| 0x00D0 | 0x08 | padding / unreflected |
| 0x10 | OnGuardianSpawned | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | SpawnAnimationData | TArray<TArray<TSoftClassPtr<AActor>>> | Protected+4 flags | [] |
| 0x10 | UnspawnAnimationData | TArray<TSoftClassPtr<AActor>> | Protected+4 flags | [] |
| 0x28 | ActorToSpawnTemplate | TSoftClassPtr<AActor> | Protected+5 flags | <SoftClassProperty> |
| 0x10 | ActorsGroupSpawnTemplate | TArray<TSoftClassPtr<AActor>> | Protected+5 flags | [] |
| 0x28 | PatrollingGuardianSpawnTemplate | TSoftClassPtr<AActor> | Protected+5 flags | <SoftClassProperty> |
| 0x04 | DistanceToConsiderUnspawnPointReached | float | Protected+7 flags | 10 |
| 0x04 | DistanceToCheckForForcedUnspawn | float | Protected+7 flags | 50 |
| 0x04 | TimeoutBeforeForcedUnspawn | float | Protected+7 flags | 2 |
| 0x04 | ForcedUnspawnApproachStep | float | Protected+7 flags | 1 |
| 0x04 | DistanceToCkeckForRoundabout | float | Protected+7 flags | 150 |
| 0x04 | TimeoutBerforeAttemptPreventRoundabout | float | Protected+7 flags | 10 |
| 0x04 | SpawnNumberLimit | int32 | Protected+7 flags | 0 |
| 0x01 | bDeactivated | bool | Protected+8 flags | false |
| 0x0185 | 0x03 | padding / unreflected |
| 0x04 | RepairerSuicideTimeoutIfSpawnerDeactivated | float | Protected+7 flags | 20 |
| 0x01 | bAllowLatentSpawn | bool | Protected+8 flags | true |
| 0x018D | 0x03 | padding / unreflected |
| 0x04 | MaxUnspawnCharacterStuckTime | float | Protected+7 flags | 15 |
| 0x0194 | 0x04 | padding / unreflected |
| 0x28 | ObserverCharacterClass | TSoftClassPtr<AAHAICharacter> | Protected+6 flags | <SoftClassProperty> |
| 0x50 | TotalSpawnLimit | TMap<TMap<bool, TSoftClassPtr<AActor>>, TSoftClassPtr<AActor>> | Protected+4 flags | <TMap> |
| 0x50 | CurrentTotalSpawnLimit | TMap<bool, TSoftClassPtr<AActor>> | Protected+4 flags | <TMap> |
| 0x01 | bDisableSpawnLimitRefresh | bool | Protected+9 flags | false |
| 0x0261 | 0x07 | padding / unreflected |
| 0x50 | TotalSpawnLimitRefresh | TMap<TMap<FMulticastScriptDelegate, TSoftClassPtr<AActor>>, TSoftClassPtr<AActor>> | Protected+4 flags | <TMap> |
| 0x50 | CurrentTotalSpawnLimitRefresh | TMap<FMulticastScriptDelegate, TSoftClassPtr<AActor>> | Protected+2 flags | <TMap> |
| 0x10 | OnSpawnLimitRestored | FMulticastScriptDelegate | Protected+4 flags | <delegate> |
| 0x10 | OnSpawnLimitEnd | FMulticastScriptDelegate | Protected+4 flags | <delegate> |
| 0x10 | OnUnspawnComplete | FMulticastScriptDelegate | Protected+4 flags | <delegate> |
| 0x01 | ProcessingActorMaxSignificanceLevel | ESignificanceLevels | Protected+7 flags | Two |
| 0x0339 | 0x03 | padding / unreflected |
| 0x04 | ResetProcessingActorMaxSignificanceDelay | float | Protected+7 flags | 10 |
| 0x01 | SpawnerState | ESpawnerState | 6 flags | Inactive |
| 0x0341 | 0x07 | padding / unreflected |
| 0x08 | ProcessingActor | AAHAICharacter* | 5 flags | nullptr |
| 0x28 | SavedProcessingActor | TSoftObjectPtr<AAHAICharacter> | 4 flags | <SoftObjectProperty> |
| 0x10 | SpawnQueue | TArray<TArray<FSpawnData>> | 3 flags | [] |
| 0x10 | LatentSpawnQueue | TArray<FSpawnData> | 3 flags | [] |
| 0x60 | CurrentSpawningData | FSpawnData | 2 flags | {Requester=<SoftObjectProperty>, SpawnActorClass=<SoftClass… |
| 0x10 | UnspawnQueue | TArray<uint32> | 3 flags | [] |
| 0x04 | SpawnedActorCount | uint32 | 6 flags | 0 |
| 0x04 | NextSpawnVariation | uint32 | 6 flags | 0 |
| 0x04 | NextUnspawnVariation | uint32 | 6 flags | 0 |
| 0x04 | CurrentUnspawningDataIndex | uint32 | 6 flags | 0 |
| 0x08 | SkeletalMeshComponent | USkeletalMeshComponent* | Transient+7 flags | nullptr |
| 0x10 | AICharacterSpawnedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | SpawnAnimationPlayedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x0440 | 0x10 | padding / unreflected |
| 0x10 | SpawnedActors | TArray<FActorComponentTickFunction> | 4 flags | [] |
| 0x0460 | 0x68 | unreflected bytes to end of UAnimatedSpawnerComponent |