| float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess) | EventPublic | | 0x14 |
| void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent) | EventPublic | | 0x10 |
| void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent) | EventPublic | | 0x10 |
| void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent) | EventPublic | | 0x10 |
| void K2_OnNewPawn(APawn* NewPawn) | EventPublic | | 0x08 |
| void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents) | FinalNative+1 flags | | 0x10 |
| void GetAllListenerActors(const TArray<AActor*>& ListenerActors) | FinalNative+1 flags | | 0x10 |