Zdexby TheHolyOneZ
5,360 classes
Class

UAnimationStateMachineLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AnimGraphRuntime.AnimationStateMachineLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AnimGraphRuntime
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, const FName& TargetState, float Duration, const ETransitionLogicType& BlendType, UBlendProfile* BlendProfile, const EAlphaBlendOption& AlphaBlendOption, UCurveFloat* CustomBlendCurve)FinalNative+2 flags0x48
bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node)FinalNative+2 flags0x21
bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node)FinalNative+2 flags0x21
FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node)FinalNative+2 flags0x28
float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node)FinalNative+2 flags0x24
float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node)FinalNative+2 flags0x24
void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const bool& Result)FinalNative+2 flags0x21
void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x21
void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const bool& Result)FinalNative+2 flags0x21
void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x21