Zdexby TheHolyOneZ
5,372 classes
Class

ABoscoController

: AFSDAIController : AAIController : AController : AActor : UObject
/Script/FSD.BoscoController 0x06D0 (1,744 B) align 16 inherited 0x0358 vtable /Script/FSD
0x00x06D0

Members 26

OffsetSizeNameTypeFlagsDefault
0x08BehaviourTreeUBehaviorTree*9 flagsnullptr
0x04CheckOutOfTheWayIntervalfloat7 flags0
0x03640x08padding / unreflected
0x04DistCountAsSameHitfloat9 flags10
0x10OnFollowTargetChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x08HearthstoneCrystalMaterialUTerrainMaterial*6 flagsnullptr
0x10PlagueMaterialsTArray<UTerrainMaterial*>3 flags[]
0x08RiftCrystalMaterialUTerrainMaterial*6 flagsnullptr
0x03A00x08padding / unreflected
0x10VacuumableTypesTArray<TSubclassOf<AActor>>Protected+4 flags[]
0x10VacuumTargetsTArray<TWeakObjectPtr<AActor>>TransientProtected+3 flags[]
0x03C80xB0padding / unreflected
0x04SearchForEnemiesIntervalfloatProtected+9 flags0
0x047C0x04padding / unreflected
0x04SaluteDelayfloatProtected+9 flags0
0x04840x04padding / unreflected
0x04SaluteCooldownfloatProtected+9 flags0
0x048C0x04padding / unreflected
0x04CheckGraberIntervalfloatProtected+9 flags0
0x04940x04padding / unreflected
0x04MaxThrowStrengthfloatProtected+8 flags800
0x04MaxThrowRangefloatProtected+8 flags1600
0x04RepairRangefloatProtected+8 flags100
0x04DistanceCountedAsClosefloatProtected+8 flags2000
0x48TargetQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48AttackOnOrderQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48AttackOnSightQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48DefendTageQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48VacuumTagQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48MeleeTagQueryFGameplayTagQueryProtected+2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x04ReviveHealthPercentagefloatProtected+6 flags0.4
0x065C0x04padding / unreflected
0x08CurrentUseUDroneUseComponent*TransientProtected+7 flagsnullptr
0x08TryingToPickItemAActor*Protected+5 flagsnullptr
0x06700x60unreflected bytes to end of ABoscoController
Inherited from AFSDAIController 4
OffsetSizeNameTypeFlagsDefault
0x10OnMessageBehaviorTreeEventFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnAlertedEventFMulticastScriptDelegate4 flags<delegate>
0x01LOSTraceChanneluint8Protected+6 flags16
0x03490x03padding / unreflected
0x08TargetedPlayerTWeakObjectPtr<APlayerCharacter>TransientProtected+6 flags<0xffffffff>
Inherited from AAIController 15
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x02D10x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*10 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*8 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*10 flagsnullptr
0x08ActionsCompUPawnActionsComponent*9 flags/Script/AIModule.Default__AIController.ActionsComp
0x08BlackboardUBlackboardComponent*Protected+9 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+7 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+8 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02300x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02580x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02700x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 18

SignatureFlagsNativeParams
void ReviveTarget()FinalNative+1 flags0x00
void ResetToFollowState()FinalNative+1 flags0x00
void RegisterPlayer(APlayerCharacter* APlayerCharacter)FinalNative+1 flags0x08
void PickupItem()FinalNative+1 flags0x00
void OnUseDone(int32 TimesUsed)FinalNative+1 flags0x04
void OnSecondaryLaserPointer(FLaserPointerTarget& HitInfo)NativePublic0x30
void OnPlayerShout(APlayerCharacter* APlayerCharacter)NativePublic0x08
void OnPlayerSalute(APlayerCharacter* aCharacater)FinalNative+1 flags0x08
void OnPlayerLeave(AFSDPlayerState* APlayerState)NativePublic0x08
void OnLaserPointer(FLaserPointerTarget& HitInfo)NativePublic0x30
void OnJobFinished()FinalNative+1 flags0x00
void OnEscortTargetDied(UHealthComponentBase* Health)FinalNative+1 flags0x08
void OnCarriedUsed(APlayerCharacter* usedBy, const EInputKeys& Key)FinalNative+1 flags0x09
FVector GetPointNearPlayers()FinalNative+1 flags0x0C
AActor* GetFollowTarget()FinalNative+1 flags0x08
void GenerateRelativeLocation(AActor* aTarget, float aRange, float aHeightRestriction, float aMinRange, bool aTryToStayOutOfTheWay, bool aStayBehind)FinalNative+1 flags0x16
void ConfirmPickup()FinalNative+1 flags0x00
void CarriableDrop()FinalNative+1 flags0x00

Used by 1

types with a member, parameter or interface of this type