Zdexby TheHolyOneZ
5,360 classes
Class

UChaosDestructionListener

: USceneComponent : UActorComponent : UObject
/Script/GeometryCollectionEngine.ChaosDestructionListener 0x04F0 (1,264 B) align 16 inherited 0x0240 vtable /Script/GeometryCollectionEngine
0x00x04F0

Members 14

OffsetSizeNameTypeFlagsDefault
0x01bIsCollisionEventListeningEnabled : 1bit 0bool6 flagsfalse
0x01bIsBreakingEventListeningEnabled : 1bit 1bool6 flagsfalse
0x01bIsTrailingEventListeningEnabled : 1bit 2bool6 flagsfalse
0x01bIsRemovalEventListeningEnabled : 1bit 3bool6 flagsfalse
0x02410x03padding / unreflected
0x18CollisionEventRequestSettingsFChaosCollisionEventRequestSettings5 flags{MaxNumberResults=0, MinMass=0, MinSpeed=0, MinImpulse=0, M…
0x18BreakingEventRequestSettingsFChaosBreakingEventRequestSettings5 flags{MaxNumberOfResults=0, MinRadius=0, MinSpeed=0, MinMass=0, …
0x18TrailingEventRequestSettingsFChaosTrailingEventRequestSettings5 flags{MaxNumberOfResults=0, MinMass=0, MinSpeed=0, MinAngularSpe…
0x10RemovalEventRequestSettingsFChaosRemovalEventRequestSettings5 flags{MaxNumberOfResults=0, MinMass=0, MaxDistance=0, SortMethod…
0x029C0x04padding / unreflected
0x50ChaosSolverActorsTSet<AChaosSolverActor*>6 flags<TSet>
0x50GeometryCollectionActorsTSet<AGeometryCollectionActor*>6 flags<TSet>
0x10OnCollisionEventsFMulticastScriptDelegate4 flags<delegate>
0x10OnBreakingEventsFMulticastScriptDelegate4 flags<delegate>
0x10OnTrailingEventsFMulticastScriptDelegate4 flags<delegate>
0x10OnRemovalEventsFMulticastScriptDelegate4 flags<delegate>
0x03800x170unreflected bytes to end of UChaosDestructionListener
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 17

SignatureFlagsNativeParams
void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod)FinalNative+1 flags0x11
void SortRemovalEvents(const TArray<FChaosRemovalEventData>& RemovalEvents, const EChaosRemovalSortMethod& SortMethod)FinalNative+1 flags0x11
void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod)FinalNative+1 flags0x11
void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod)FinalNative+1 flags0x11
void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings)FinalNative+1 flags0x18
void SetTrailingEventEnabled(bool bIsEnabled)FinalNative+1 flags0x01
void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings)FinalNative+1 flags0x10
void SetRemovalEventEnabled(bool bIsEnabled)FinalNative+1 flags0x01
void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings)FinalNative+1 flags0x18
void SetCollisionEventEnabled(bool bIsEnabled)FinalNative+1 flags0x01
void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings)FinalNative+1 flags0x18
void SetBreakingEventEnabled(bool bIsEnabled)FinalNative+1 flags0x01
void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor)FinalNative+1 flags0x08
void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor)FinalNative+1 flags0x08
bool IsEventListening()FinalNative+1 flags0x01
void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor)FinalNative+1 flags0x08
void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor)FinalNative+1 flags0x08