Zdexby TheHolyOneZ
4,763 classes
Class

UDebugUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.DebugUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 32

SignatureFlagsNativeParams
void ToggleWwiseSuspend()FinalNative+2 flags0x00
void ShowOrHideSublevelDescriptionForActor(AActor* InActor)FinalNative+2 flags0x08
void SetDebugBillboardSprite(AActor* Actor, const TSoftObjectPtr<UTexture2D>& Sprite)FinalNative+2 flags0x30
void SetDebugBillboardRelativeTransform(AActor* Actor, const FTransform& RelativeTransform)FinalNative+2 flags0x40
void SetDebugBillboardHidden(AActor* Actor, bool bNewHidden)FinalNative+2 flags0x09
bool IsVisualLoggerRecording()FinalNative+2 flags0x01
bool IsDevelopmentMode()FinalNative+2 flags0x01
void GetSignificanceColorRichTextAttr(const ESignificanceLevel& SignificanceLevel, const FString& SignificanceColorAttr)FinalNative+2 flags0x18
void GetSceneComponentHierarchyString(USceneComponent* SceneComponent, const TArray<int32>& ProcessedSceneComponents, const int32& Depth, const FString& OutString)FinalNative+2 flags0x30
void GetPositionAboveActor(AActor* InActor, const FVector& OutPosition)FinalNative+2 flags0x14
void GetActorDebugString(AActor* Actor, const FString& OutString)FinalNative+2 flags0x18
void GetActorComponentDebugString(UActorComponent* ActorComponent, const FString& OutString)FinalNative+2 flags0x18
void DrawWireSphereCappedCone(UWorld* World, FTransform& Transform, float ConeLength, float AngleWidth, float AngleHeight, int32 ConeSides, int32 CapSegments, const FLinearColor& Color, float Lifetime, uint8 DepthPriority, float Thickness)FinalNative+2 flags0x70
void DrawWireCone(UWorld* World, const TArray<FTransform>& Verts, FTransform& Transform, float ConeLength, float ConeAngle, int32 ConeSides, const FLinearColor& Color, uint8 DepthPriority, float Thickness, float DepthBias, bool bScreenSpace)FinalNative+2 flags0x79
void DrawSkeletalMeshCollision(UWorld* World, USkeletalMeshComponent* CharacterSkeletalMeshComponent, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness, bool bVisLogOnly, UObject* LogOwner)FinalNative+2 flags0x30
void DrawSkeletalBodySetup(UWorld* World, USkeletalBodySetup* SkeletalBodySetup, FTransform& BoneTransform, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness, bool bVisLogOnly, UObject* LogOwner)FinalNative+2 flags0x60
void DrawPathFollowing(UWorld* World, AAHAIController* CachedAIController, float DeltaTime)FinalNative+2 flags0x14
void DrawDebugSweptSphere(UWorld* InWorld, const FVector& Start, const FVector& End, float Radius, const FColor& Color, bool bPersistentLines, float Lifetime, uint8 DepthPriority)FinalNative+2 flags0x31
void DrawDebugSphereTraceSingle(UWorld* World, const FVector& Start, const FVector& End, float Radius, uint8 DrawDebugType, bool bHit, FHitResult& OutHit, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, bool bShowDetailedInfo)FinalNative+2 flags0xD5
void DrawDebugSphereTraceMulti(UWorld* World, const FVector& Start, const FVector& End, float Radius, uint8 DrawDebugType, bool bHit, const TArray<FLinearColor>& OutHits, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, bool bShowDetailedInfo)FinalNative+2 flags0x5D
void DrawDebugLineTraceSingle(UWorld* World, const FVector& Start, const FVector& End, FHitResult& HitResult, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness, bool bShowDetailedInfo)FinalNative+2 flags0xBD
void DrawDebugLineTraceMulti(UWorld* World, const FVector& Start, const FVector& End, const TArray<FColor>& HitResults, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness, bool bShowDetailedInfo)FinalNative+2 flags0x45
void DrawDebugCone(UWorld* InWorld, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FColor& DrawColor, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness)FinalNative+2 flags0x44
void DrawDebugCapsuleTraceSingle(UWorld* World, const FVector& Start, const FVector& End, float Radius, float HalfHeight, uint8 DrawDebugType, bool bHit, FHitResult& OutHit, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, float Thickness)FinalNative+2 flags0xDC
void DrawDebugCapsuleTraceMulti(UWorld* World, const FVector& Start, const FVector& End, float Radius, float HalfHeight, uint8 DrawDebugType, bool bHit, const TArray<FLinearColor>& OutHits, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime, float Thickness)FinalNative+2 flags0x68
void DrawDebugBoxTrace(UWorld* World, const FVector& Start, const FVector& End, const FVector& Extent, FQuat& Rot, uint8 DrawDebugType, bool bHit, const TArray<FColor>& Hits, const FColor& TraceColor, const FColor& TraceHitColor, bool bPersistentLines, float Lifetime, float Thickness)FinalNative+2 flags0x6C
void DrawDebugArc(UObject* WorldContextObject, const FVector& Base, const FVector& X, const FVector& Y, float MinAngle, float MaxAngle, float Radius, int32 Sections, const FLinearColor& Color, float Lifetime, float Thickness)FinalNative+2 flags0x54
void DrawDebug2DDonut(UObject* WorldContextObject, const FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, const FLinearColor& LineColor, int32 NumSegments, bool bPersistentLines, float Lifetime, float Thickness)FinalNative+2 flags0x78
void DrawCapsuleComponent(UCapsuleComponent* CapsuleComponent, const FColor& Color, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float Thickness)FinalNative+2 flags0x1C
void DrawAxis(UWorld* World, const FVector& Location, const FRotator& Rotation, float ArrowsLength, float ArrowsSize, bool bPersistentLines, float Lifetime, uint8 DepthPriority, float ArrowsThickness, const FColor& XColor, const FColor& YColor, const FColor& ZColor)FinalNative+2 flags0x44
void DebugDrawTrajectory(UWorld* World, const TArray<float>& PointsArray, float Lifetime, const FColor& FirstColor, const FColor& SecondColor, float Thickness)FinalNative+2 flags0x28
void DebugDrawPerceptionSight(UWorld* World, AAHAICharacter* AICharacter, float DeltaTime, const FColor& Color)FinalNative+2 flags0x18