| 0x28 | NoiseParameters | FNoiseParameters | 4 flags | {Instigator=nullptr, Radius=3000, EmitterLocation={X=0, Y=0… |
| 0x08 | BounceSettings | UDA_BounceSettings* | 7 flags | nullptr |
| 0x28 | AdditionalAttackSettings | FAdditionalAttackSettings | 3 flags | {bCheckAttackCostOnStart=false, AttackCostEffect=nullptr, A… |
| 0x01 | bUseDependencyOnFireRate | bool | 7 flags | true |
| 0x01 | bStopAnimationOnAttackEnd | bool | 7 flags | true |
| 0x01 | bUseWeaponAnimations | bool | 7 flags | true |
| 0x0093 | 0x05 | padding / unreflected |
| 0x08 | HitSettings | UDA_HitSettings* | 7 flags | nullptr |
| 0x08 | HitEnemyCameraShakeTemplate | TSubclassOf<UMatineeCameraShake> | 8 flags | nullptr |
| 0x08 | BounceCameraShakeTemplate | TSubclassOf<UMatineeCameraShake> | 8 flags | nullptr |
| 0x01 | bTakeHitDirectionFromCamera | bool | 7 flags | false |
| 0x01 | bMoveEnemyOnHit | bool | 7 flags | false |
| 0x00B2 | 0x02 | padding / unreflected |
| 0x04 | MoveEnemyDistance | float | 7 flags | 100 |
| 0x01 | MaterialDamageType | EVisualDamageShapeType | 7 flags | Melee |
| 0x00B9 | 0x03 | padding / unreflected |
| 0x04 | MaterialDamageRadius | float | 7 flags | 15 |
| 0x04 | MaterialDamagePower | float | 7 flags | 0.5 |
| 0x04 | DebugDrawDuration | float | 7 flags | 6 |
| 0x04 | DebugThickness | float | 7 flags | 0.1 |
| 0x04 | DebugSphereRadius | float | 7 flags | 100 |
| 0x04 | DebugHighSegmentsCount | int32 | 7 flags | 8 |
| 0x04 | DebugLowSegmentsCount | int32 | 7 flags | 4 |
| 0x01 | bUsePelvisAsForwardDirection | bool | 7 flags | true |
| 0x00D9 | 0x03 | padding / unreflected |
| 0x08 | OnSuccesAttackEffectTag | FGameplayTag | 5 flags | {TagName=None} |
| 0x08 | OnEnvironmentAttackEffectTag | FGameplayTag | 5 flags | {TagName=None} |
| 0x08 | OnCantAttackEffectTag | FGameplayTag | 5 flags | {TagName=None} |
| 0x00F4 | 0x04 | unreflected bytes to end of UDA_BaseWeaponAttack |