0x00x06D0
Members 26
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | BehaviourTree | UBehaviorTree* | 9 flags | nullptr | |
| 0x04 | CheckOutOfTheWayInterval | float | 7 flags | 0 | |
| 0x0364 | 0x08 | padding / unreflected | |||
| 0x04 | DistCountAsSameHit | float | 9 flags | 10 | |
| 0x10 | OnFollowTargetChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | HearthstoneCrystalMaterial | UTerrainMaterial* | 6 flags | nullptr | |
| 0x10 | PlagueMaterials | TArray<UTerrainMaterial*> | 3 flags | [] | |
| 0x08 | RiftCrystalMaterial | UTerrainMaterial* | 6 flags | nullptr | |
| 0x03A0 | 0x08 | padding / unreflected | |||
| 0x10 | VacuumableTypes | TArray<TSubclassOf<AActor>> | Protected+4 flags | [] | |
| 0x10 | VacuumTargets | TArray<TWeakObjectPtr<AActor>> | TransientProtected+3 flags | [] | |
| 0x03C8 | 0xB0 | padding / unreflected | |||
| 0x04 | SearchForEnemiesInterval | float | Protected+9 flags | 0 | |
| 0x047C | 0x04 | padding / unreflected | |||
| 0x04 | SaluteDelay | float | Protected+9 flags | 0 | |
| 0x0484 | 0x04 | padding / unreflected | |||
| 0x04 | SaluteCooldown | float | Protected+9 flags | 0 | |
| 0x048C | 0x04 | padding / unreflected | |||
| 0x04 | CheckGraberInterval | float | Protected+9 flags | 0 | |
| 0x0494 | 0x04 | padding / unreflected | |||
| 0x04 | MaxThrowStrength | float | Protected+8 flags | 800 | |
| 0x04 | MaxThrowRange | float | Protected+8 flags | 1600 | |
| 0x04 | RepairRange | float | Protected+8 flags | 100 | |
| 0x04 | DistanceCountedAsClose | float | Protected+8 flags | 2000 | |
| 0x48 | TargetQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x48 | AttackOnOrderQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x48 | AttackOnSightQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x48 | DefendTageQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x48 | VacuumTagQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x48 | MeleeTagQuery | FGameplayTagQuery | Protected+2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… | |
| 0x04 | ReviveHealthPercentage | float | Protected+6 flags | 0.4 | |
| 0x065C | 0x04 | padding / unreflected | |||
| 0x08 | CurrentUse | UDroneUseComponent* | TransientProtected+7 flags | nullptr | |
| 0x08 | TryingToPickItem | AActor* | Protected+5 flags | nullptr | |
| 0x0670 | 0x60 | unreflected bytes to end of ABoscoController | |||
Inherited from AFSDAIController 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnMessageBehaviorTreeEvent | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x10 | OnAlertedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | LOSTraceChannel | uint8 | Protected+6 flags | 16 | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x08 | TargetedPlayer | TWeakObjectPtr<APlayerCharacter> | TransientProtected+6 flags | <0xffffffff> | |
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x02D1 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | 9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+8 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0230 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0258 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0270 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 18
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ReviveTarget() | FinalNative+1 flags | 0x00 | |
| void ResetToFollowState() | FinalNative+1 flags | 0x00 | |
| void RegisterPlayer(APlayerCharacter* APlayerCharacter) | FinalNative+1 flags | 0x08 | |
| void PickupItem() | FinalNative+1 flags | 0x00 | |
| void OnUseDone(int32 TimesUsed) | FinalNative+1 flags | 0x04 | |
| void OnSecondaryLaserPointer(FLaserPointerTarget& HitInfo) | NativePublic | 0x30 | |
| void OnPlayerShout(APlayerCharacter* APlayerCharacter) | NativePublic | 0x08 | |
| void OnPlayerSalute(APlayerCharacter* aCharacater) | FinalNative+1 flags | 0x08 | |
| void OnPlayerLeave(AFSDPlayerState* APlayerState) | NativePublic | 0x08 | |
| void OnLaserPointer(FLaserPointerTarget& HitInfo) | NativePublic | 0x30 | |
| void OnJobFinished() | FinalNative+1 flags | 0x00 | |
| void OnEscortTargetDied(UHealthComponentBase* Health) | FinalNative+1 flags | 0x08 | |
| void OnCarriedUsed(APlayerCharacter* usedBy, const EInputKeys& Key) | FinalNative+1 flags | 0x09 | |
| FVector GetPointNearPlayers() | FinalNative+1 flags | 0x0C | |
| AActor* GetFollowTarget() | FinalNative+1 flags | 0x08 | |
| void GenerateRelativeLocation(AActor* aTarget, float aRange, float aHeightRestriction, float aMinRange, bool aTryToStayOutOfTheWay, bool aStayBehind) | FinalNative+1 flags | 0x16 | |
| void ConfirmPickup() | FinalNative+1 flags | 0x00 | |
| void CarriableDrop() | FinalNative+1 flags | 0x00 |