Zdexby TheHolyOneZ
5,360 classes
Class

UUDS_PlayerOcclusion_C

: USceneComponent : UActorComponent : UObject
/Game/UltraDynamicSky/Blueprints/System/UDS_PlayerOcclusion.UDS_PlayerOcclusion_C 0x02E9 (745 B) align 16 inherited 0x0240 vtable /Game/UltraDynamicSky/Blueprints/System/UDS_PlayerOcclusion
0x00x02E9

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Occlusion SettingsUUDS_OcclusionSettings_C*6 flags/Game/UltraDynamicSky/Blueprints/Occlusion/Occlusion_Settin…
0x01Force Full Occlusionbool7 flagsfalse
0x02510x07padding / unreflected
0x10Ignored ActorsTArray<AActor*>4 flags[]
0x01Hard Updatebool7 flagsfalse
0x02690x07padding / unreflected
0x08Tick Perioddouble7 flags0
0x18Sample LocationFVector7 flags{X=0, Y=0, Z=0}
0x10Hard Occlusion ChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08StateUUDS_OcclusionState_C*Transient+6 flags/Game/UltraDynamicSky/Blueprints/Occlusion/OcclusionState/S…
0x10Portal ComponentsTArray<UUDS_Occlusion_Portal_C*>Transient+4 flags[]
0x08DF Occlusion SystemUNiagaraComponent*7 flagsnullptr
0x28DF Occlusion System AssetTSoftObjectPtr<UNiagaraSystem>4 flags<SoftObjectProperty>
0x01Do Incremental Tracesbool7 flagstrue
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 20

SignatureFlagsNativeParams
void Apply Directional Occlusion Modifiers(const FLinearColor& In, const FLinearColor& Out)Protected0x20
void Start Up GPU Distance Field System()Protected0x00
void Test Point for Occlusion Volumes(const FVector& Location, const double& Final Multiplier)Protected0x20
void Custom Global Occlusion Sample(const FVector& Location, const double& Global Occlusion)Public0x20
void Runtime Tick()Public0x00
EDrawDebugTrace Trace Debugs()Protected0x01
void Editor Tick(const FVector& Occlusion Location)Public0x18
void Portal Direction Mask(const FVector& Direction, const FLinearColor& Mask)Protected0x28
void Delayed Startup()Protected0x00
void Check For Portal Components()Protected0x00
void Get Sample Location()Protected0x00
void Update Ignored Actors()Protected0x00
void Periodic Context Checks()Protected0x00
void Update Current Occlusion()Protected0x00
void Incremental Occlusion Traces()Protected0x00
void Initialize()Public0x00
void ReceiveParticleData(TArray<FBasicParticleData>& Data, UNiagaraSystem* NiagaraSystem, const FVector& SimulationPositionOffset)EventPublic0x30
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)EventPublic0x01
void ExecuteUbergraph_UDS_PlayerOcclusion(int32 EntryPoint)Final0x04
void Hard Occlusion Change__DelegateSignature()Public0x00

Used by 2

types with a member, parameter or interface of this type