0x00x0240
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00B8 | 0x08 | padding / unreflected | |||
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0100 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A6 | 0x9A | unreflected bytes to end of USceneComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 62
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ToggleVisibility(bool bPropagateToChildren) | FinalNative+1 flags | 0x01 | |
| void SetWorldScale3D(const FVector& NewScale) | FinalNative+1 flags | 0x18 | |
| void SetVisibility(bool bNewVisibility, bool bPropagateToChildren) | FinalNative+1 flags | 0x02 | |
| void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume) | FinalNative+1 flags | 0x01 | |
| void SetRelativeScale3D(const FVector& NewScale3D) | FinalNative+1 flags | 0x18 | |
| void SetMobility(const EComponentMobility& NewMobility) | NativePublic | 0x01 | |
| void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) | FinalNative+1 flags | 0x02 | |
| void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) | FinalNative+1 flags | 0x03 | |
| void ResetRelativeTransform() | FinalNative+1 flags | 0x00 | |
| void OnRep_Visibility(bool OldValue) | FinalNative+1 flags | 0x01 | |
| void OnRep_Transform() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachSocketName() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachParent() | FinalNative+1 flags | 0x00 | |
| void OnRep_AttachChildren() | FinalNative+1 flags | 0x00 | |
| void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x139 | |
| void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x139 | |
| void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| FTransform K2_GetComponentToWorld() | FinalNative+1 flags | 0x60 | |
| FVector K2_GetComponentScale() | FinalNative+1 flags | 0x18 | |
| FRotator K2_GetComponentRotation() | FinalNative+1 flags | 0x18 | |
| FVector K2_GetComponentLocation() | FinalNative+1 flags | 0x18 | |
| void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify) | FinalNative+1 flags | 0x04 | |
| bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x15 | |
| bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x13 | |
| void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| bool IsVisible() | NativePublic | 0x01 | |
| bool IsSimulatingPhysics(const FName& BoneName) | NativePublic | 0x09 | |
| bool IsGroupedComponentMovementEnabled() | FinalNative+2 flags | 0x01 | |
| bool IsAnySimulatingPhysics() | NativePublic | 0x01 | |
| FVector GetUpVector() | FinalNative+1 flags | 0x18 | |
| FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace) | NativePublic | 0x70 | |
| FRotator GetSocketRotation(const FName& InSocketName) | NativePublic | 0x20 | |
| FQuat GetSocketQuaternion(const FName& InSocketName) | NativePublic | 0x30 | |
| FVector GetSocketLocation(const FName& InSocketName) | NativePublic | 0x20 | |
| bool GetShouldUpdatePhysicsVolume() | FinalNative+1 flags | 0x01 | |
| FVector GetRightVector() | FinalNative+1 flags | 0x18 | |
| FTransform GetRelativeTransform() | FinalNative+1 flags | 0x60 | |
| APhysicsVolume* GetPhysicsVolume() | FinalNative+1 flags | 0x08 | |
| void GetParentComponents(const TArray<USceneComponent*>& Parents) | FinalNative+1 flags | 0x10 | |
| int32 GetNumChildrenComponents() | FinalNative+1 flags | 0x04 | |
| FVector GetForwardVector() | FinalNative+1 flags | 0x18 | |
| FVector GetComponentVelocity() | NativePublic | 0x18 | |
| void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children) | FinalNative+1 flags | 0x18 | |
| USceneComponent* GetChildComponent(int32 ChildIndex) | FinalNative+1 flags | 0x10 | |
| FName GetAttachSocketName() | FinalNative+1 flags | 0x08 | |
| USceneComponent* GetAttachParent() | FinalNative+1 flags | 0x08 | |
| TArray<FName> GetAllSocketNames() | FinalNative+1 flags | 0x10 | |
| bool DoesSocketExist(const FName& InSocketName) | NativePublic | 0x09 | |
| void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) | NativePublic | 0x02 |
Subclasses 43
UATSoundMaterialComponentUAudioComponentUCameraComponentUCameraShakeSourceComponentUChaosDestructionListenerUChildActorComponentUComposurePostProcessPassUDecalComponentUEnvironmentStressAudioUExponentialHeightFogComponentUFadeAudioComponentUForceFeedbackComponentUGameplayCameraComponentBaseUGameplayCameraSystemComponentUGeometryCollectionISMPoolComponentUISMPoolComponentULevelInstanceComponentULightComponentBaseULightmassPortalComponentULocalFogVolumeComponentUMockDataMeshTrackerComponentUNavigationGraphNodeComponentUPhysicsConstraintComponentUPhysicsFieldComponentUPhysicsSpringComponentUPhysicsThrusterComponentUPostProcessComponentUPrimitiveComponentUPropShakeRegistrationComponentURadialForceComponentUReflectionCaptureComponentURuntimeVirtualTextureComponentUSceneCaptureComponentUSkyAtmosphereComponentUSpringArmComponentUStereoLayerComponentUSynthComponentUTornadoOrbitComponentUUDS_PlayerOcclusion_CUVolumetricCloudComponentUWidgetInteractionComponentUWindDirectionalSourceComponentUWorldPartitionDestructibleHLODComponent
Used by 104
types with a member, parameter or interface of this typeAActorFActorForWorldTransformsUAudioComponentABaseDoorABP_CarJunkyard_Destr_CABP_FinalTornado_CABP_Fluorescent_Light_CABP_Fluorescent_LightCabin_CABP_GameplayVan_CABP_GasStation_Destr_CABP_House01_Destr_CABP_House02_Destr_CABP_House03_Destr_CABP_House04_Destr_CABP_House05_Destr_CABP_House06_Destr_CABP_House07_Destr_CABP_LargeLight_CABP_MinorTornado_CABP_MobileArea_A_CABP_MobileArea_B_CABP_MobileArea_C_CABP_MobileArea_D_CABP_MobileArea_E_CABP_MobileArea_F_CABP_MobileArea_G_CABP_MobileArea_H_CABP_MobileArea_I_CABP_MobileArea_J_CABP_MobileArea_K_CABP_MobileArea_L_CABP_MobileArea_M_CABP_MobileArea_N_CABP_SmallPark_Destr_CABP_SqPark01_Destr_CABP_SqWaterTower_Destr_CABP_StormEscape_HUD_CABP_TornadoManager_CABP_VFX_RenderTarget_CABP_WindManager_CABP_Workbench_CABPP_GasStation_Outside_CABPP_House01_Outside_CABPP_House02_Outside_CABPP_House03_Outside_CABPP_House04_Outside_CABPP_House05_Outside_CABPP_House06_Outside_CABPP_House07_Outside_CUCableComponentACameraActorACameraCalibrationCheckerboardACameraRig_CraneACameraRig_RailUCharacterMovementComponentUConstraintsScriptingLibraryAControllerFControlRigComponentMappedComponentFControlRigComponentMappedElementAControlRigControlActorAControlRigShapeActorFDamagePropRequestUDatasmithSceneComponentTemplateFFlightRequestAFlyingMeshPoolUFXSystemComponentFFXSystemSpawnParametersUGameplayStaticsAGameplayVanUGizmoComponentAxisSourceUGizmoComponentWorldTransformSourceAGM_Lobby_CAGM_MainMenu_CAHouseUKismetSystemLibraryULensComponentUMovementComponentUMovieSceneAsyncAction_SequencePredictionUNiagaraComponentUNiagaraComponentRendererProperties+24 more