| void TrackActor(AActor* Actor, float Distance, float Speed) | FinalNative+1 flags | | 0x10 |
| void Stop() | FinalNative+1 flags | | 0x00 |
| void SetUsageFlags(FMercunaPawnUsageFlags& UsageFlags) | FinalNative+1 flags | | 0x08 |
| void SetNavOctree(AMercunaNavOctree* NavOctree) | FinalNative+1 flags | | 0x08 |
| void SetEnabled(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetAvoidanceAgainst(AActor* Actor, bool Enable) | FinalNative+1 flags | | 0x09 |
| void ResumeNavigation() | FinalNative+1 flags | | 0x00 |
| void PauseNavigation() | FinalNative+1 flags | | 0x00 |
| void MoveToLocations(const TArray<float>& Destinations, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+1 flags | | 0x19 |
| void MoveToLocation(const FVector& Destination, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+1 flags | | 0x15 |
| void MoveToActor(AActor* Actor, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+1 flags | | 0x11 |
| void MercunaMoveComplete__DelegateSignature(const FAIRequestID& RequestID, uint8 Result) | Public | | 0x05 |
| void LookInDirection(const FVector& Direction, float MaxPitch) | FinalNative+1 flags | | 0x10 |
| void LookAt(AActor* Actor, float MaxPitch) | FinalNative+1 flags | | 0x0C |
| void IsReachable(const FVector& Point, const bool& success, UObject* WorldContextObject, const FLatentActionInfo& LatentInfo) | FinalNative+1 flags | | 0x30 |
| void GetPathInfo(const bool& Valid, const float& DistanceToEnd, const FVector& NextPathPoint, const bool& bIsFinalPoint) | FinalNative+1 flags | | 0x15 |
| AMercunaNavOctree* GetNavOctree() | FinalNative+1 flags | | 0x08 |
| void ConfigureMovement(bool bUsePathfinding, bool bUseDynamicAvoidance) | FinalNative+1 flags | | 0x02 |
| void Configure(FMercunaNavigationConfiguration& NewConfiguration) | FinalNative+1 flags | | 0x1C |
| void ClearAvoidanceExclusions() | FinalNative+1 flags | | 0x00 |
| void CheckReachable(const FVector& Point, const bool& success, UObject* WorldContextObject, const FLatentActionInfo& LatentInfo) | FinalNative+1 flags | | 0x30 |
| void CancelMovement() | FinalNative+1 flags | | 0x00 |
| void CancelLookAt() | FinalNative+1 flags | | 0x00 |
| void AddDestinationLocation(const FVector& NextDestination) | FinalNative+1 flags | | 0x0C |