0x00x02A8
Members 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
| 0x02A0 | 0x08 | unreflected bytes to end of AActor | |||
Functions 148
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool WasRecentlyRendered(float Tolerance) | FinalNative+1 flags | 0x05 | |
| void UserConstructionScript() | EventPublic | 0x00 | |
| void UnregisterAsFocalPointInPhysicsReplicationLOD() | FinalNative+1 flags | 0x00 | |
| void TearOff() | NativePublic | 0x00 | |
| void SetTickGroup(const ETickingGroup& NewTickGroup) | FinalNative+1 flags | 0x01 | |
| void SetTickableWhenPaused(bool bTickableWhenPaused) | FinalNative+1 flags | 0x01 | |
| void SetReplicates(bool bInReplicates) | FinalNative+1 flags | 0x01 | |
| void SetReplicateMovement(bool bInReplicateMovement) | NativePublic | 0x01 | |
| void SetRayTracingGroupId(int32 InRaytracingGroupId) | FinalNative+1 flags | 0x04 | |
| void SetPhysicsReplicationMode(const EPhysicsReplicationMode& ReplicationMode) | FinalNative+1 flags | 0x01 | |
| void SetOwner(AActor* NewOwner) | NativePublic | 0x08 | |
| void SetNetUpdateFrequency(float Frequency) | FinalNative+1 flags | 0x04 | |
| void SetNetDormancy(const ENetDormancy& NewDormancy) | FinalNative+1 flags | 0x01 | |
| void SetNetCullDistanceSquared(float DistanceSq) | FinalNative+1 flags | 0x04 | |
| void SetMinNetUpdateFrequency(float MinFrequency) | FinalNative+1 flags | 0x04 | |
| void SetLifeSpan(float InLifespan) | NativePublic | 0x04 | |
| void SetAutoDestroyWhenFinished(bool bVal) | FinalNative+1 flags | 0x01 | |
| void SetActorTickInterval(float TickInterval) | FinalNative+1 flags | 0x04 | |
| void SetActorTickEnabled(bool bEnabled) | NativePublic | 0x01 | |
| void SetActorScale3D(const FVector& NewScale3D) | FinalNative+1 flags | 0x18 | |
| void SetActorRelativeScale3D(const FVector& NewRelativeScale) | FinalNative+1 flags | 0x18 | |
| void SetActorHiddenInGame(bool bNewHidden) | NativePublic | 0x01 | |
| void SetActorEnableCollision(bool bNewActorEnableCollision) | FinalNative+1 flags | 0x01 | |
| void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent) | NativePublic | 0x08 | |
| void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor) | NativePublic | 0x08 | |
| void RegisterAsFocalPointInPhysicsReplicationLOD() | FinalNative+1 flags | 0x00 | |
| void ReceiveTick(float DeltaSeconds) | EventPublic | 0x04 | |
| void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser) | EventPublic | 0x138 | |
| void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo) | EventPublic | 0x178 | |
| void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit) | EventPublic | 0x168 | |
| void ReceiveEndPlay(const EEndPlayReason& EndPlayReason) | EventProtected | 0x01 | |
| void ReceiveDestroyed() | EventPublic | 0x00 | |
| void ReceiveBeginPlay() | EventProtected | 0x00 | |
| void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds) | EventPublic | 0x08 | |
| void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser) | EventPublic | 0x20 | |
| void ReceiveActorOnReleased(const FKey& ButtonReleased) | EventPublic | 0x18 | |
| void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex) | EventPublic | 0x01 | |
| void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex) | EventPublic | 0x01 | |
| void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex) | EventPublic | 0x01 | |
| void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex) | EventPublic | 0x01 | |
| void ReceiveActorOnClicked(const FKey& ButtonPressed) | EventPublic | 0x18 | |
| void ReceiveActorEndOverlap(AActor* OtherActor) | EventPublic | 0x08 | |
| void ReceiveActorEndCursorOver() | EventPublic | 0x00 | |
| void ReceiveActorBeginOverlap(AActor* OtherActor) | EventPublic | 0x08 | |
| void ReceiveActorBeginCursorOver() | EventPublic | 0x00 | |
| void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) | NativePublic | 0x0C | |
| void OnRep_ReplicateMovement() | NativePublic | 0x00 | |
| void OnRep_ReplicatedMovement() | NativePublic | 0x00 | |
| void OnRep_Owner() | NativeProtected | 0x00 | |
| void OnRep_Instigator() | NativePublic | 0x00 | |
| void OnRep_AttachmentReplication() | NativePublic | 0x00 | |
| void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag) | FinalNative+1 flags | 0x34 | |
| bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation) | FinalNative+1 flags | 0x31 | |
| bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x16A | |
| bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics) | FinalNative+1 flags | 0x1A | |
| void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x13A | |
| bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x122 | |
| void K2_OnReset() | EventPublic | 0x00 | |
| void K2_OnEndViewTarget(APlayerController* PC) | EventPublic | 0x08 | |
| void K2_OnBecomeViewTarget(APlayerController* PC) | EventPublic | 0x08 | |
| USceneComponent* K2_GetRootComponent() | FinalNative+1 flags | 0x08 | |
| TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass) | FinalNative+1 flags | 0x18 | |
| FRotator K2_GetActorRotation() | FinalNative+1 flags | 0x18 | |
| FVector K2_GetActorLocation() | FinalNative+1 flags | 0x18 | |
| void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule) | FinalNative+1 flags | 0x03 | |
| void K2_DestroyActor() | NativePublic | 0x00 | |
| bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x15 | |
| bool K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x15 | |
| void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x12 | |
| void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies) | FinalNative+1 flags | 0x12 | |
| void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x169 | |
| void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport) | FinalNative+1 flags | 0x121 | |
| bool IsOverlappingActor(AActor* Other) | FinalNative+1 flags | 0x09 | |
| bool IsChildActor() | FinalNative+1 flags | 0x01 | |
| bool IsActorTickEnabled() | FinalNative+1 flags | 0x01 | |
| bool IsActorBeingDestroyed() | FinalNative+1 flags | 0x01 | |
| bool HasAuthority() | FinalNative+1 flags | 0x01 | |
| float GetVerticalDistanceTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| FVector GetVelocity() | NativePublic | 0x18 | |
| FTransform GetTransform() | FinalNative+1 flags | 0x60 | |
| bool GetTickableWhenPaused() | FinalNative+1 flags | 0x01 | |
| float GetSquaredHorizontalDistanceTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| float GetSquaredDistanceTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| float GetResimulationThreshold() | FinalNative+1 flags | 0x04 | |
| ENetRole GetRemoteRole() | FinalNative+1 flags | 0x01 | |
| int32 GetRayTracingGroupId() | FinalNative+1 flags | 0x04 | |
| EPhysicsReplicationMode GetPhysicsReplicationMode() | FinalNative+1 flags | 0x01 | |
| UChildActorComponent* GetParentComponent() | FinalNative+1 flags | 0x08 | |
| AActor* GetParentActor() | FinalNative+1 flags | 0x08 | |
| AActor* GetOwner() | FinalNative+1 flags | 0x08 | |
| void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents) | FinalNative+1 flags | 0x10 | |
| void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter) | FinalNative+1 flags | 0x18 | |
| float GetNetUpdateFrequency() | FinalNative+1 flags | 0x04 | |
| float GetNetCullDistanceSquared() | FinalNative+1 flags | 0x04 | |
| float GetMinNetUpdateFrequency() | FinalNative+1 flags | 0x04 | |
| ENetRole GetLocalRole() | FinalNative+1 flags | 0x01 | |
| float GetLifeSpan() | NativePublic | 0x04 | |
| FTransform GetLevelTransform() | FinalNative+1 flags | 0x60 | |
| ULevel* GetLevel() | FinalNative+1 flags | 0x08 | |
| AController* GetInstigatorController() | FinalNative+1 flags | 0x08 | |
| APawn* GetInstigator() | FinalNative+1 flags | 0x08 | |
| FVector GetInputVectorAxisValue(const FKey& InputAxisKey) | FinalNative+1 flags | 0x30 | |
| float GetInputAxisValue(const FName& InputAxisName) | FinalNative+1 flags | 0x0C | |
| float GetInputAxisKeyValue(const FKey& InputAxisKey) | FinalNative+1 flags | 0x1C | |
| float GetHorizontalDotProductTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| float GetHorizontalDistanceTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| float GetGameTimeSinceCreation() | FinalNative+1 flags | 0x04 | |
| float GetDotProductTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| float GetDistanceTo(AActor* OtherActor) | FinalNative+1 flags | 0x0C | |
| TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag) | FinalNative+1 flags | 0x20 | |
| TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface) | FinalNative+1 flags | 0x18 | |
| UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass) | FinalNative+1 flags | 0x10 | |
| FName GetAttachParentSocketName() | FinalNative+1 flags | 0x08 | |
| AActor* GetAttachParentActor() | FinalNative+1 flags | 0x08 | |
| void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | FinalNative+1 flags | 0x12 | |
| void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants) | FinalNative+1 flags | 0x11 | |
| FVector GetActorUpVector() | FinalNative+1 flags | 0x18 | |
| float GetActorTimeDilation() | FinalNative+1 flags | 0x04 | |
| float GetActorTickInterval() | FinalNative+1 flags | 0x04 | |
| FVector GetActorScale3D() | FinalNative+1 flags | 0x18 | |
| FVector GetActorRightVector() | FinalNative+1 flags | 0x18 | |
| FVector GetActorRelativeScale3D() | FinalNative+1 flags | 0x18 | |
| FVector GetActorForwardVector() | FinalNative+1 flags | 0x18 | |
| void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation) | NativePublic | 0x30 | |
| bool GetActorEnableCollision() | FinalNative+1 flags | 0x01 | |
| void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors) | NativePublic | 0x39 | |
| void ForceNetUpdate() | NativePublic | 0x00 | |
| void FlushNetDormancy() | FinalNative+1 flags | 0x00 | |
| void FinishAddComponent(UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform) | FinalNative+1 flags | 0x70 | |
| UActorComponent* FindComponentByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag) | FinalNative+1 flags | 0x18 | |
| void EnableInput(APlayerController* PlayerController) | NativePublic | 0x08 | |
| void DisableInput(APlayerController* PlayerController) | NativePublic | 0x08 | |
| void DetachRootComponentFromParent(bool bMaintainWorldPosition) | FinalNative+1 flags | 0x01 | |
| void CreateInputComponent(TSubclassOf<UInputComponent> InputComponentToCreate) | NativePublic | 0x08 | |
| bool CanTriggerResimulation() | FinalNative+1 flags | 0x01 | |
| void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent) | NativePublic | 0x08 | |
| void AddTickPrerequisiteActor(AActor* PrerequisiteActor) | NativePublic | 0x08 | |
| UActorComponent* AddComponentByClass(TSubclassOf<UActorComponent> Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish) | FinalNative+1 flags | 0x80 | |
| UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext, bool bDeferredFinish) | FinalNative+1 flags | 0x88 | |
| bool ActorHasTag(const FName& Tag) | FinalNative+1 flags | 0x09 |
Subclasses 162
AAmbientSoundAAutoRTFMTestActorAAutoRTFMTestAnotherActorABandwidthTestActorABaseItemABaseQuestABaseVehiclePartSpotABodyTrackerABP_CarJunkyard_Destr_CABP_Fluorescent_Light_CABP_Fluorescent_LightCabin_CABP_LargeLight_CABP_MobileArea_A_CABP_MobileArea_B_CABP_MobileArea_C_CABP_MobileArea_D_CABP_MobileArea_E_CABP_MobileArea_F_CABP_MobileArea_G_CABP_MobileArea_H_CABP_MobileArea_I_CABP_MobileArea_J_CABP_MobileArea_K_CABP_MobileArea_L_CABP_MobileArea_M_CABP_MobileArea_N_CABP_SmallPark_Destr_CABP_SqPark01_Destr_CABP_SqWaterTower_Destr_CABP_VFX_RenderTarget_CABrushACableActorACameraActorACameraCalibrationCheckerboardACameraRig_CraneACameraRig_RailACameraShakeSourceActorAChaosCacheManagerAChaosSolverActorAClusterUnionActorAComposurePipelineBaseActorAConstraintsActorAControllerAControlPointMeshActorAControlRigControlActorAControlRigShapeActorADartBoardADataflowActorADatasmithAreaLightActorADatasmithImportedSequencesActorADatasmithSceneActorADecalActorADocumentationActorADynamicMeshActorADynamicSkyBaseADynamicWeatherBaseAElectricityCableActorAEmitterAEnvironmentDestructionReplicatorAFieldSystemActor+102 more
Used by 266
types with a member, parameter or interface of this typeUAchievementSubsystemUActorChannelUActorComponentUActorContainerFActorForWorldTransformsFActorInstanceDataFActorPerceptionBlueprintInfoFActorPerceptionUpdateInfoUAIBlueprintHelperLibraryAAIControllerFAIDamageEventFAIMoveRequestFAINoiseEventUAIPerceptionComponentUAIPerceptionSystemFAIPredictionEventUAISense_BlueprintUAISense_DamageUAISense_HearingUAISense_PredictionUAISense_TouchFAISightEventUAITask_MoveToFAITeamStimulusEventFAITouchEventUAnimationSharingManagerUAnimationSharingStateProcessorUAnimInstanceUAnimSharingInstanceUAnimSharingStateInstanceFAreaSpawnableAssetUAreaSpawnSubsystemFAssetCooldownInfoUAutoDestroySubsystemABaseDeviceItemABaseDoorFBasedPositionABaseFirstPersonCharacterABaseItemABaseSewagePitUBlueprintCameraDirectorEvaluatorUBlueprintCameraNodeEvaluatorUBlueprintGameplayTagLibraryUBoundsCopyComponentABP_ConfidentialFolder_CABP_EngineLid_CABP_FuseBox_CABP_GameplayVan_CABP_LiftButton_CABP_StormEscape_HUD_CABP_VHSTape_CUBTDecorator_BlueprintBaseUBTFunctionLibraryUBTService_BlueprintBaseUBTTask_BlueprintBaseUCableComponentFCameraActorAttachmentInfoFCameraActorTargetInfoUCameraLensEffectInterfaceClassSupportLibraryFCameraLensInterfaceClassSupportFCameraLookatTrackingSettingsUCameraModifierFCameraTrackingFocusSettingsUCharacterFoleyComponentICharacterInterfaceUCharacterMovementComponentUCheatManagerFCheatParameter_ActorClassFCheatSettingsFCheatSpawnableActorStructFChildActorAttachedActorInfoUChildActorComponentFChildActorComponentInstanceDataFClusteredComponentDataUClusterUnionComponentACollectableContainerFComponentReferenceUComposureBlueprintLibraryAControllerUControlRig+186 more