| void UpdateAndApplyGameSetting(const FName& SettingName, const float& NewSettingValue) | NativePublic | | 0x0C |
| void UnbindFromOnSettingChanged(const FScriptDelegate& Delegate) | FinalNative+1 flags | | 0x10 |
| void UnbindFromOnGameSettingChanged(const ESettingType& SettingType, const FScriptDelegate& Delegate) | FinalNative+1 flags | | 0x14 |
| float TryGetPlayerCustomSetting(const FName& SettingName, const bool& bWasFound) | FinalNative+1 flags | | 0x10 |
| int32 TryGetCurrentSettingValueAsInt(const FName& SettingName, const bool& bWasFound) | FinalNative+1 flags | | 0x10 |
| float TryGetCurrentSettingValueAsFloat(const FName& SettingName, const bool& bWasFound) | FinalNative+1 flags | | 0x10 |
| bool TryGetCurrentSettingValueAsBool(const FName& SettingName, const bool& bWasFound) | FinalNative+1 flags | | 0x0A |
| bool SetCVarValue(const FString& CVarName, const float& NewValue, const ESetByType& SetBy) | FinalNative+2 flags | | 0x16 |
| void SetAdvancedScalabilityLevel(int32 SelectedOption) | NativePublic | | 0x04 |
| void ResetSettings(const TArray<FName>& SettingsToReset) | FinalNative+1 flags | | 0x10 |
| void ResetSetting(const FName& SettingToReset) | FinalNative+1 flags | | 0x08 |
| void ResetAllSettings() | FinalNative+1 flags | | 0x00 |
| bool IsValidSetting(const FName& SettingName) | FinalNative+1 flags | | 0x09 |
| ESettingType GetSettingType(const FName& SettingName) | FinalNative+1 flags | | 0x09 |
| ESettingDataType GetSettingDataType(const FName& SettingName) | FinalNative+1 flags | | 0x09 |
| FSettingRow GetDefaultSettingRowByName(const FName& SettingName) | FinalNative+1 flags | | 0x128 |
| float GetCVarValueInt(const FString& CVarName) | FinalNative+2 flags | | 0x14 |
| int32 GetCurrentSettingValueAsInt(const FName& SettingName) | FinalNative+1 flags | | 0x0C |
| float GetCurrentSettingValueAsFloat(const FName& SettingName) | FinalNative+1 flags | | 0x0C |
| bool GetCurrentSettingValueAsBool(const FName& SettingName) | FinalNative+1 flags | | 0x09 |
| TMap<FName, float> GetAllSettingsInType(const ESettingType& SettingType) | FinalNative+1 flags | | 0x58 |
| int32 GetAdvancedScalabilityLevel() | NativePublic | | 0x04 |
| UAdvancedGameUserSettings* GetAdvancedGameUserSettings() | FinalNative+2 flags | | 0x08 |
| void BindToOnSettingChanged(const FScriptDelegate& Delegate) | FinalNative+1 flags | | 0x10 |
| void BindToOnGameSettingChanged(const ESettingType& SettingType, const FScriptDelegate& Delegate) | FinalNative+1 flags | | 0x14 |
| void ApplyGameSetting(const FName& SettingName, const float& NewSettingValue) | NativePublic | | 0x0C |