| void ToggleWwiseSuspend() | FinalNative+2 flags | | 0x00 |
| void ShowOrHideSublevelDescriptionForActor(AActor* InActor) | FinalNative+2 flags | | 0x08 |
| void SetDebugBillboardSprite(AActor* Actor, const TSoftObjectPtr<UTexture2D>& Sprite) | FinalNative+2 flags | | 0x30 |
| void SetDebugBillboardRelativeTransform(AActor* Actor, const FTransform& RelativeTransform) | FinalNative+2 flags | | 0x40 |
| void SetDebugBillboardHidden(AActor* Actor, bool bNewHidden) | FinalNative+2 flags | | 0x09 |
| bool IsVisualLoggerRecording() | FinalNative+2 flags | | 0x01 |
| bool IsDevelopmentMode() | FinalNative+2 flags | | 0x01 |
| void GetSignificanceColorRichTextAttr(const ESignificanceLevel& SignificanceLevel, const FString& SignificanceColorAttr) | FinalNative+2 flags | | 0x18 |
| void GetSceneComponentHierarchyString(USceneComponent* SceneComponent, const TArray<int32>& ProcessedSceneComponents, const int32& Depth, const FString& OutString) | FinalNative+2 flags | | 0x30 |
| void GetPositionAboveActor(AActor* InActor, const FVector& OutPosition) | FinalNative+2 flags | | 0x14 |
| void GetActorDebugString(AActor* Actor, const FString& OutString) | FinalNative+2 flags | | 0x18 |
| void GetActorComponentDebugString(UActorComponent* ActorComponent, const FString& OutString) | FinalNative+2 flags | | 0x18 |
| void DrawWireSphereCappedCone(UWorld* World, FTransform& Transform, float ConeLength, float AngleWidth, float AngleHeight, int32 ConeSides, int32 CapSegments, const FLinearColor& Color, float Lifetime, uint8 DepthPriority, float Thickness) | FinalNative+2 flags | | 0x70 |
| void DrawWireCone(UWorld* World, const TArray<FTransform>& Verts, FTransform& Transform, float ConeLength, float ConeAngle, int32 ConeSides, const FLinearColor& Color, uint8 DepthPriority, float Thickness, float DepthBias, bool bScreenSpace) | FinalNative+2 flags | | 0x79 |
| void DrawSkeletalMeshCollision(UWorld* World, USkeletalMeshComponent* CharacterSkeletalMeshComponent, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness, bool bVisLogOnly, UObject* LogOwner) | FinalNative+2 flags | | 0x30 |
| void DrawSkeletalBodySetup(UWorld* World, USkeletalBodySetup* SkeletalBodySetup, FTransform& BoneTransform, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness, bool bVisLogOnly, UObject* LogOwner) | FinalNative+2 flags | | 0x60 |
| void DrawPathFollowing(UWorld* World, AAHAIController* CachedAIController, float DeltaTime) | FinalNative+2 flags | | 0x14 |
| void DrawDebugSweptSphere(UWorld* InWorld, const FVector& Start, const FVector& End, float Radius, const FColor& Color, bool bPersistentLines, float Lifetime, uint8 DepthPriority) | FinalNative+2 flags | | 0x31 |
| void DrawDebugSphereTraceSingle(UWorld* World, const FVector& Start, const FVector& End, float Radius, uint8 DrawDebugType, bool bHit, FHitResult& OutHit, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, bool bShowDetailedInfo) | FinalNative+2 flags | | 0xD5 |
| void DrawDebugSphereTraceMulti(UWorld* World, const FVector& Start, const FVector& End, float Radius, uint8 DrawDebugType, bool bHit, const TArray<FLinearColor>& OutHits, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, bool bShowDetailedInfo) | FinalNative+2 flags | | 0x5D |
| void DrawDebugLineTraceSingle(UWorld* World, const FVector& Start, const FVector& End, FHitResult& HitResult, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness, bool bShowDetailedInfo) | FinalNative+2 flags | | 0xBD |
| void DrawDebugLineTraceMulti(UWorld* World, const FVector& Start, const FVector& End, const TArray<FColor>& HitResults, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness, bool bShowDetailedInfo) | FinalNative+2 flags | | 0x45 |
| void DrawDebugCone(UWorld* InWorld, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness) | FinalNative+2 flags | | 0x44 |
| void DrawDebugCapsuleTraceSingle(UWorld* World, const FVector& Start, const FVector& End, float Radius, float HalfHeight, uint8 DrawDebugType, bool bHit, FHitResult& OutHit, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, float Thickness) | FinalNative+2 flags | | 0xDC |
| void DrawDebugCapsuleTraceMulti(UWorld* World, const FVector& Start, const FVector& End, float Radius, float HalfHeight, uint8 DrawDebugType, bool bHit, const TArray<FLinearColor>& OutHits, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, float Thickness) | FinalNative+2 flags | | 0x68 |
| void DrawDebugBoxTrace(UWorld* World, const FVector& Start, const FVector& End, const FVector& Extent, FQuat& Rot, uint8 DrawDebugType, bool bHit, const TArray<FColor>& Hits, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness) | FinalNative+2 flags | | 0x6C |
| void DrawDebugArc(UObject* WorldContextObject, const FVector& Base, const FVector& X, const FVector& Y, float MinAngle, float MaxAngle, float Radius, int32 Sections, const FLinearColor& Color, float Lifetime, float Thickness) | FinalNative+2 flags | | 0x54 |
| void DrawDebug2DDonut(UObject* WorldContextObject, const FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, const FLinearColor& LineColor, int32 NumSegments, bool bPersistentLines, float Lifetime, float Thickness) | FinalNative+2 flags | | 0x78 |
| void DrawCapsuleComponent(UCapsuleComponent* CapsuleComponent, const FColor& Color, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness) | FinalNative+2 flags | | 0x1C |
| void DrawAxis(UWorld* World, const FVector& Location, const FRotator& Rotation, float ArrowsLength, float ArrowsSize, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float ArrowsThickness, const FColor& XColor, const FColor& YColor, const FColor& ZColor) | FinalNative+2 flags | | 0x44 |
| void DebugDrawTrajectory(UWorld* World, const TArray<float>& PointsArray, float Lifetime, const FColor& FirstColor, const FColor& SecondColor, float Thickness) | FinalNative+2 flags | | 0x28 |
| void DebugDrawPerceptionSight(UWorld* World, AAHAICharacter* AICharacter, float DeltaTime, const FColor& Color) | FinalNative+2 flags | | 0x18 |