Zdexby TheHolyOneZ
4,763 classes
Class

UAnimatedSpawnerComponent

: UActorComponent : UObject
/Script/AtomicHeart.AnimatedSpawnerComponent 0x04C8 (1,224 B) align 8 inherited 0x00D0 vtable /Script/AtomicHeart
0x00x04C8

Members 43

OffsetSizeNameTypeFlagsDefault
0x00D00x08padding / unreflected
0x10OnGuardianSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10SpawnAnimationDataTArray<TArray<TSoftClassPtr<AActor>>>Protected+4 flags[]
0x10UnspawnAnimationDataTArray<TSoftClassPtr<AActor>>Protected+4 flags[]
0x28ActorToSpawnTemplateTSoftClassPtr<AActor>Protected+5 flags<SoftClassProperty>
0x10ActorsGroupSpawnTemplateTArray<TSoftClassPtr<AActor>>Protected+5 flags[]
0x28PatrollingGuardianSpawnTemplateTSoftClassPtr<AActor>Protected+5 flags<SoftClassProperty>
0x04DistanceToConsiderUnspawnPointReachedfloatProtected+7 flags10
0x04DistanceToCheckForForcedUnspawnfloatProtected+7 flags50
0x04TimeoutBeforeForcedUnspawnfloatProtected+7 flags2
0x04ForcedUnspawnApproachStepfloatProtected+7 flags1
0x04DistanceToCkeckForRoundaboutfloatProtected+7 flags150
0x04TimeoutBerforeAttemptPreventRoundaboutfloatProtected+7 flags10
0x04SpawnNumberLimitint32Protected+7 flags0
0x01bDeactivatedboolProtected+8 flagsfalse
0x01850x03padding / unreflected
0x04RepairerSuicideTimeoutIfSpawnerDeactivatedfloatProtected+7 flags20
0x01bAllowLatentSpawnboolProtected+8 flagstrue
0x018D0x03padding / unreflected
0x04MaxUnspawnCharacterStuckTimefloatProtected+7 flags15
0x01940x04padding / unreflected
0x28ObserverCharacterClassTSoftClassPtr<AAHAICharacter>Protected+6 flags<SoftClassProperty>
0x50TotalSpawnLimitTMap<TMap<bool, TSoftClassPtr<AActor>>, TSoftClassPtr<AActor>>Protected+4 flags<TMap>
0x50CurrentTotalSpawnLimitTMap<bool, TSoftClassPtr<AActor>>Protected+4 flags<TMap>
0x01bDisableSpawnLimitRefreshboolProtected+9 flagsfalse
0x02610x07padding / unreflected
0x50TotalSpawnLimitRefreshTMap<TMap<FMulticastScriptDelegate, TSoftClassPtr<AActor>>, TSoftClassPtr<AActor>>Protected+4 flags<TMap>
0x50CurrentTotalSpawnLimitRefreshTMap<FMulticastScriptDelegate, TSoftClassPtr<AActor>>Protected+2 flags<TMap>
0x10OnSpawnLimitRestoredFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnSpawnLimitEndFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnUnspawnCompleteFMulticastScriptDelegateProtected+4 flags<delegate>
0x01ProcessingActorMaxSignificanceLevelESignificanceLevelsProtected+7 flagsTwo
0x03390x03padding / unreflected
0x04ResetProcessingActorMaxSignificanceDelayfloatProtected+7 flags10
0x01SpawnerStateESpawnerState6 flagsInactive
0x03410x07padding / unreflected
0x08ProcessingActorAAHAICharacter*5 flagsnullptr
0x28SavedProcessingActorTSoftObjectPtr<AAHAICharacter>4 flags<SoftObjectProperty>
0x10SpawnQueueTArray<TArray<FSpawnData>>3 flags[]
0x10LatentSpawnQueueTArray<FSpawnData>3 flags[]
0x60CurrentSpawningDataFSpawnData2 flags{Requester=<SoftObjectProperty>, SpawnActorClass=<SoftClass…
0x10UnspawnQueueTArray<uint32>3 flags[]
0x04SpawnedActorCountuint326 flags0
0x04NextSpawnVariationuint326 flags0
0x04NextUnspawnVariationuint326 flags0
0x04CurrentUnspawningDataIndexuint326 flags0
0x08SkeletalMeshComponentUSkeletalMeshComponent*Transient+7 flagsnullptr
0x10AICharacterSpawnedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10SpawnAnimationPlayedDelegateFMulticastScriptDelegate4 flags<delegate>
0x04400x10padding / unreflected
0x10SpawnedActorsTArray<FActorComponentTickFunction>4 flags[]
0x04600x68unreflected bytes to end of UAnimatedSpawnerComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 5

SignatureFlagsNativeParams
void SetSpawnerDeactivated(bool bValue)FinalNative+1 flags0x01
void RequestPatrollingGuardian(int32 PatrollingGuardianAmount)FinalNative+1 flags0x04
bool RequestGuardian(int32 GuardianAmount)FinalNative+1 flags0x05
void OnCharacterEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
bool IsSpawnerDeactivated()FinalNative+1 flags0x01

Used by 1

types with a member, parameter or interface of this type