Zdexby TheHolyOneZ
5,372 classes
Class

UInventoryComponent

: UInventoryBase : UActorComponent : UObject
/Script/FSD.InventoryComponent 0x0288 (648 B) align 8 inherited 0x0128 vtable /Script/FSD
0x00x0288

Members 32

OffsetSizeNameTypeFlagsDefault
0x10OnItemsLoadedFMulticastScriptDelegate4 flags<delegate>
0x10OnItemClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnItemEquippedFMulticastScriptDelegate4 flags<delegate>
0x10OnItemUnequippedFMulticastScriptDelegate4 flags<delegate>
0x10OnGrenadeCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnFlareCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnMaxFlareCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnFlareProductionFMulticastScriptDelegate4 flags<delegate>
0x10OnResuppliedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnCarriableChangedEventFMulticastScriptDelegate4 flags<delegate>
0x08InventoryListUInventoryList*Protected+8 flagsnullptr
0x08ThrownGrenadeClassTSubclassOf<AThrownGrenadeItem>Protected+7 flagsnullptr
0x08flareClassTSubclassOf<AFlare>NetTransient+10 flagsnullptr
0x0CFlareOffsetFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x01EC0x04padding / unreflected
0x08OutOfFlaresSoundUSoundCue*Protected+6 flagsnullptr
0x08OutOfFlaresShoutUDialogDataAsset*Protected+6 flagsnullptr
0x02000x04padding / unreflected
0x04FlareAnglefloatProtected+8 flags0
0x04FlareCooldownfloatProtected+8 flags0
0x04FlareProductionTimefloatTransientProtected+7 flags0
0x10FlareChromaColorFLinearColorTransientProtected+7 flags{R=0, G=0, B=0, A=0}
0x04FlareProductionTimeLeftfloatTransientProtected+7 flags0
0x04MaxFlaresint32TransientProtected+7 flags0
0x04Flaresint32TransientProtected+7 flags0
0x04FlareCooldownRemainingfloatTransientProtected+7 flags0
0x10FlareUpgradesTArray<UItemUpgrade*>TransientProtected+3 flags[]
0x01bItemsLoadedboolTransientProtected+7 flagsfalse
0x02410x07padding / unreflected
0x08MiningItemAPickaxeItem*TransientProtected+7 flagsnullptr
0x08GrenadeItemAThrownGrenadeItem*TransientProtected+7 flagsnullptr
0x08LaserPointerItemALaserPointerItem*TransientProtected+7 flagsnullptr
0x08TerrainScannerItemATerrainScannerItem*TransientProtected+7 flagsnullptr
0x08ResupplyItemARessuplyPodItem*TransientProtected+5 flagsnullptr
0x08RecallableSentryGunItemARecallableSentryGunItem*TransientProtected+5 flagsnullptr
0x02780x10unreflected bytes to end of UInventoryComponent
Inherited from UInventoryBase 6
OffsetSizeNameTypeFlagsDefault
0x10ActorsSelectableTArray<AActor*>NetTransient+3 flags[]
0x10ActorsNonSelectableTArray<AActor*>NetTransient+3 flags[]
0x10ReplicatedEquippedActorFEquippedActorDataNetTransient+3 flags{Actor=nullptr, IsExternalActor=false}
0x10EquippedActorFEquippedActorDataTransient+2 flags{Actor=nullptr, IsExternalActor=false}
0x10LastEquippedActors[2]AActor*5 flagsnullptr
0x01000x08padding / unreflected
0x20DelayedActorSwitchOldActorFDelayedActorSwitchDataTransient+2 flags{Actor=<0xffffffff>, IsActive=false, IsExternalActor=false,…
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 27

SignatureFlagsNativeParams
void UpdateFromSaveGameInSlot(const EItemCategory& Category)FinalNative+1 flags0x01
void StartGrenadeThrow()FinalNative+1 flags0x00
void Server_ThrowItem(AActor* Item, const FVector& force, bool PlayMontage)NativeEvent+1 flags0x15
void Server_ThrowFlare()NativeEvent+1 flags0x00
void ResupplyGrenades(float percentage)FinalNative+1 flags0x04
void Resupply(float percentage)FinalNative+1 flags0x04
void PickupItemInstance(AItem* Item)FinalNative+1 flags0x08
AItem* PickupItem(TSubclassOf<AItem> itemClass)FinalNative+1 flags0x10
void OnRep_FlareClass()FinalNative+1 flags0x00
bool IsTerrainScannerEquipped()FinalNative+1 flags0x01
bool HasPickedUpItem()FinalNative+1 flags0x01
bool HasDrink()FinalNative+1 flags0x01
int32 GetTotalAmmoLeft()FinalNative+1 flags0x04
ARecallableSentryGunItem* GetRecallableSentryGunItem()FinalNative+1 flags0x08
AItem* GetOrCreateUnlistedItem(TSubclassOf<AItem> ItemType)FinalNative+1 flags0x10
AItem* GetItem(const EItemCategory& Category)FinalNative+1 flags0x10
AItem* GetEquippedItem()FinalNative+1 flags0x08
AActor* GetCarriedItem()FinalNative+1 flags0x08
bool EquipCategory(const EItemCategory& Category)FinalNative+1 flags0x02
void Equip(AItem* Item)FinalNative+1 flags0x08
void EndGrenadeThrow()FinalNative+1 flags0x00
void DropPickedupItem()FinalNative+1 flags0x00
void Client_Resupply(float percentage)NativeEvent+1 flags0x04
void AnimationNotify2()FinalNative+1 flags0x00
void AnimationNotify1()FinalNative+1 flags0x00
void All_PlayThrowMontage(AActor* Item)NativeEvent+1 flags0x08
void AddItemClass(TSubclassOf<AItem> itemClass)FinalNative+1 flags0x08

Used by 2

types with a member, parameter or interface of this type