Zdexby TheHolyOneZ
5,360 classes
/Script/Niagara.NiagaraComponent 0x07B0 (1,968 B) align 16 inherited 0x0520 vtable /Script/Niagara
0x00x07B0

Members 23

OffsetSizeNameTypeFlagsDefault
0x08AssetUNiagaraSystem*7 flagsnullptr
0x01TickBehaviorENiagaraTickBehavior6 flagsUsePrereqs
0x05290x03padding / unreflected
0x04RandomSeedOffsetint326 flags0
0xD8OverrideParametersFNiagaraUserRedirectionParameterStore1 flags{UserParameterRedirects=<TMap>}
0x01bEnableGpuComputeDebug : 1bit 1bool4 flagsfalse
0x01bOverrideWarmupSettings : 1bit 2bool4 flagsfalse
0x06090x03padding / unreflected
0x04WarmupTickCountint326 flags0
0x04WarmupTickDeltafloat6 flags0.06666667
0x06140x34padding / unreflected
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bRenderingEnabled : 1bit 1bool3 flagstrue
0x01bAutoManageAttachment : 1bit 2bool6 flagsfalse
0x01bAutoAttachWeldSimulatedBodies : 1bit 3bool5 flagsfalse
0x06490x03padding / unreflected
0x04MaxTimeBeforeForceUpdateTransformfloat5 flags5
0x06500x01padding / unreflected
0x01OcclusionQueryModeENiagaraOcclusionQueryModeProtected+9 flagsDefault
0x06520x06padding / unreflected
0x10OnSystemFinishedFMulticastScriptDelegate5 flags<delegate>
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flagsnullptr
0x08AutoAttachSocketNameFName7 flagsNone
0x01AutoAttachLocationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachRotationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachScaleRuleEAttachmentRule7 flagsKeepRelative
0x067B0x09padding / unreflected
0x01bAllowScalability : 1bit 4bool5 flagstrue
0x06850x11Bpadding / unreflected
0x08SimCacheUNiagaraSimCache*Transient+6 flagsnullptr
0x08CullProxyUNiagaraCullProxyComponent*Transient+8 flagsnullptr
Inherited from UPrimitiveComponent 109
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool8 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bWantsEditorEffects : 1bit 5bool3 flagsfalse
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool7 flagsfalse
0x01CastShadow : 1bit 0bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 1bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 3bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 4bool7 flagstrue
0x01bCastDynamicShadow : 1bit 5bool7 flagstrue
0x01bCastStaticShadow : 1bit 6bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 7bool7 flagsfalse
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x01bSelfShadowOnly : 1bit 1bool7 flagsfalse
0x01bCastFarShadow : 1bit 2bool7 flagsfalse
0x01bCastInsetShadow : 1bit 3bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 4bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 5bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 6bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 7boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 0bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 1bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 2bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 3bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 4bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 5bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 6bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 7bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 0bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02760x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02790x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02C80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03680x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04FD0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05070x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 79

SignatureFlagsNativeParams
void SetVariableVec4(const FName& InVariableName, const FVector4& InValue)FinalNative+1 flags0x30
void SetVariableVec3(const FName& InVariableName, const FVector& InValue)FinalNative+1 flags0x20
void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue)FinalNative+1 flags0x18
void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget)FinalNative+1 flags0x10
void SetVariableTexture(const FName& InVariableName, UTexture* Texture)FinalNative+1 flags0x10
void SetVariableStaticMesh(const FName& InVariableName, UStaticMesh* InValue)FinalNative+1 flags0x10
void SetVariableQuat(const FName& InVariableName, FQuat& InValue)FinalNative+1 flags0x30
void SetVariablePosition(const FName& InVariableName, const FVector& InValue)FinalNative+1 flags0x20
void SetVariableObject(const FName& InVariableName, UObject* Object)FinalNative+1 flags0x10
void SetVariableMatrix(const FName& InVariableName, const FMatrix& InValue)FinalNative+1 flags0x90
void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object)FinalNative+1 flags0x10
void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue)FinalNative+1 flags0x18
void SetVariableInt(const FName& InVariableName, int32 InValue)FinalNative+1 flags0x0C
void SetVariableFloat(const FName& InVariableName, float InValue)FinalNative+1 flags0x0C
void SetVariableBool(const FName& InVariableName, bool InValue)FinalNative+1 flags0x09
void SetVariableActor(const FName& InVariableName, AActor* Actor)FinalNative+1 flags0x10
void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior)FinalNative+1 flags0x01
void SetSystemFixedBounds(const FBox& LocalBounds)FinalNative+1 flags0x38
void SetSimCache(UNiagaraSimCache* SimCache, bool bResetSystem)FinalNative+1 flags0x09
void SetSeekDelta(float InSeekDelta)FinalNative+1 flags0x04
void SetRenderingEnabled(bool bInRenderingEnabled)FinalNative+1 flags0x01
void SetRandomSeedOffset(int32 NewRandomSeedOffset)FinalNative+1 flags0x04
void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance)FinalNative+1 flags0x0C
void SetPaused(bool bInPaused)FinalNative+1 flags0x01
void SetOcclusionQueryMode(const ENiagaraOcclusionQueryMode& Mode)FinalNative+1 flags0x01
void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue)FinalNative+1 flags0x30
void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue)FinalNative+1 flags0x28
void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue)FinalNative+1 flags0x20
void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue)FinalNative+1 flags0x30
void SetNiagaraVariablePosition(const FString& InVariableName, const FVector& InValue)FinalNative+1 flags0x28
void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object)FinalNative+1 flags0x18
void SetNiagaraVariableMatrix(const FString& InVariableName, const FMatrix& InValue)FinalNative+1 flags0x90
void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue)FinalNative+1 flags0x20
void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue)FinalNative+1 flags0x14
void SetNiagaraVariableFloat(const FString& InVariableName, float InValue)FinalNative+1 flags0x14
void SetNiagaraVariableBool(const FString& InVariableName, bool InValue)FinalNative+1 flags0x11
void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor)FinalNative+1 flags0x18
void SetMaxSimTime(float InMaxTime)FinalNative+1 flags0x04
void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock)FinalNative+1 flags0x01
void SetGpuComputeDebug(bool bEnableDebug)FinalNative+1 flags0x01
void SetForceSolo(bool bInForceSolo)FinalNative+1 flags0x01
void SetForceLocalPlayerEffect(bool bIsPlayerEffect)FinalNative+1 flags0x01
void SetEmitterFixedBounds(const FName& EmitterName, const FBox& LocalBounds)FinalNative+1 flags0x40
void SetDesiredAge(float InDesiredAge)FinalNative+1 flags0x04
void SetCustomTimeDilation(float Dilation)FinalNative+1 flags0x04
void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking)FinalNative+1 flags0x01
void SetAutoDestroy(bool bInAutoDestroy)FinalNative+1 flags0x01
void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters)FinalNative+1 flags0x09
void SetAllowScalability(bool bAllow)FinalNative+1 flags0x01
void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode)FinalNative+1 flags0x01
void SeekToDesiredAge(float InDesiredAge)FinalNative+1 flags0x04
void ResetSystem()FinalNative+1 flags0x00
void ReinitializeSystem()FinalNative+1 flags0x00
bool IsPaused()FinalNative+1 flags0x01
void InitForPerformanceBaseline()FinalNative+1 flags0x00
ENiagaraTickBehavior GetTickBehavior()FinalNative+1 flags0x01
FBox GetSystemFixedBounds()FinalNative+1 flags0x38
UNiagaraSimCache* GetSimCache()FinalNative+1 flags0x08
float GetSeekDelta()FinalNative+1 flags0x04
int32 GetRandomSeedOffset()FinalNative+1 flags0x04
bool GetPreviewLODDistanceEnabled()FinalNative+1 flags0x01
float GetPreviewLODDistance()FinalNative+1 flags0x04
ENiagaraOcclusionQueryMode GetOcclusionQueryMode()FinalNative+1 flags0x01
float GetMaxSimTime()FinalNative+1 flags0x04
bool GetLockDesiredAgeDeltaTimeToSeekDelta()FinalNative+1 flags0x01
bool GetForceSolo()FinalNative+1 flags0x01
bool GetForceLocalPlayerEffect()FinalNative+1 flags0x01
FBox GetEmitterFixedBounds(const FName& EmitterName)FinalNative+1 flags0x40
float GetDesiredAge()FinalNative+1 flags0x04
UNiagaraDataInterface* GetDataInterface(const FString& Name)FinalNative+1 flags0x18
float GetCustomTimeDilation()FinalNative+1 flags0x04
UNiagaraSystem* GetAsset()FinalNative+1 flags0x08
bool GetAllowScalability()FinalNative+1 flags0x01
ENiagaraAgeUpdateMode GetAgeUpdateMode()FinalNative+1 flags0x01
void ClearSystemFixedBounds()FinalNative+1 flags0x00
void ClearSimCache(bool bResetSystem)FinalNative+1 flags0x01
void ClearEmitterFixedBounds(const FName& EmitterName)FinalNative+1 flags0x08
void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds)FinalNative+1 flags0x08
void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds)FinalNative+1 flags0x08

Subclasses 1

Used by 31

types with a member, parameter or interface of this type