Class
UNiagaraComponent
: UFXSystemComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObject0x00x07B0
Members 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Asset | UNiagaraSystem* | 7 flags | nullptr | |
| 0x01 | TickBehavior | ENiagaraTickBehavior | 6 flags | UsePrereqs | |
| 0x0529 | 0x03 | padding / unreflected | |||
| 0x04 | RandomSeedOffset | int32 | 6 flags | 0 | |
| 0xD8 | OverrideParameters | FNiagaraUserRedirectionParameterStore | 1 flags | {UserParameterRedirects=<TMap>} | |
| 0x01 | bEnableGpuComputeDebug : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bOverrideWarmupSettings : 1bit 2 | bool | 4 flags | false | |
| 0x0609 | 0x03 | padding / unreflected | |||
| 0x04 | WarmupTickCount | int32 | 6 flags | 0 | |
| 0x04 | WarmupTickDelta | float | 6 flags | 0.06666667 | |
| 0x0614 | 0x34 | padding / unreflected | |||
| 0x01 | bAutoDestroy : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bRenderingEnabled : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bAutoManageAttachment : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bAutoAttachWeldSimulatedBodies : 1bit 3 | bool | 5 flags | false | |
| 0x0649 | 0x03 | padding / unreflected | |||
| 0x04 | MaxTimeBeforeForceUpdateTransform | float | 5 flags | 5 | |
| 0x0650 | 0x01 | padding / unreflected | |||
| 0x01 | OcclusionQueryMode | ENiagaraOcclusionQueryMode | Protected+9 flags | Default | |
| 0x0652 | 0x06 | padding / unreflected | |||
| 0x10 | OnSystemFinished | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x08 | AutoAttachParent | TWeakObjectPtr<USceneComponent> | 12 flags | nullptr | |
| 0x08 | AutoAttachSocketName | FName | 7 flags | None | |
| 0x01 | AutoAttachLocationRule | EAttachmentRule | 7 flags | KeepRelative | |
| 0x01 | AutoAttachRotationRule | EAttachmentRule | 7 flags | KeepRelative | |
| 0x01 | AutoAttachScaleRule | EAttachmentRule | 7 flags | KeepRelative | |
| 0x067B | 0x09 | padding / unreflected | |||
| 0x01 | bAllowScalability : 1bit 4 | bool | 5 flags | true | |
| 0x0685 | 0x11B | padding / unreflected | |||
| 0x08 | SimCache | UNiagaraSimCache* | Transient+6 flags | nullptr | |
| 0x08 | CullProxy | UNiagaraCullProxyComponent* | Transient+8 flags | nullptr | |
Inherited from UPrimitiveComponent 109
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | HLODBatchingPolicy | EHLODBatchingPolicy | 8 flags | None | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsActorTextureStreamingBuiltData : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bHoldout : 1bit 7 | bool | 8 flags | false | |
| 0x01 | bOwnerNoSee : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bWantsEditorEffects : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bForceMipStreaming : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 7 | bool | 7 flags | false | |
| 0x01 | CastShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 2 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 3 | bool | 8 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 5 | bool | 8 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 7 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bRasterizeAsFilledConvexVolume : 1bit 1 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 2 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 5 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 1 | bool | 3 flags | false | |
| 0x01 | FirstPersonPrimitiveType | EFirstPersonPrimitiveType | 9 flags | None | |
| 0x01 | bHasNoStreamableTextures : 1bit 1 | bool | Protected+3 flags | false | |
| 0x01 | bStaticWhenNotMoveable : 1bit 2 | bool | Protected+7 flags | true | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0276 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0279 | 0x20 | padding / unreflected | |||
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | ExcludeFromHLODLevels | uint8 | 7 flags | 0 | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02C8 | 0x28 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Exclusive | |
| 0x030C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0318 | 0x30 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+5 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+7 flags | [] | |
| 0x0368 | 0x10 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04FD | 0x01 | padding / unreflected | |||
| 0x01 | OnComponentPhysicsStateChanged | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0507 | 0x11 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0100 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 79
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetVariableVec4(const FName& InVariableName, const FVector4& InValue) | FinalNative+1 flags | 0x30 | |
| void SetVariableVec3(const FName& InVariableName, const FVector& InValue) | FinalNative+1 flags | 0x20 | |
| void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue) | FinalNative+1 flags | 0x18 | |
| void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget) | FinalNative+1 flags | 0x10 | |
| void SetVariableTexture(const FName& InVariableName, UTexture* Texture) | FinalNative+1 flags | 0x10 | |
| void SetVariableStaticMesh(const FName& InVariableName, UStaticMesh* InValue) | FinalNative+1 flags | 0x10 | |
| void SetVariableQuat(const FName& InVariableName, FQuat& InValue) | FinalNative+1 flags | 0x30 | |
| void SetVariablePosition(const FName& InVariableName, const FVector& InValue) | FinalNative+1 flags | 0x20 | |
| void SetVariableObject(const FName& InVariableName, UObject* Object) | FinalNative+1 flags | 0x10 | |
| void SetVariableMatrix(const FName& InVariableName, const FMatrix& InValue) | FinalNative+1 flags | 0x90 | |
| void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object) | FinalNative+1 flags | 0x10 | |
| void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue) | FinalNative+1 flags | 0x18 | |
| void SetVariableInt(const FName& InVariableName, int32 InValue) | FinalNative+1 flags | 0x0C | |
| void SetVariableFloat(const FName& InVariableName, float InValue) | FinalNative+1 flags | 0x0C | |
| void SetVariableBool(const FName& InVariableName, bool InValue) | FinalNative+1 flags | 0x09 | |
| void SetVariableActor(const FName& InVariableName, AActor* Actor) | FinalNative+1 flags | 0x10 | |
| void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior) | FinalNative+1 flags | 0x01 | |
| void SetSystemFixedBounds(const FBox& LocalBounds) | FinalNative+1 flags | 0x38 | |
| void SetSimCache(UNiagaraSimCache* SimCache, bool bResetSystem) | FinalNative+1 flags | 0x09 | |
| void SetSeekDelta(float InSeekDelta) | FinalNative+1 flags | 0x04 | |
| void SetRenderingEnabled(bool bInRenderingEnabled) | FinalNative+1 flags | 0x01 | |
| void SetRandomSeedOffset(int32 NewRandomSeedOffset) | FinalNative+1 flags | 0x04 | |
| void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance) | FinalNative+1 flags | 0x0C | |
| void SetPaused(bool bInPaused) | FinalNative+1 flags | 0x01 | |
| void SetOcclusionQueryMode(const ENiagaraOcclusionQueryMode& Mode) | FinalNative+1 flags | 0x01 | |
| void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue) | FinalNative+1 flags | 0x30 | |
| void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue) | FinalNative+1 flags | 0x28 | |
| void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue) | FinalNative+1 flags | 0x20 | |
| void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue) | FinalNative+1 flags | 0x30 | |
| void SetNiagaraVariablePosition(const FString& InVariableName, const FVector& InValue) | FinalNative+1 flags | 0x28 | |
| void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object) | FinalNative+1 flags | 0x18 | |
| void SetNiagaraVariableMatrix(const FString& InVariableName, const FMatrix& InValue) | FinalNative+1 flags | 0x90 | |
| void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue) | FinalNative+1 flags | 0x20 | |
| void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue) | FinalNative+1 flags | 0x14 | |
| void SetNiagaraVariableFloat(const FString& InVariableName, float InValue) | FinalNative+1 flags | 0x14 | |
| void SetNiagaraVariableBool(const FString& InVariableName, bool InValue) | FinalNative+1 flags | 0x11 | |
| void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor) | FinalNative+1 flags | 0x18 | |
| void SetMaxSimTime(float InMaxTime) | FinalNative+1 flags | 0x04 | |
| void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock) | FinalNative+1 flags | 0x01 | |
| void SetGpuComputeDebug(bool bEnableDebug) | FinalNative+1 flags | 0x01 | |
| void SetForceSolo(bool bInForceSolo) | FinalNative+1 flags | 0x01 | |
| void SetForceLocalPlayerEffect(bool bIsPlayerEffect) | FinalNative+1 flags | 0x01 | |
| void SetEmitterFixedBounds(const FName& EmitterName, const FBox& LocalBounds) | FinalNative+1 flags | 0x40 | |
| void SetDesiredAge(float InDesiredAge) | FinalNative+1 flags | 0x04 | |
| void SetCustomTimeDilation(float Dilation) | FinalNative+1 flags | 0x04 | |
| void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking) | FinalNative+1 flags | 0x01 | |
| void SetAutoDestroy(bool bInAutoDestroy) | FinalNative+1 flags | 0x01 | |
| void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters) | FinalNative+1 flags | 0x09 | |
| void SetAllowScalability(bool bAllow) | FinalNative+1 flags | 0x01 | |
| void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode) | FinalNative+1 flags | 0x01 | |
| void SeekToDesiredAge(float InDesiredAge) | FinalNative+1 flags | 0x04 | |
| void ResetSystem() | FinalNative+1 flags | 0x00 | |
| void ReinitializeSystem() | FinalNative+1 flags | 0x00 | |
| bool IsPaused() | FinalNative+1 flags | 0x01 | |
| void InitForPerformanceBaseline() | FinalNative+1 flags | 0x00 | |
| ENiagaraTickBehavior GetTickBehavior() | FinalNative+1 flags | 0x01 | |
| FBox GetSystemFixedBounds() | FinalNative+1 flags | 0x38 | |
| UNiagaraSimCache* GetSimCache() | FinalNative+1 flags | 0x08 | |
| float GetSeekDelta() | FinalNative+1 flags | 0x04 | |
| int32 GetRandomSeedOffset() | FinalNative+1 flags | 0x04 | |
| bool GetPreviewLODDistanceEnabled() | FinalNative+1 flags | 0x01 | |
| float GetPreviewLODDistance() | FinalNative+1 flags | 0x04 | |
| ENiagaraOcclusionQueryMode GetOcclusionQueryMode() | FinalNative+1 flags | 0x01 | |
| float GetMaxSimTime() | FinalNative+1 flags | 0x04 | |
| bool GetLockDesiredAgeDeltaTimeToSeekDelta() | FinalNative+1 flags | 0x01 | |
| bool GetForceSolo() | FinalNative+1 flags | 0x01 | |
| bool GetForceLocalPlayerEffect() | FinalNative+1 flags | 0x01 | |
| FBox GetEmitterFixedBounds(const FName& EmitterName) | FinalNative+1 flags | 0x40 | |
| float GetDesiredAge() | FinalNative+1 flags | 0x04 | |
| UNiagaraDataInterface* GetDataInterface(const FString& Name) | FinalNative+1 flags | 0x18 | |
| float GetCustomTimeDilation() | FinalNative+1 flags | 0x04 | |
| UNiagaraSystem* GetAsset() | FinalNative+1 flags | 0x08 | |
| bool GetAllowScalability() | FinalNative+1 flags | 0x01 | |
| ENiagaraAgeUpdateMode GetAgeUpdateMode() | FinalNative+1 flags | 0x01 | |
| void ClearSystemFixedBounds() | FinalNative+1 flags | 0x00 | |
| void ClearSimCache(bool bResetSystem) | FinalNative+1 flags | 0x01 | |
| void ClearEmitterFixedBounds(const FName& EmitterName) | FinalNative+1 flags | 0x08 | |
| void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds) | FinalNative+1 flags | 0x08 | |
| void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds) | FinalNative+1 flags | 0x08 |
Subclasses 1
Used by 31
types with a member, parameter or interface of this typeUAsyncNiagaraCaptureSimCacheABP_MinorTornado_CABP_TornadoDebris_CAElectricityCableActorUGroomComponentUHouseDamageComponentUMoodletComponentFNCPoolElementFNDCIslandANiagaraActorUNiagaraBaselineController_BasicUNiagaraDataInterfaceArrayFunctionLibraryUNiagaraDataInterfaceArrayMeshUNiagaraDataInterfaceGrid2DCollectionUNiagaraDataInterfaceGrid3DCollectionUNiagaraDataInterfaceSceneCapture2DUNiagaraDataInterfaceStaticMeshUNiagaraDataInterfaceUObjectPropertyReaderUNiagaraDIRigidMeshCollisionFunctionLibraryUNiagaraFunctionLibraryUNiagaraPreviewAxisANiagaraPreviewGridFNiagaraScalabilityManagerUNiagaraSimCacheFunctionLibraryFNiagaraSystemUpdateContextAPortableConductorATornadoUUDS_PlayerOcclusion_CAUltra_Dynamic_Sky_CAUltra_Dynamic_Weather_CAWeatherManager