Zdexby TheHolyOneZ
4,763 classes
Class

UAHHealthComponent

: UActorComponent : UObject
/Script/AtomicHeart.AHHealthComponent 0x0188 (392 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x0188

Members 7

OffsetSizeNameTypeFlagsDefault
0x00D00x08padding / unreflected
0x01OnDeathFMulticastScriptDelegate4 flags<delegate>
0x01OnHealthLevelChangedFMulticastScriptDelegate4 flags<delegate>
0x00DA0x02padding / unreflected
0x04MaxHealthfloatProtected+9 flags100
0x04CurrentHealthfloatProtected+11 flags100
0x01bHandleAnyDamageboolProtected+9 flagstrue
0x00E50x03padding / unreflected
0x50DamageCoefficientsTMap<TMap<FActorComponentTickFunction, EHealthLevel>, FGameplayTag>Protected+5 flags<TMap>
0x50HealthLevelsTMap<FActorComponentTickFunction, EHealthLevel>Protected+5 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 7

SignatureFlagsNativeParams
void Revive()FinalNative+1 flags0x00
void OnTakeRadialDamage(AActor* DamagedActor, float Damage, UDamageType* DamageType, const FVector& Origin, const FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser)FinalNative+1 flags0xC0
void OnTakePointDamage(AActor* DamagedActor, float Damage, AController* InstigatedBy, const FVector& HitLocation, UPrimitiveComponent* FHitComponent, const FName& BoneName, const FVector& ShotFromDirection, UDamageType* DamageType, AActor* DamageCauser)FinalNative+1 flags0x58
void OnTakeAnyDamage(AActor* DamagedActor, float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser)FinalNative+1 flags0x28
EHealthLevel GetHealthLevel()FinalNative+1 flags0x01
float GetHealth()FinalNative+1 flags0x04
void AddHealth(float AdditionalHealth)FinalNative+1 flags0x04

Used by 3

types with a member, parameter or interface of this type