Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.TwinsCharacter 0x1FE0 (8,160 B) align 16 inherited 0x1FD0 vtable /Script/AtomicHeart
0x00x1FE0

Members 3

OffsetSizeNameTypeFlagsDefault
0x08SpiderLocomotionTagFGameplayTagProtected+7 flags{TagName=None}
0x08FlyingLocomotionTagFGameplayTagProtected+7 flags{TagName=None}
0x08FinalAttackStageTagFGameplayTagProtected+7 flags{TagName=None}
Inherited from AAIMixedNavigationCharacter 6
OffsetSizeNameTypeFlagsDefault
0x01bUseAutomaticNavigationSelectionbool7 flagstrue
0x1F990x07padding / unreflected
0x08Mercuna3DMovementComponentUMercuna3DMovementComponent*Protected+9 flags/Script/AtomicHeart.Default__AIMixedNavigationCharacter.Mer…
0x08MercunaNavigationComponentUMercunaNavigationComponent*Protected+9 flags/Script/AtomicHeart.Default__AIMixedNavigationCharacter.Mer…
0x10OnNavigationTypeChangedFMulticastScriptDelegateProtected+4 flags<delegate>
0x01InitialNavigationTypeENavigationTypeSelectorProtected+9 flagsNone
0x01PreferedNavigationTypeENavigationTypeSelectorProtected+7 flagsNavigation2D
Inherited from AAIPedestrianCharacter 2
OffsetSizeNameTypeFlagsDefault
0x08PedestrianControllerAAIPedestrianController*Transient+5 flagsnullptr
0x1F200x20padding / unreflected
0x50HittenActorsByLimbsTMap<UBehaviorTree*, ELimbType>Transient+1 flags<TMap>
Inherited from AAHAICharacter 93
OffsetSizeNameTypeFlagsDefault
0x08OrdinaryBehaviorTreeUBehaviorTree*7 flagsnullptr
0x08ClimbingEffectFActiveGameplayEffectHandle5 flags{Handle=-1, bPassedFiltersAndWasExecuted=false}
0x08HitReactionTemplateTSubclassOf<UHitReactionLogic>9 flagsnullptr
0x14500x28padding / unreflected
0x01bIsDesynchronizedFromEcosystembool8 flagsfalse
0x14790x37padding / unreflected
0x08AIControllerNameFNameProtected+6 flagsNone
0x01bEnableWayPointSearchboolProtected+7 flagstrue
0x14B90x03padding / unreflected
0x04WayPointSearchDistancefloatProtected+7 flags1000
0x04SearchRadiusAroundWayPointfloatProtected+7 flags100
0x04SearchRadiusWhenNoWayPointfloatProtected+7 flags300
0x04ThresholdAnimationTurnInDegreesfloatProtected+6 flags0
0x14CC0x04padding / unreflected
0x08PhysAnimCurveUCurveFloat*Protected+7 flagsnullptr
0x08FollowingSpeedCurveUCurveFloat*Protected+7 flagsnullptr
0x04MaxFollowingSpeedDistanceFromEnemyfloatProtected+6 flags1000
0x01bShouldConsiderWayPointOrderboolProtected+9 flagsfalse
0x01bIsAlwaysAggressiveboolProtected+8 flagsfalse
0x01bUses3DNavigationboolProtected+8 flagsfalse
0x01bShouldSmoothRotateWhileUnreachableboolProtected+8 flagstrue
0x01bAsyncFindGroundboolProtected+8 flagstrue
0x14E90x07padding / unreflected
0x08HitReactionsDataAssetUDA_MeleeHitReactions*Protected+6 flagsnullptr
0x08DeathSettingsUDA_AIDeathSettings*Protected+8 flagsnullptr
0x08HitReactionsDataUDA_AIHitReactions*Protected+6 flagsnullptr
0x01bCheckCollisionsWhenChargeStartedboolProtected+8 flagstrue
0x01bMultipleChargeAttackAllowedboolProtected+8 flagsfalse
0x150A0x06padding / unreflected
0x04CurrentDisintegrationPercentfloatProtected+6 flags0
0x15140x04padding / unreflected
0x04DefaultMeleeWeaponSlotIndexint32Protected+7 flags0
0x04DefaultRangeWeaponSlotIndexint32Protected+7 flags0
0x15200xB0padding / unreflected
0x08StealthSettingsUDA_StealthSettings*Protected+7 flagsnullptr
0x01bIsPassiveboolProtected+9 flagsfalse
0x01bPassiveButWithSensesboolProtected+9 flagsfalse
0x15DA0x06padding / unreflected
0x50PauseBehaviorTreeTagsTMap<float, FGameplayTag>Protected+4 flags<TMap>
0x04AimOffsetAngleYawThresholdfloatProtected+7 flags90
0x04AimOffsetAnglePitchThresholdfloatProtected+7 flags90
0x01bUseAimOffsetboolProtected+6 flagsfalse
0x01bUseLookAtboolProtected+6 flagsfalse
0x01bUseIdleWalkRunBlendSpaceboolProtected+6 flagsfalse
0x163B0x01padding / unreflected
0x04DefaultIdleDurationfloatProtected+6 flags2
0x04DefaultIdleDurationDeviationfloatProtected+6 flags1
0x04ProgressBarVerticalOffsetfloatProtected+6 flags100
0x28FirstWayPointSOPTSoftObjectPtr<AAHWayPoint>Protected+6 flags<SoftObjectProperty>
0x08FirstWayPointAAHWayPoint*Protected+8 flagsnullptr
0x28CurrentWayPointSOPTSoftObjectPtr<AAHWayPoint>Protected+6 flags<SoftObjectProperty>
0x0CInitialLocationFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x16AC0x04padding / unreflected
0x28DestructibleActorTemplateTSoftClassPtr<AAHSimpleDestructibleActor>Protected+5 flags<SoftClassProperty>
0x04RelativeHealthToPreloadDestructibleActorfloatProtected+8 flags1
0x08WwiseAIVoiceSocketNameFNameProtected+7 flagsFMOD_AI_Voice
0x16E40x04padding / unreflected
0xA0WwiseAIVoiceEventFAHWwiseEventContainerProtected+3 flags{Event=nullptr, CallbackMask=0, Noise={Instigator=nullptr, …
0x08ScheduleUDA_AISchedule*Protected+7 flagsnullptr
0x08StealthComponentUStealthComponent*Protected+10 flagsnullptr
0x08EcoSystemComponentUEcoSystemComponent*Protected+10 flagsnullptr
0x08RepairableComponentURepairableComponent*Protected+9 flagsnullptr
0x08AdditiveReactionComponentUAIAdditiveReactionComponent*Protected+9 flagsnullptr
0x08MaterialManagerComponentUAHMaterialManagerComponent*Protected+11 flagsnullptr
0x08TargetLocationComponentUTargetLocationComponent*Protected+11 flagsnullptr
0x08RetreatCheckComponentURetreatCheckComponent*Protected+11 flagsnullptr
0x08NewGamePlusComponentUAHNewGamePlusComponent*Protected+8 flags/Script/AtomicHeart.Default__AHAICharacter.NewGamePlusCompo…
0x01bShouldSetFollowLocationToInitialOnRetreatExitboolProtected+7 flagstrue
0x17D10x03padding / unreflected
0x04HealthBarVisibilityDurationfloatProtected+7 flags4
0x17D80x01padding / unreflected
0x01bWasToRageStateboolProtected+7 flagsfalse
0x17DA0x06padding / unreflected
0x28DeathDamageGameplayTagsFGameplayTagContainerProtected+7 flags{GameplayTags=[], ParentTags=[]}
0x28OnDeathCharacterTagsFGameplayTagContainerProtected+7 flags{GameplayTags=[], ParentTags=[]}
0x38RepairableSettingsFRepairableSettingsProtected+3 flags{RepairerSpawnerActor=<SoftObjectProperty>, SearchSpawnerAc…
0x01bIsAllowedToChangeSensesBySignificanceboolProtected+7 flagstrue
0x18690x07padding / unreflected
0x28AbilitiesPreventingChangeSensesBySignificanceFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28AbilitiesToStopOnEndMoveToTaskFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28AllowAbilitiesToStopOnEndMoveToTaskFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SubtypeSettingsUDA_CharacterSubtypeSettings*Protected+8 flagsnullptr
0x08DestructibleActorAAHSimpleDestructibleActor*TransientProtected+7 flagsnullptr
0x01bSpawnDestructibleImmediatelyboolProtected+9 flagstrue
0x18F90x03padding / unreflected
0x0CDestructibleOffsetFVectorProtected+9 flags{X=0, Y=0, Z=0}
0x0CDestructibleRotationFRotatorProtected+8 flags{Pitch=0, Yaw=0, Roll=0}
0x19140x04padding / unreflected
0x08PrimaryDataAssetUDA_AICharacter*Protected+9 flagsnullptr
0x10InitialLevelNameFStringProtected+4 flags""
0x28InitialLevelTSoftObjectPtr<UPackage>Protected+4 flags<SoftObjectProperty>
0x28InitialLevelObjectTSoftObjectPtr<ULevel>Protected+4 flags<SoftObjectProperty>
0x28InitialLevelStreamingTSoftObjectPtr<ULevelStreaming>Protected+4 flags<SoftObjectProperty>
0x28InitialSoftPointerTSoftObjectPtr<AActor>Protected+4 flags<SoftObjectProperty>
0x28InitialLevelStreamingOnBeginPlayTSoftObjectPtr<ULevelStreaming>TransientProtected+3 flags<SoftObjectProperty>
0x01bIsLootedboolProtected+8 flagsfalse
0x01bCheckWaterDepthboolProtected+7 flagsfalse
0x19FA0x02padding / unreflected
0x04SavedDropRatefloatProtected+8 flags-1
0x08DissolveEffectUNiagaraSystem*Protected+7 flagsnullptr
0x08DissolveComponentUNiagaraComponent*Protected+11 flagsnullptr
0x01bTickOnAnyThreadboolProtected+7 flagstrue
0x1A110x37padding / unreflected
0x08OwnerCharacterAAHBaseCharacter*Transient+5 flagsnullptr
0x1A500x1BCpadding / unreflected
0x01bIsRepairablebool5 flagsfalse
0x1C0D0x13padding / unreflected
0x08AnimatedSpawnerComponentUAnimatedSpawnerComponent*8 flagsnullptr
0x08CachedTargetEnemyAAHBaseCharacter*6 flagsnullptr
0x08LastEcosystemSensedCharacterAAHBaseCharacter*6 flagsnullptr
0x1C380x20padding / unreflected
0x01bActorTickEnabledbool6 flagsfalse
0x01bMeshTickEnabledbool6 flagsfalse
0x1C5A0x76padding / unreflected
0x30DeadRagdollTransformFTransform4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01bDisableCurrentLevelAutoChangebool7 flagsfalse
0x01bIsInvokedbool6 flagsfalse
Inherited from AAHBaseCharacter 111
OffsetSizeNameTypeFlagsDefault
0x10OnBeginPlayFMulticastScriptDelegate4 flags<delegate>
0x01bIgnoreDistanceBasedCharacterSpacingbool7 flagsfalse
0x05290x07padding / unreflected
0x08LootBoxComponentULootBoxComponent*9 flags/Script/AtomicHeart.Default__AHBaseCharacter.LootBoxCompone…
0x05380x30padding / unreflected
0x08AttributeSetUAHBaseCharacterAttributeSet*Protected+8 flagsnullptr
0x08DefaultCharacterAbilitiesUDA_DefaultCharacterAbilities*Protected+8 flagsnullptr
0x05780x08padding / unreflected
0x08AttributesDataUDA_BaseCharacterAttributes*Protected+8 flagsnullptr
0x08AttributesDataOverrideUDA_BaseCharacterAttributes*Protected+10 flagsnullptr
0x08ImpactFPFXDataUDA_ImpactFPFXs*Protected+7 flagsnullptr
0x08FPImpactSoundSocketNameFNameProtected+7 flagsFMOD_Head
0x08LeftHandItemSocketNameFNameProtected+7 flagsNone
0x08RightHandItemSocketNameFNameProtected+7 flagsNone
0x08FPCameraUCameraComponent*Protected+11 flagsnullptr
0x08TPCameraUCameraComponent*Protected+11 flagsnullptr
0x08FPHandsMeshUSkeletalMeshComponent*Protected+9 flagsnullptr
0x08FPLegsMeshUSkeletalMeshComponent*Protected+10 flagsnullptr
0x08TPCameraSpringArmUSpringArmComponent*Protected+10 flagsnullptr
0x04HandsAttackRadiusfloatProtected+8 flags30
0x05DC0x04padding / unreflected
0x08ActiveUserComponentUActiveUserComponent*Protected+10 flagsnullptr
0x01bIsDeadboolTransientProtected+7 flagsfalse
0x05E90x07padding / unreflected
0x08EmptyHandsAnimationDataUDA_WeaponAnimations*Protected+9 flagsnullptr
0x08PhysicalAnimationCompUPhysicalAnimationComponent*Protected+9 flagsnullptr
0x08CharacterConsumableComponentUCharacterConsumableComponent*Protected+9 flagsnullptr
0x08LedgeDetectionComponentULedgeDetectionComponent*Protected+11 flagsnullptr
0x08InputTipsCharacterComponentUInputTipsCharacterComponent*Protected+11 flagsnullptr
0x08PendingLootBoxComponentULootBoxComponent*TransientProtected+7 flagsnullptr
0x01bUsePhysicalAnimationboolProtected+6 flagsfalse
0x01bIncludeRootBoneboolProtected+7 flagsfalse
0x01bApplyPhysicalAnimationToFPboolProtected+7 flagsfalse
0x06230x01padding / unreflected
0x08PhysAnimRootBoneNameFNameProtected+7 flagsNone
0x08PhysMeshCollisionProfileNameFNameProtected+9 flagsPhysicalAnimation
0x08PhysAnimProfileNameFNameProtected+7 flagsPAP_HardLimbsSoftBody
0x08HeadBoneNameFNameProtected+7 flagsHead
0x08PelvisBoneNameFNameProtected+7 flagsPelvis
0x01bManualPelvisVectorsboolProtected+7 flagsfalse
0x064D0x03padding / unreflected
0x0CPelvisForwardVectorFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CPelvisUpVectorFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x10ExcludeBonesTArray<TArray<TArray<float>>>Protected+4 flags[]
0x10BonesToExcludeFromPhysicsSimulationTArray<TArray<float>>Protected+4 flags[]
0x10TargetSocketsTArray<float>Protected+4 flags[]
0x04MaxPhysAnimStrengthfloatProtected+6 flags1
0x04MinPhysAnimStrengthfloatProtected+7 flags0
0x01bAttachBarrelToCameraboolProtected+6 flagsfalse
0x06A10x07padding / unreflected
0x28HUDWidgetTeplateTSoftClassPtr<UAHBaseHUDWidget>Protected+5 flags<SoftClassProperty>
0x01bEnableDebugDrawboolProtected+7 flagsfalse
0x06D10x03padding / unreflected
0x04LowSegmentsCountint32Protected+7 flags0
0x04DebugTextVerticalOffsetfloatProtected+7 flags100
0x04DebugTextHorizontalOffsetfloatProtected+7 flags-100
0x04DebugTextLinePaddingfloatProtected+7 flags20
0x01bIsPossessedboolProtected+7 flagsfalse
0x06E50x03padding / unreflected
0x10OnCapsuleResizeFinishedFMulticastScriptDelegateProtected+7 flags<delegate>
0x08HitInstigatorAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x04TakenDamageFadeAlphafloatProtected+8 flags0.5
0x04TakenDamageFadeDurationfloatProtected+8 flags0.15
0x10TakenDamageFadeColorFLinearColorProtected+8 flags{R=0, G=0, B=0, A=1}
0x04MaxForwardAnglefloatProtected+8 flags90
0x04MaxSideAnglefloatProtected+8 flags90
0x04MinHealthValueToStartHitFXfloatProtected+7 flags50
0x04VelocitySizeSquaredThresholdfloatProtected+7 flags25
0x04StaminaMaxHitReactionThresholdfloatProtected+7 flags0
0x01bImpactFXsEnabledboolProtected+7 flagstrue
0x01bIsScriptedboolProtected+7 flagsfalse
0x01bShouldEnableRagdollOnDeadStateboolProtected+7 flagstrue
0x072F0x01padding / unreflected
0x08EquipmentComponentUEquipmentComponent*Protected+9 flagsnullptr
0x08AbilitySystemComponentUAHAbilitySystemComponent*Protected+9 flags/Script/AtomicHeart.Default__AHBaseCharacter.AbilitySystemC…
0x08DamageableMaterialComponentUDamageableMaterialComponent*Protected+10 flagsnullptr
0x50CharacterComponentTemplatesTSet<TSubclassOf<UAHCharacterComponent>>Protected+5 flags<TSet>
0x10LimbMeleeCollisionSettingsTArray<AAHAICharacter*>Protected+4 flags[]
0x08StealthKillTargetAAHAICharacter*TransientProtected+5 flagsnullptr
0x50BaseAbilityInputStatesTMap<UDA_HitSettings*, ECharacterAbilities>TransientProtected+1 flags<TMap>
0x08000x2D0padding / unreflected
0x08SelfHitSettingsUDA_HitSettings*Protected+7 flagsnullptr
0x08WwiseSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08WwiseFPHandsSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08WwiseFPLegsSkeletalComponentUAHWwiseSkeletalComponent*Protected+11 flagsnullptr
0x08AudioBankReferenceComponentUAudioBankReferenceComponent*Protected+10 flags/Script/AtomicHeart.Default__AHBaseCharacter.AudioBankRefer…
0x08GameplayTagComponentUGameplayTagComponent*Protected+11 flags/Script/AtomicHeart.Default__AHBaseCharacter.GameplayTagCom…
0x01bEnableCharacterBlockingVolumeboolProtected+7 flagstrue
0x0B010x07padding / unreflected
0x08BaseRageComponentUBaseRageComponent*Protected+11 flagsnullptr
0x04PartialSightCostfloatProtected+6 flags0.5
0x04FallingImpulseMultiplierfloatProtected+6 flags0.1
0x08PerceptionStimuliSourceComponentUAIPerceptionStimuliSourceComponent*Protected+8 flags/Script/AtomicHeart.Default__AHBaseCharacter.PerceptionStim…
0x08CharacterGameplayTagFGameplayTagProtected+4 flags{TagName=None}
0x08MercunaObstacleComponentUMercunaObstacleComponent*Protected+9 flags/Script/AtomicHeart.Default__AHBaseCharacter.MercunaObstacl…
0x08AdvancedSignificanceComponentUAHSignificanceComponent*Protected+8 flags/Script/AtomicHeart.Default__AHBaseCharacter.AHSignificance…
0x01bShouldMoveOnlyInGameThreadboolProtected+7 flagsfalse
0x0B390x07padding / unreflected
0x01bCanBeMutedEcosystemSignalboolProtected+8 flagstrue
0x01PreloadStateFlagsEPreloadStatesProtected+8 flagsNone
0x0B420x36padding / unreflected
0x08FootstepsComponentUFootstepsComponent*9 flagsnullptr
0x08GameplayAudioComponentUGameplayAudioComponent*9 flagsnullptr
0x08VoiceAssistantComponentUVoiceAssistantComponent*9 flagsnullptr
0x08AudioDiaryComponentUAudioDiaryComponent*9 flagsnullptr
0x08VolumetricSoundDispatcherComponentUVolumetricSoundDispatcherComponent*9 flagsnullptr
0x08PlayerObservationComponentUPlayerObservationComponent*9 flagsnullptr
0x08PlayerStatusComponentUPlayerStatusComponent*9 flagsnullptr
0x50CharacterSlotsComponentsTMap<UCharacterCapsuleResizeComponent*, EItemCategory>5 flags<TMap>
0x08CapsuleResizeComponentUCharacterCapsuleResizeComponent*9 flagsnullptr
0x08InteractionsComponentUInteractionsComponent*9 flagsnullptr
0x08DamageRecordComponentUDamageRecordComponent*9 flagsnullptr
0x08CachedPlayerControllerAAHPlayerController*Transient+5 flagsnullptr
0x0C200x20padding / unreflected
0x01TeamIDuint87 flags0
0x0C410x9Bpadding / unreflected
0x04LastStickTurnRatefloat7 flags0
0x04LastStickLookUpRatefloat7 flags0
0x04LastMouseTurnRatefloat7 flags0
0x04LastMouseLookUpRatefloat7 flags0
0x04CameraMinPitchfloat6 flags-90
0x04CameraMaxPitchfloat6 flags90
0x0CF40x04padding / unreflected
0x10DefaultItemsTArray<TMap<TMap<FString, AHCharacterEventType>, FGameplayTag>>Transient+2 flags[]
0x0D080x438padding / unreflected
0x50BaseAbilityTagToCharacterAbilityTypeMapTMap<TMap<FString, AHCharacterEventType>, FGameplayTag>Transient+1 flags<TMap>
0x50CharacterEventMapTMap<FString, AHCharacterEventType>Transient+2 flags<TMap>
0x11E00x118padding / unreflected
0x10InitialPathNameFString6 flags""
0x13080x68padding / unreflected
0x08TimerContainerUGameplayTimerContainer*Transient+5 flagsnullptr
0x50CapsuleResizeIgnoreActorsTSet<AActor*>2 flags<TSet>
Inherited from ACharacter 38
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03280x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x034A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03520x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x03700x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03880x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FRepRootMotionMontage>Transient+3 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02490x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02530x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02680x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02800x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.