0x00x09C0
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnLaserActivation | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLaserHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bAdjustAimWithoutWeaponRotation | bool | Protected+9 flags | false | |
| 0x01 | bRotationControlledByAnimation | bool | Protected+9 flags | false | |
| 0x01 | bShouldPassThroughCharacter | bool | Protected+9 flags | false | |
| 0x01 | MaterialDamageType | EVisualDamageShapeType | Protected+7 flags | Bullet | |
| 0x04 | MaterialDamageRadius | float | Protected+7 flags | 1 | |
| 0x04 | MaterialDamagePower | float | Protected+7 flags | 0.2 | |
| 0x01 | bCanEverTick | bool | Protected+7 flags | false | |
| 0x0975 | 0x03 | padding / unreflected | |||
| 0x04 | DecalMaxDistanceSquared | float | Protected+7 flags | 400 | |
| 0x04 | DecalDistanceToleranceSquared | float | Protected+7 flags | 100 | |
| 0x08 | LaserDecalClass | TSubclassOf<ALaserDecal> | Protected+8 flags | nullptr | |
| 0x10 | AvailableBarrels | TArray<bool> | Transient+5 flags | [] | |
| 0x0998 | 0x28 | unreflected bytes to end of ALaserWeapon | |||
Inherited from ABaseWeapon 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShowComboIndicator | bool | 6 flags | false | |
| 0x05C9 | 0x07 | padding / unreflected | |||
| 0x08 | SuperAttackInfoClass | TSubclassOf<UWeaponSuperAttackInfo> | Protected+9 flags | nullptr | |
| 0x04 | AmmoSize | int32 | Protected+7 flags | 0 | |
| 0x04 | StartAmmoCount | int32 | Protected+7 flags | -1 | |
| 0x01 | bShootWithNotifier | bool | Protected+8 flags | false | |
| 0x01 | AmmoCaliber | EAmmoCaliber | Protected+8 flags | RegularAmmo | |
| 0x01 | ReloadMode | EReloadMode | Protected+7 flags | None | |
| 0x05E3 | 0x01 | padding / unreflected | |||
| 0x08 | MagazineSocketName | FName | Protected+7 flags | None | |
| 0x05EC | 0x04 | padding / unreflected | |||
| 0x08 | MagazineTemplate | TSubclassOf<AEquipableItemAttachment> | Protected+8 flags | nullptr | |
| 0x08 | LastSpawnedShell | AEquipableItemAttachment* | TransientProtected+5 flags | nullptr | |
| 0x08 | ShellSocketName | FName | Protected+7 flags | None | |
| 0x08 | ShellTemplate | TSubclassOf<AEquipableItemAttachment> | Protected+8 flags | nullptr | |
| 0x01 | bAutoReload | bool | Protected+7 flags | true | |
| 0x01 | bUseAttackPreparationFlow | bool | Protected+7 flags | false | |
| 0x01 | bShouldPrepareToFirstAttack | bool | Protected+7 flags | false | |
| 0x01 | bShouldPrepareToEachAttack | bool | Protected+7 flags | false | |
| 0x01 | bAutoAttackWhileTriggerRepeating | bool | Protected+6 flags | false | |
| 0x0615 | 0x03 | padding / unreflected | |||
| 0x50 | AttackAssets | TMap<UDA_WeaponSettings*, EWeaponActionType> | Protected+3 flags | <TMap> | |
| 0x08 | WeaponSettings | UDA_WeaponSettings* | Protected+7 flags | nullptr | |
| 0x01 | bCanBlock | bool | Protected+7 flags | false | |
| 0x01 | bCanParry | bool | Protected+7 flags | false | |
| 0x0672 | 0x06 | padding / unreflected | |||
| 0x08 | RemoveRageEffect | TSubclassOf<UGameplayEffect> | Protected+8 flags | nullptr | |
| 0x08 | AddRageEffect | TSubclassOf<UGameplayEffect> | Protected+8 flags | nullptr | |
| 0x08 | WeaponAttackTemplate | TSubclassOf<UBaseWeaponAttack> | Protected+8 flags | nullptr | |
| 0x08 | OffsetSettings | UDA_WeaponOffsetSettings* | Protected+8 flags | nullptr | |
| 0x0C | InitialAimOffset | FVector | Protected+8 flags | {X=0, Y=0, Z=0} | |
| 0x06A4 | 0x04 | padding / unreflected | |||
| 0x08 | WeaponShakes | UDA_WeaponShakes* | Protected+8 flags | nullptr | |
| 0x08 | WeaponQualityTable | UDA_WeaponQualityRequirements* | Protected+7 flags | nullptr | |
| 0x08 | WeaponGameplayTag | FGameplayTag | Protected+7 flags | {TagName=None} | |
| 0x50 | CachedSlots | TMap<TMap<TMap<AAHPlayerCharacter*, EEquipableItemProperty>, FGameplayTag>, FGameplayTag> | TransientProtected+1 flags | <TMap> | |
| 0x50 | CachedUpgrades | TMap<TMap<AAHPlayerCharacter*, EEquipableItemProperty>, FGameplayTag> | TransientProtected+1 flags | <TMap> | |
| 0x50 | Properties | TMap<AAHPlayerCharacter*, EEquipableItemProperty> | TransientProtected+1 flags | <TMap> | |
| 0x08 | OwnerPlayerCharacter | AAHPlayerCharacter* | TransientProtected+5 flags | nullptr | |
| 0x04 | AdditionalWeaponUpgradeElectrizationTimeMultiplier | float | Protected+8 flags | 1 | |
| 0x07BC | 0x04 | padding / unreflected | |||
| 0x08 | BaseWeaponAttack | UBaseWeaponAttack* | Transient+5 flags | nullptr | |
| 0x07C8 | 0xA0 | padding / unreflected | |||
| 0x01 | WeaponState | EWeaponState | 6 flags | PreparingToAttack | |
Inherited from AEquipableItem 31
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ItemType | EEquipableItemType | Protected+7 flags | Item | |
| 0x0245 | 0x03 | padding / unreflected | |||
| 0x04 | DebugDrawDuration | float | Protected+7 flags | 6 | |
| 0x01 | bShouldSpawnAttachments | bool | Protected+7 flags | true | |
| 0x024D | 0x03 | padding / unreflected | |||
| 0x50 | Attachments | TMap<UDA_EquipableItemAnimations*, AEquipableItemAttachment*> | TransientProtected+1 flags | <TMap> | |
| 0x08 | ItemAnimationData | UDA_EquipableItemAnimations* | Protected+7 flags | nullptr | |
| 0x08 | ItemRelatedPlayerHitReactions | UDA_PlayerHitReactions* | Protected+7 flags | nullptr | |
| 0x01 | bUseEquipableItemAnimations | bool | Protected+7 flags | true | |
| 0x02B1 | 0x07 | padding / unreflected | |||
| 0x08 | Mesh | USkeletalMeshComponent* | Protected+11 flags | /Script/AtomicHeart.Default__EquipableItem.Mesh | |
| 0x08 | OwnerCharacter | AAHBaseCharacter* | TransientProtected+5 flags | nullptr | |
| 0x01 | ItemHandedness | EHandedness | Protected+7 flags | RightHand | |
| 0x01 | bIsTwoHandedItem | bool | Protected+7 flags | false | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | OverrideItemAttachmentSocketName | FName | Protected+7 flags | None | |
| 0x0C | AttachmentLocationOffset | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | AttachmentRotationOffset | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x02EC | 0x04 | padding / unreflected | |||
| 0x08 | ItemBinderTemplate | TSubclassOf<UObjectToSlotBinder> | Protected+8 flags | nullptr | |
| 0x01 | bShouldAutoUnequip | bool | Protected+7 flags | false | |
| 0x01 | bShouldSpecialEquip | bool | Protected+7 flags | false | |
| 0x01 | bShouldInstantEquip | bool | Protected+7 flags | false | |
| 0x01 | bShouldInstantUnEquip | bool | Protected+7 flags | false | |
| 0x01 | bSkipHidingAndDetachment | bool | Protected+7 flags | false | |
| 0x01 | bShouldEquipPreviousItemOnUnequip | bool | Protected+7 flags | false | |
| 0x01 | bIsPermanent | bool | Protected+7 flags | false | |
| 0x02FF | 0x01 | padding / unreflected | |||
| 0x08 | PermanentSocketName | FName | Protected+7 flags | None | |
| 0x04 | LifespanAfterUnequipAndRemove | float | Protected+7 flags | 1 | |
| 0x01 | bIgnoreDurability | bool | Protected+7 flags | false | |
| 0x030D | 0x03 | padding / unreflected | |||
| 0x08 | GameplayTagComponent | UGameplayTagComponent* | Protected+11 flags | /Script/AtomicHeart.Default__EquipableItem.GameplayTagCompo… | |
| 0x08 | PreviewSaveInfo | UBaseItemSaveInfo* | TransientProtected+5 flags | nullptr | |
| 0x0C | DropHandsTranslation | FVector | Protected+7 flags | {X=0, Y=0, Z=-30} | |
| 0x0C | DropHandsRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=60} | |
| 0x04 | DropHandsTime | float | Protected+7 flags | 0.35 | |
| 0x033C | 0x04 | padding / unreflected | |||
| 0x08 | ItemDataAsset | UDA_ItemBase* | Protected+7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TraceCheck(float DeltaSeconds, FGameplayTag& BarrelTag, bool bAsync) | FinalNative+1 flags | 0x0D | |
| void SetupLaser(UDA_HitSettings* HitSettings, float LaserRayLength, FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x14 | |
| bool IsRotationControlledByAnimation() | FinalNative+1 flags | 0x01 | |
| bool IsLaserActive(FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x09 | |
| bool GetUpdateLaserRotation() | FinalNative+1 flags | 0x01 | |
| FVector GetLastLocationToAim(FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x14 | |
| FVector GetCurrentLaserEndPoint(FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x14 | |
| void AimToLocation(const FVector& TargetLocation, FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x14 | |
| void ActivateLaser(bool bActivate, FGameplayTag& BarrelTag) | FinalNative+1 flags | 0x0C |