Zdexby TheHolyOneZ
5,360 classes
Class

UAIPerceptionComponent

: UActorComponent : UObject
/Script/AIModule.AIPerceptionComponent 0x01A8 (424 B) align 8 inherited 0x00B8 vtable /Script/AIModule
0x00x01A8

Members 7

OffsetSizeNameTypeFlagsDefault
0x10SensesConfigTArray<UAISenseConfig*>Protected+8 flags[]
0x08DominantSenseTSubclassOf<UAISense>Protected+7 flagsnullptr
0x00D00x10padding / unreflected
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x00E80x80padding / unreflected
0x10OnPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionForgottenFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionInfoUpdatedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 10

SignatureFlagsNativeParams
void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable)FinalNative+1 flags0x09
void RequestStimuliListenerUpdate()FinalNative+1 flags0x00
void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason)FinalNative+1 flags0x09
bool IsSenseEnabled(TSubclassOf<UAISense> SenseClass)FinalNative+1 flags0x09
void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetPerceivedHostileActors(const TArray<AActor*>& OutActors)FinalNative+1 flags0x10
void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info)FinalNative+1 flags0x29
void ForgetAll()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type