| 0x08 | ResourceRegenMultiplierSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr |
| 0x08 | CostMultiplierSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr |
| 0x08 | SpecialAbilitiesBonusResourceRegenSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | SpecialAbilitiesBonusResourceRegenGE | TSubclassOf<UGameplayEffect> | 7 flags | nullptr |
| 0x08 | SelfTimeSpeedupSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr |
| 0x08 | IncomingDamageReductionSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | IncomingDamageReductionGE | TSubclassOf<UGameplayEffect> | 7 flags | nullptr |
| 0x10 | WeakSpotDamageMultiplierSkills | TArray<UDA_Skill*> | 3 flags | [] |
| 0x08 | NotMovingStrongTimeSlowSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | NotMovingStrongTimeSlowGE | TSubclassOf<UGameplayEffect> | 7 flags | nullptr |
| 0x08 | BonusRageUntilPlayerDamagedSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | BonusRageUntilPlayerDamagedGE | TSubclassOf<UGameplayEffect> | 7 flags | nullptr |
| 0x08 | PushBackSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | PushBackHitSettings | UDA_HitSettings* | 6 flags | nullptr |
| 0x04 | PushBackRadius | float | 6 flags | 0 |
| 0x00B4 | 0x04 | padding / unreflected |
| 0x08 | PushBackRadiusMultiplierSkill | UDA_SkillScalarMultiplier* | 6 flags | nullptr |
| 0x08 | DisassembleSkill | UDA_Skill* | 6 flags | nullptr |
| 0x08 | DisassembleHitSettings | UDA_HitSettings* | 6 flags | nullptr |
| 0x04 | DisassembleRadius | float | 6 flags | 0 |
| 0x00D4 | 0x04 | unreflected bytes to end of UDA_TimeSlowSkills |