress | FString | 3 flags | "" | |
| 0x28 | UniqueId | FUniqueNetIdRepl | NetRepNotify+2 flags | {ReplicationBytes=[]} | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | PawnPrivate | APawn* | 7 flags | nullptr | |
| 0x0288 | 0x78 | padding / unreflected | |||
| 0x10 | PlayerNamePrivate | FString | NetRepNotify+3 flags | "" | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 36
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetSelectedCharacterID(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x08 | |
| void SetSelectedCharacter(TSubclassOf<APlayerCharacter> NewCharacter) | FinalNative+1 flags | 0x08 | |
| void SetHasGeneratedLevel(bool hasgenerated) | FinalNative+1 flags | 0x01 | |
| void SetCanOnlySpectate(bool canOnlySpectate) | FinalNative+1 flags | 0x01 | |
| void ServerSetSelectedCharacter(TSubclassOf<APlayerCharacter> NewCharacter) | NativeEvent+1 flags | 0x08 | |
| void Server_SetSupplyStatus(uint8 StatusHealth, uint8 StatusAmmo) | NativeEvent+1 flags | 0x02 | |
| void Server_SetGameOwnerStatus(int32 gameOwnerStatus) | NativeEvent+1 flags | 0x04 | |
| void OnRep_SupplyHealthStatus() | FinalNative+1 flags | 0x00 | |
| void OnRep_SupplyAmmoStatus() | FinalNative+1 flags | 0x00 | |
| void OnRep_SelectedCharacter() | FinalNative+1 flags | 0x00 | |
| void OnRep_PlayerCharacter() | FinalNative+1 flags | 0x00 | |
| void OnRep_LevelGenerationState() | FinalNative+1 flags | 0x00 | |
| void OnRep_GameOwnerStatus() | FinalNative+1 flags | 0x00 | |
| void OnRep_FractionLevelGenerated() | FinalNative+1 flags | 0x00 | |
| void OnLateJoinFinished() | EventPublic | 0x00 | |
| bool HasNormalOwnerStatus() | FinalNative+1 flags | 0x01 | |
| int32 GetXPRewardsSum() | FinalNative+1 flags | 0x04 | |
| TArray<FXPReward> GetXPRewards() | FinalNative+1 flags | 0x10 | |
| TArray<FXPReward> GetXPRewardDeepDive(int32 StagesCompleted) | FinalNative+1 flags | 0x18 | |
| int32 GetUIPing() | FinalNative+1 flags | 0x04 | |
| float GetSupplyHealthStatus() | FinalNative+1 flags | 0x04 | |
| float GetSupplyAmmoStatus() | FinalNative+1 flags | 0x04 | |
| int32 GetSelectedCharacterLevel() | FinalNative+1 flags | 0x04 | |
| UPlayerCharacterID* GetSelectedCharacterID() | FinalNative+1 flags | 0x08 | |
| TSubclassOf<APlayerCharacter> GetSelectedCharacter() | FinalNative+1 flags | 0x08 | |
| FCharacterProgress GetSelectCharacterProgress() | FinalNative+1 flags | 0x20 | |
| UPlayerResourceComponent* GetPlayerResourceComponent() | FinalNative+1 flags | 0x08 | |
| int32 GetPlayerRank() | FinalNative+1 flags | 0x04 | |
| AFSDPlayerController* GetPlayerController() | FinalNative+1 flags | 0x08 | |
| bool GetHasGeneratedLevel() | FinalNative+1 flags | 0x01 | |
| bool GetGameOwnerStatus(const EGameOwnerStatus& Status) | FinalNative+1 flags | 0x02 | |
| TArray<FCreditsReward> GetDeepDiveCreditsReward(int32 StagesCompleted, int32 goldCollected) | EventPublic | 0x18 | |
| EChatSenderType GetChatSenderType() | FinalNative+1 flags | 0x01 | |
| FCharacterProgress GetCharacterProgress(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x28 | |
| int32 GetCharacterLevel(UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x0C | |
| void CharacterSelected() | EventPublic | 0x00 |
Subclasses 1
Used by 123
types with a member, parameter or interface of this typeUAddComponentUpgradeUAmmoDrivenWeaponUpgradeUArmorStatUpgradeUArmorUpgradeUArmorVanityItemUAssaultRifleUpgradeUAutoCannonUpgradeUAutoShotgunUpgradeUBasicPistolUpgradeUBeltDrivenWeaponUpgradeUBoltActionRifleUpgradeABoscoControllerUBoscoUpgradeABP_SpaceRig_Bartender_CABP_SpaceRig_Gamemode_CUBurstWeaponUpgradeUCapacityUpgradeUCapsuleHitscanUpgradeUChargedProjectileUpgradeUChargedWeaponUpgradeUCoilgunUpgradeUConditionalDamageModifierUpgradeUCooldownUpgradeICraftableUCrossbowUpgradeUCryoSprayProjectileUpgradeUCryoSprayUpgradeUDamageConversionUpgradeUDamageUpgradeUDetPackUpgradeUDoubleDrillUpgradeADroneControllerBaseUDualMachinePistolsUpgradeUElectricalSMGUpgradeAEventRewardDispenserUFearAoEBonusUpgradeUFlameThrowerUpgradeUFlaregunProjectileUpgradeUFlareGunUpgradeUFlareUpgradeUFlatDamageUpgradeAFSDGameStateAFSDPlayerControllerUFSDUserWidgetUFSDWidgetBlueprintLibraryUGatlingGunUpgradeUGatlingHotShellsBonusUpgradeUGoogleAnalyticsWrapperUGooGunProjectileUpgradeUGooGunUpgradeUGrapplingHookUpgradeUGrenadeUpgradeAGuntowerActivationPlatformUHeavyParticleCannonUpgradeUHitscanBaseUpgradeUICON_HeroSelect_CUICON_Rank_CUInventoryItemUpgradeUITEM_SpaceRig_PersonalCharacterLevel_CUITEM_SpaceRig_PlayerRank_CUITEM_SpaceRig_TeamMember_CUItemSkinUItemUpgradeUITM_CharacterData_CUITM_Loadout_GearStats_CUITM_Loadout_UpgradeBar_CUITM_MasteryBar_CUITM_RetirementBadge_CUITM_SkinItem_CUITM_TopBar_CharacterIcon_CUITM_TopBar_CharacterLevel_CUITM_TopBar_PlayerRank_CUITM_UpgGear_UpgIconSingle_CULineCutterProjectileUpgradeULineCutterUpgradeULockCountSTEBonusUpgradeULockOnWeaponUpgradeUMenu_ServerStatus_CUMENU_SpaceRigTemplate_CUMicroMissileLauncherUpgrade+43 more