Zdexby TheHolyOneZ
5,372 classes
/Game/GameElements/KPI/Perks/BP_JumpBoots.BP_JumpBoots_C 0x0038 (56 B) align 8 inherited 0x0030 2 scripted vtable /Game/GameElements/KPI/Perks/BP_JumpBoots
0x00x0038

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>7 flags/Script/Engine.DataAsset

Functions 2

SignatureFlagsNativeParams
void Receive_ActivatePerk(APlayerCharacter* Character, float Value)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_character = Character;0x0012PersistentFrame.K2Node_Event_Value = Value;0x0024ExecuteUbergraph_BP_JumpBoots(10);0x0033return;0x0035// end of script
EventProtected0x0C
void ExecuteUbergraph_BP_JumpBoots(int32 EntryPoint)
Script5 statements · 97 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetComponentByClass_ReturnValue = K2Node_Event_character.GetComponentByClass(/Script/FSD.FallingStateComponent);0x003DCallFunc_GetComponentByClass_ReturnValue.JumpBootsActive = true;0x005Ereturn;0x0060// end of script
Final0x04