0x00x01C8
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Owner | UActorComponent* | 7 flags | nullptr | |
| 0x50 | SequenceToCulture | TMap<ULevelSequence*, FString> | 4 flags | <TMap> | |
| 0x08 | Sequence | ULevelSequence* | 8 flags | nullptr | |
| 0x08 | DialogueId | FName | 8 flags | None | |
| 0x18 | PlayerName | FText | 4 flags | <FText> | |
| 0x18 | NPCName | FText | 4 flags | <FText> | |
| 0x18 | NPC2Name | FText | 4 flags | <FText> | |
| 0x18 | NPC3Name | FText | 4 flags | <FText> | |
| 0x18 | NPC4Name | FText | 4 flags | <FText> | |
| 0x18 | NPC5Name | FText | 4 flags | <FText> | |
| 0x18 | NPC6Name | FText | 4 flags | <FText> | |
| 0x01 | bGenerateUniqueIds | bool | 8 flags | false | |
| 0x0149 | 0x07 | padding / unreflected | |||
| 0x10 | DelaySeparator | FString | 5 flags | "$" | |
| 0x10 | TimeSeparator | FString | 5 flags | "*" | |
| 0x01 | bCanBeClustered | bool | 8 flags | true | |
| 0x01 | DisplayIdleSplines | bool | 8 flags | true | |
| 0x0172 | 0x06 | padding / unreflected | |||
| 0x18 | Name | FText | 4 flags | <FText> | |
| 0x10 | Data | TArray<int32> | 6 flags | [] | |
| 0x04 | NextNodeId | int32 | 7 flags | 0 | |
| 0x01A4 | 0x24 | unreflected bytes to end of UDialogue | |||
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 7 flags | /Script/Engine.DataAsset |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| TArray<void> GetNextNodes(const FDialogueNode& Node) | FinalNative+1 flags | 0xB8 | |
| FDialogueNode GetFirstNode() | FinalNative+1 flags | 0xA8 | |
| void CleanOuter() | FinalNative+1 flags | 0x00 | |
| void CallFunctionByName(UObject* Object, const FString& FunctionName) | FinalNative+2 flags | 0x18 | |
| void AssignPersistentOuter(UGameInstance* inGameInstance) | FinalNative+1 flags | 0x08 |