implements IAHSaveExtensionInterface
0x00x0188
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00D0 | 0x08 | padding / unreflected | |||
| 0x01 | OnDeath | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnHealthLevelChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x04 | MaxHealth | float | Protected+9 flags | 100 | |
| 0x04 | CurrentHealth | float | Protected+11 flags | 100 | |
| 0x01 | bHandleAnyDamage | bool | Protected+9 flags | true | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x50 | DamageCoefficients | TMap<TMap<FActorComponentTickFunction, EHealthLevel>, FGameplayTag> | Protected+5 flags | <TMap> | |
| 0x50 | HealthLevels | TMap<FActorComponentTickFunction, EHealthLevel> | Protected+5 flags | <TMap> | |
Inherited from UActorComponent 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Revive() | FinalNative+1 flags | 0x00 | |
| void OnTakeRadialDamage(AActor* DamagedActor, float Damage, UDamageType* DamageType, const FVector& Origin, const FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser) | FinalNative+1 flags | 0xC0 | |
| void OnTakePointDamage(AActor* DamagedActor, float Damage, AController* InstigatedBy, const FVector& HitLocation, UPrimitiveComponent* FHitComponent, const FName& BoneName, const FVector& ShotFromDirection, UDamageType* DamageType, AActor* DamageCauser) | FinalNative+1 flags | 0x58 | |
| void OnTakeAnyDamage(AActor* DamagedActor, float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser) | FinalNative+1 flags | 0x28 | |
| EHealthLevel GetHealthLevel() | FinalNative+1 flags | 0x01 | |
| float GetHealth() | FinalNative+1 flags | 0x04 | |
| void AddHealth(float AdditionalHealth) | FinalNative+1 flags | 0x04 |