Zdexby TheHolyOneZ
4,763 classes
Class

UAIPerceptionComponent

: UActorComponent : UObject
/Script/AIModule.AIPerceptionComponent 0x01C0 (448 B) align 16 inherited 0x00D0 vtable /Script/AIModule
0x00x01C0

Members 6

OffsetSizeNameTypeFlagsDefault
0x10SensesConfigTArray<TSubclassOf<UAISense>>Protected+6 flags[]
0x08DominantSenseTSubclassOf<UAISense>Protected+8 flagsnullptr
0x00E80x10padding / unreflected
0x08AIOwnerAAIController*TransientProtected+5 flagsnullptr
0x01000x88padding / unreflected
0x10OnPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionInfoUpdatedFMulticastScriptDelegate4 flags<delegate>
0x01B80x08unreflected bytes to end of UAIPerceptionComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 10

SignatureFlagsNativeParams
void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable)FinalNative+1 flags0x09
void RequestStimuliListenerUpdate()FinalNative+1 flags0x00
void OnOwnerEndPlay(AActor* Actor, uint8 EndPlayReason)FinalNative+1 flags0x09
void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<void>& OutActors)FinalNative+1 flags0x18
void GetPerceivedHostileActors(const TArray<void>& OutActors)FinalNative+1 flags0x10
void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<void>& OutActors)FinalNative+1 flags0x18
void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<void>& OutActors)FinalNative+1 flags0x18
void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<void>& OutActors)FinalNative+1 flags0x18
bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info)FinalNative+1 flags0x29
void ForgetAll()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type