Zdexby TheHolyOneZ
4,763 classes
Class

UHitZoneComponent

: UActorComponent : UObject
/Script/AtomicHeart.HitZoneComponent 0x0238 (568 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x0238

Members 11

OffsetSizeNameTypeFlagsDefault
0x10HitEffectsTArray<bool>4 flags[]
0x01bIsEnabledboolProtected+6 flagstrue
0x00E10x07padding / unreflected
0x08HitZoneSettingUDA_HitZoneSettings*Protected+6 flagsnullptr
0x04DamageAmountOverridefloatProtected+6 flags0
0x04StaminaAmountOverridefloatProtected+6 flags0
0x28DamageTypesOverrideFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x08HitZoneTagFNameProtected+7 flagsNone
0x01bUseOwnersCollisionboolProtected+7 flagstrue
0x01290x07padding / unreflected
0x10HitZoneActorsTArray<TArray<bool>>Protected+6 flags[]
0x10UsableChildrenTArray<bool>TransientProtected+3 flags[]
0x01bFillHitZoneActorsbool7 flagsfalse
0x01510xE7unreflected bytes to end of UHitZoneComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 4

SignatureFlagsNativeParams
void SetIsEnabled(bool bIsEnblaed_In)FinalNative+1 flags0x01
void OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
bool GetIsEnabled()FinalNative+1 flags0x01