| 0x28 | HandCastingStartIdleMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | CriticalResourceMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | CriticalResourceClenchMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | CriticalEndMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | CriticalEndClenchMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | HandCastingCancelMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | HandLiftUpMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | HandLiftUpClenchMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0x28 | HandDropDownMontage | TSoftObjectPtr<UAnimMontage> | 5 flags | <SoftObjectProperty> |
| 0xE0 | TelekineticSmashTaskSettings | FTelekineticSmashTaskSettings | 3 flags | {bAutomaticWorkflow=false, AutoThrowDownTime=0, ThrowDownHi… |
| 0x04 | BonusCostReductionMultiplierCoef | float | 7 flags | 0.75 |
| 0x04 | DamageLiftedVictimsAndRageTimerSeconds | float | 7 flags | 0.33 |
| 0x04 | MinEnemiesAmountForBonus | int32 | 7 flags | 4 |
| 0x028C | 0x04 | padding / unreflected |
| 0x08 | TickRageEffect | TSubclassOf<UGameplayEffect> | 8 flags | nullptr |
| 0x08 | HitSettingsInHangingPhase | UDA_HitSettings* | 7 flags | nullptr |
| 0x08 | ThrowDownCostEffect | TSubclassOf<UGameplayEffect> | 8 flags | nullptr |
| 0x01 | bCanLiftBossForHPCost | bool | 7 flags | true |
| 0x02A9 | 0x07 | padding / unreflected |
| 0x08 | ThrowDownSkill | UDA_Skill* | 7 flags | nullptr |
| 0x10 | LiftRadiusMultSkills | TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>> | 4 flags | [] |
| 0x10 | CostMultSkills | TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>> | 4 flags | [] |
| 0x10 | BonusDamageAndRageInHangingPhaseSkills | TArray<TArray<TArray<TArray<UDA_Skill*>>>> | 4 flags | [] |
| 0x10 | BonusRageInHangingPhaseSkills | TArray<TArray<TArray<UDA_Skill*>>> | 4 flags | [] |
| 0x10 | DesperateMeasuresSkills | TArray<TArray<UDA_Skill*>> | 4 flags | [] |
| 0x10 | RegenMultSkills | TArray<UDA_Skill*> | 4 flags | [] |
| 0x08 | ManyEnemiesBonusCostReductionSkill | UDA_Skill* | 7 flags | nullptr |
| 0x10 | LiftingHeavyEnemiesSkills | TArray<TSubclassOf<UDataAsset>> | 4 flags | [] |