| void SendSessionInviteToFriends(APlayerController* PlayerController, const TArray<FBPUniqueNetId>& Friends, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x19 |
| void SendSessionInviteToFriend(APlayerController* PlayerController, FBPUniqueNetId& FriendUniqueNetId, const EBlueprintResultSwitch& Result) | FinalNative+2 flags | | 0x29 |
| void IsAFriend(APlayerController* PlayerController, const FBPUniqueNetId& UniqueNetId, const bool& IsFriend) | FinalNative+2 flags | | 0x29 |
| void GetStoredRecentPlayersList(const FBPUniqueNetId& UniqueNetId, const TArray<FBPOnlineRecentPlayer>& PlayersList) | FinalNative+2 flags | | 0x30 |
| void GetStoredFriendsList(APlayerController* PlayerController, const TArray<FBPFriendInfo>& FriendsList) | FinalNative+2 flags | | 0x18 |
| void GetFriend(APlayerController* PlayerController, const FBPUniqueNetId& FriendUniqueNetId, FBPFriendInfo& Friend) | FinalNative+2 flags | | 0x90 |