Zdexby TheHolyOneZ
4,763 classes
Class

UAHGameInstance

: UGameInstance : UObject
/Script/AtomicHeart.AHGameInstance 0x0500 (1,280 B) align 8 inherited 0x01B0 vtable /Script/AtomicHeart
0x00x0500

Members 22

OffsetSizeNameTypeFlagsDefault
0x01B00x08padding / unreflected
0x10OnCultureChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPakFileMountedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnNetworkStatusChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnGameInstanceLoadCompleteFMulticastScriptDelegate3 flags<delegate>
0x01F80x40padding / unreflected
0x08NewGamePlayerStartTagFName9 flagsNone
0x02400x18padding / unreflected
0x18SaveGameSettingsFSoftObjectPathProtected+4 flags{AssetPathName=/Game/Core/World/AHSaveGameSettings.AHSaveGa…
0x04PolymerFluidFrictionfloatProtected+7 flags0.3
0x02740x04padding / unreflected
0x10GameInstanceSubsystemsTArray<TSubclassOf<UAHWwiseBridgeSubsystem>>Protected+5 flags[]
0x08WwiseBridgeSubsystemTSubclassOf<UAHWwiseBridgeSubsystem>Protected+8 flagsnullptr
0x08DefaultHitSettingsUDA_HitSettings*Protected+7 flagsnullptr
0x08MovieSettingsUDA_GameMovieSettings*Protected+7 flagsnullptr
0x10AllItemsAssetsTArray<bool>Protected+4 flags[]
0x01bResetWorldOnGameLoadboolProtected+8 flagsfalse
0x01bRespawnOnDeathboolProtected+8 flagstrue
0x02B20x06padding / unreflected
0x28BlockRespawnByTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x50InternalThumbnailsTMap<TMap<TMap<TArray<UPersistentData*>, int32>, int32>, int32>Protected+3 flags<TMap>
0x50Ps4ThumbnailsTMap<TMap<TArray<UPersistentData*>, int32>, int32>Protected+3 flags<TMap>
0x50Ps5ThumbnailsTMap<TArray<UPersistentData*>, int32>Protected+3 flags<TMap>
0x10ModulesToShutdownTArray<UPersistentData*>Protected+4 flags[]
0x08PersistentDataUPersistentData*Protected+7 flagsnullptr
0x08PolymersPhysicsVolumeAAHCustomPhysicsVolume*Transient+5 flagsnullptr
0x03F00x30padding / unreflected
0x08LocalPlayerSubsystemRefTSubclassOf<ULocalPlayerSubsystem>8 flagsnullptr
0x04280xD8unreflected bytes to end of UAHGameInstance
Inherited from UGameInstance 4
OffsetSizeNameTypeFlagsDefault
0x10LocalPlayersTArray<UOnlineSession*>Protected+2 flags[]
0x08OnlineSessionUOnlineSession*Protected+5 flagsnullptr
0x10ReferencedObjectsTArray<FMulticastScriptDelegate>Protected+2 flags[]
0x00680x18padding / unreflected
0x10OnPawnControllerChangedDelegatesFMulticastScriptDelegateProtected+4 flags<delegate>

Functions 23

SignatureFlagsNativeParams
bool TestPlatformFlag(const ETargetPlatformFlag& InFlags, const ETargetPlatformType& InPlatform)FinalNative+2 flags0x03
void SetSaveSubLevelByActor(AActor* InSublevelActor)FinalNative+1 flags0x08
void SetDifferentPlayerStart(const FName& NewLevelName, const FName& NewPlayerStart)FinalNative+1 flags0x10
void SaveProgress(FTransform& CameraTransform, FTransform& CharacterTransform, const FGameplayTagContainer& GameplayTags, bool bIsAutoSave, bool bAlwaysAvailable, int32 SavePointId)FinalNative+1 flags0x90
void SavePersistentData()FinalNative+1 flags0x00
void ResetDifferentPlayerStart()FinalNative+1 flags0x00
void PlayOutroMovie(int32 MovieIndex)FinalNative+1 flags0x04
void OnSubsystemInitializationFinished(UAHWorldSubsystem* Subsystem)FinalNative+1 flags0x08
void LoadGameDefaultMap()FinalNative+1 flags0x00
void LoadGame(UObject* WorldContextObject, int32 SlotId, const bool& success, bool bHideMainMenuOnLoad)FinalNative+1 flags0x0E
bool IsWorldCompositionLoading()FinalNative+1 flags0x01
bool IsUpdateRequired()FinalNative+1 flags0x01
bool IsRunningDlc(const EEntitlements& Entitlement)FinalNative+1 flags0x02
bool IsNewGamePlus()FinalNative+1 flags0x01
bool IsGameFinished()FinalNative+1 flags0x01
bool HasSubsystemsWithPengingInitialization()FinalNative+1 flags0x01
ETargetPlatformType GetTargetPlatform()FinalNative+2 flags0x01
bool GetResetWorldOnGameLoad()FinalNative+1 flags0x01
int32 GetLatestSavedSlotIdIncludingAutosave(bool bCheckOpenWorldFlag)FinalNative+1 flags0x08
UAHGameInstance* GetInstance()FinalNative+2 flags0x08
EKeyboardLayout GetCurrentKeyboardLayout()FinalNative+1 flags0x01
AAHWorldSettings* GetAHWorldSettings()FinalNative+1 flags0x08
bool AreAllAvailableSubsystemsFullyInitialized()FinalNative+1 flags0x01

Subclasses 1